For me the main problem is: you have 1 point to use every lvl up. We need to make a char based on 5 stats with 1 point per lvl… well, its a bit strange.
This makes people looks for detour making 1 or 2 stats build for more damage, bcz damage its the real deal right?! If you want to make a balanced char with 3 stats your need to work much more to make it works. Why for stats?
Well lets see, a fighter class (meele) needs str, con and spr to be affective. Str for damages/crit damage/weight CON for resistence/weight and SPR for regen/block pen/magic resistence.
Will need to play with a 2:2:1 build to make it, 5 lvl to place every point… its does not work… you’ll end up rushing some stats and trying to balance it latter wich becomes to hard.
Low level with low stats will not see the difference, particularly when your weapon has a higher damage number than your stats, the skills will most likely based on your weapon instead of the stats. Once you get to a level where your stats is double your weapon damage, then you will see the difference. Eg. a weapon at level 200 gives 200 Pattk, and your stats at 200 maybe at 300, then you will notice your stats being a bigger factor.
Currently the worst stats is SPR, because there is no skill scale to it (except for Stone Skin, and I do not see anything else). SPR does not have many damage skill, and when they have damage skill, it does not include Mattk from weapons.
CON is the most OP stats currently, but since it is a defensive stats, you can never win with it along. As people see the diminishing return, they will spend on other stats.
As for INT/STR, some skills may need to balance them better, but in higher level, this will make a big difference, because the attack formula will have modifier at the end (regardless of elemental or size).
SPR benefits quite a few useful skills: Deprotected Zone, Mass Heal, Zalciai, Reflect Shield, Increase Magic Defense, Sorcerer Summon Def, Zombie Summon HP ( needs a buff ).
A lot of cleric builds benefit from high SPR.
I level a pure SPR and create another char in SPR:CON, both at least C2 Priest. My highest one is Cleric -> C3 Priest -> Krivis
My experience is, it hits the diminish return for pure SPR. Mass Heal does very little with SPR, as for Deprotected Zones, how much can you reduce if they don’t have that much defense? Would it go negative? Zalciai + Monstrous are nice, but yourself will not see it (since you will not have enough DEX).
I did not extensively try the other ones, but I do not believe they scale well, because damage skills are multiply by modifier, but SPR does not. The only good (actually very good) skill is Stone Skin, which multiply by 4. Other skills, I do not find any multiplier to make it effective.
This is my experience in game, perhaps you can correct me if you have experience with it.
Deprotected Zone won’t reduce def below 0, but it is extremely useful to be able to reduce world boss’ defense to 0. Also Zalciai can decrease an enemy’s crit defense to 0, which is quite effective. I’ve gone a SPR/DEX build, and it was decently effective to take advantage of the crit rate. You’re right in that you won’t see the effects yourself as much, but that’s what you sign up for when going a SPR support build - you’re mostly supporting others’ damage.
Pardoner: Increase Magic Def’s scaling with SPR is really nice. There aren’t many other good ways to even get high Mdef.
Also, SPR increases your resist rate ( vs stun, poison, bleed, etc ) making it really strong once you get a high amount.
really? i haven’t heard that before, do you know by how much?
No, it seems to be a ‘hidden’ effect and isn’t listed anywhere as far as I know.
Try to apply any debuff to a character with 300 SPR and you’ll see what I mean though.
Certainly it looks good on paper, but as a pure SPR up until level 80, and a SPR:CON up until 130, it has many flaws to it.
Deprotected only works when it stands on it for the duration, and only started after 1 or 2 hits.
Zalciai only works for 2 seconds on the debuff, which is 2 or 3 hits at most.
All these adds up, it takes 3 skills (including Monstrous) to have some effects, which takes 3 casts to get you setup. Unless you fight a static enemy for more than 6 seconds, otherwise, it is not worth it, as more than often the monsters are killed. Bokor Hex maybe more useful, but all of those are too stationary to be used at Rank 1 - 2, and after that, only Bokor and Pardoner until Rank 7.
As for Pardoner, I am not sure people would just take one skill with a flat increase from it. May instead take Paladin for Resist Elements and Restoration for MP regen. (I am also expecting Resist Elements would be SPR base, but simply there is lack of skill based on it)
As for resist rate, it is more than disappointing if you actually tried. It requires to spend so much points into it. My pure SPR works perfectly, but my second one which spends 2:1 in SPR:CON does not resist that well. So would I prefer to spend more on SPR when Deprotected hits diminishing return?
To me, building SPR as a main stats does not seem to be effective. The biggest problem (which you did not mention) is the scaling of the skills based on SPR. It simply does not have multiplier to compensate for your lack of damage and situation. Furthermore, there is not many skills based on SPR, they rather have a flat number (Blessing, Sacrament, Elemental Resists, and etc.).
You need a very high SPR to be consistent, and perhaps they are magic based status alignment. I don’t think stun, but perhaps freeze. Sleep and hex for sure.
Deprotected zone can make monster’s def a negative amount. At least i wasnt able to hit “cap” of 0 def - character would do an increased amount of damage (equal to def decrease per stack) with each stack of deprotected zone.
Don’t get me wrong, I’m not doing this on paper. I’ve tested out full SPR builds, and these are my findings.
You do need a mob to be directly standing on Deprotected Zone - this is why it’s mostly good against bosses. Using it on normal mobs is almost impractical. It’s still good - reducing a world boss’ def to 0 isn’t insignificant in increasing the DPS of your entire party.
Zalciai works well on both mobs and bosses, although it sucks when it gets resisted as it’s difficult to reapply. I don’t see what you’re saying, the debuff doesn’t last 2 seconds, it actually lasts quite a long time
. Long enough for people to get fooled into thinking that your Zalciai’d mob is a blue mob long after you’ve left the area.
As for Pardoner vs Paladins, it’s a valid argument for sure. I’ve tested both, and it’s mostly situational. It would be really nice if Resist Elements was SPR based, but maybe it would be a bit too OP if it scaled too well.
For resist rate, it does take a lot of investment. However it can be totally worth it. It’s almost impossible to apply a debuff to a 250 SPR character. That’s a lot of SPR, but in the long run we’ll have enough lvls to accommodate such a build. This also depends on what kind of role you’re trying to play. I’ve made both DPS and FS priests. If your job is to stay alive and not get frozen when attacked by a group of mage mobs so that you can cure the status effect on the rest of your party, going high SPR will benefit your role.
Being able to debuff an enemy to have 0 crit resistance and 0 physical def is a huge increase in potential DPS for your party. Also being able to buff your party’s crit attack by +300 is awesome.
However, this is just the Cleric tree. There should be more skills in other branches which scale off of SPR, as every class wants to have extra resist, but throwing even 100 SPR into your archer/swordsman build is likely to heavily gimp your damage. So there I agree with you.
Hmmm how high was your SPR, vs the mob’s def you were attacking? I didn’t notice this when using a ~250 SPR deprotected zone. I only know for sure that you can’t reduce a character’s DEF below 0, the stat just disappears from the stat sheet. Also a lvl 5 deprotected zone only reduces 3 DEF per stack, this should be barely noticeable. I have to say, this would be really difficult to tell, if you were doing more or less damage with a -3 DEF difference, since there are wide ranges in phsyical attack min/max.
As a fun fact, Zalciai can decrease an enemy’s critical resistance to negative numbers, we where screweing aound with some friends in the last days and in middle of that I told him to check his critical resistance to one of them while dueling after my Paladin trew Zalciai on him (Lv10 and 80SPR) and he said it was -16.
[quote=“zhouyu47, post:31, topic:124581”]
I have to say, this would be really difficult to tell, if you were doing more or less damage with a -3 DEF difference, since there are wide ranges in phsyical attack min/max.
[/quote]The only way to test now is to either ask someone in kOBT. Put deprotected zone on a monster and start fisting it. Fists have constant damage and wont kill monster too fast leaving plenty of time to test. Also i had deprotected zone lvl 10 at some point of iCBT 
With linear formulas negative values dont mean much tho.
Just to bring out a silly question: as a wiz 3 ele 1 at lvl 120 with INT at 190+ , CON at 15 and SPR at 20, it could be considered a silly build or not?
Remove your SPR and you will be fine. I’m a Wiz 3 Ele 3, and I prefer having 30 points in CON, and the rest in INT.
I mean if you go full Int without anything else you probably deal 40% more damage and die to 5 archer mob auto hits.
Those stages aren’t meant for solo play. In party, you would rather have just enough HP to tank a few hit, but dealing extra 40% damage.
I mean, most of the content after Rank 5/6 is done in party (boss, dungeon, grind), I don’t really see why you would need 25k life if you can be fine with 7k life + tanker and healer.
Of course you will need much higher CON and less INT if you are going solo all the way though, but soloing won’t get you far in this game.
I think a lot of the CON:SPR debate can be solved by watching the Nov 11 G-Star 2015 video again xD
Keep in mind two things:
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Look very closely at every HP and MP bar you can find and note the values and classes you are seeing them tied to.
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Remember that these are the players who are experiencing the content even before it is released in the kcbt’s (ex: video posted a month ago, and likely compiled weeks before that even, but these changes were only recently made in kcbt3) meaning these are likely IMC’s own in-house testers and/or a very small circle of prestigious players. These are the HP and MP values they were playing and testing all of the new content with over a month and a half ago. It is based on their immediate feedback, before anyone else gets to even see, that the balances are made. Then kcbt players get to experience and put in feedback and finally, and lastly, we get it and have our own feedback. I mean… If IMC’s in-house QA is playing with near minimal CON and SPR on most every one of their ranged player classes then I’m sure we can too =P It does appear though that their melee’s do drop a fair bit into CON at least! XD
You don’t need SPR even for this CBT at high level, unless you planned to resist some debuff (but again, you have dispeller, which is a 100% resist to debuff).
CON wise, if you are going to party (which you will be at high level), you will not need too much unless you are a tanker, or there happened the apocalypse where there is no healer in ToS.
Don’t get me wrong, I’m not doing this on paper. I’ve tested out full SPR builds, and these are my findings.
You do need a mob to be directly standing on Deprotected Zone - this is why it’s mostly good against bosses. Using it on normal mobs is almost impractical. It’s still good - reducing a world boss’ def to 0 isn’t insignificant in increasing the DPS of your entire party.
Zalciai works well on both mobs and bosses, although it sucks when it gets resisted as it’s difficult to reapply. I don’t see what you’re saying, the debuff doesn’t last 2 seconds, it actually lasts quite a long time
. Long enough for people to get fooled into thinking that your Zalciai’d mob is a blue mob long after you’ve left the area.
As for Pardoner vs Paladins, it’s a valid argument for sure. I’ve tested both, and it’s mostly situational. It would be really nice if Resist Elements was SPR based, but maybe it would be a bit too OP if it scaled too well.
For resist rate, it does take a lot of investment. However it can be totally worth it. It’s almost impossible to apply a debuff to a 250 SPR character. That’s a lot of SPR, but in the long run we’ll have enough lvls to accommodate such a build. This also depends on what kind of role you’re trying to play. I’ve made both DPS and FS priests. If your job is to stay alive and not get frozen when attacked by a group of mage mobs so that you can cure the status effect on the rest of your party, going high SPR will benefit your role.
Being able to debuff an enemy to have 0 crit resistance and 0 physical def is a huge increase in potential DPS for your party. Also being able to buff your party’s crit attack by +300 is awesome.
However, this is just the Cleric tree. There should be more skills in other branches which scale off of SPR, as every class wants to have extra resist, but throwing even 100 SPR into your archer/swordsman build is likely to heavily gimp your damage. So there I agree with you.
Perhaps it is helpful with Deprotected Zone against World Boss, but not even in dungeon party. My experience is, your tank not necessarily face tank the boss, and your main DPS is from your Wizard, which is magic, which is 1 or 2 people from my party. I can see if a high level can face tank it as World Boss does not have level limit. But not so much in Dungeon Boss when most people kite from my experience.
As for Zalciai, the buff last for long, but the debuff only last for 2 seconds as it has both buff and debuff. It is good for DEX Swordman, while Archer will need to move up and get the buff. And perhaps magic is the main DPS for my group, it usually only benefits 2 people in a party. For sure, you (SPR) and a Linker (INT) will not be benefit, and the chance of getting an Archer is low.
As for SPR resist, it is wonderful to have great resist against magic status alignment, but you have to put more than 70% (probably the same ratio against INT of your opponent) to make it worth it, which you sacrifice your CON. As I found that as a Cleric, CON is simply better to have, particularly when you already have more than 70% in SPR. It makes the tradeoff not worth while for full SPR without CON. Particularly if you want to stay alive, putting in CON with cloth is better than SPR with plate due to HP increase. And status effect no longer a requirement when Heal and Revive can be pre-cast.
Regardless, it is good to have debuff on enemy, but you need a party in leveling which you may not contribute a lot, and your only purpose is in World Boss. Therefore, I wish they make some adjustment. For example, deprotected should also have a buff to increase caster PAttack (and or have Blessing and Sacrament scale with SPR), so that this will not be OP as a party skill, but variable for solo.
And I agree with you, furthermore, not only Cleric class, Wizard class and Swordsman class should also have SPR builds. Wizard and Swordsman has many buff/debuff do not require SPR to scale (flat rate), so what is contradicting the definition of the stats itself.
Our status are overpower, should be like more ragnarok status…Dex = same the Agi/luck ridicouls Too overpower.

