In my opinion Con/Spr are fine. Dex is more or less the way to go to deal damage.
Int/Str are according to my testings pretty much useless at the moment.
For melees especially I had to realize that picking up Str gives me nothing. Ok I only played my Swordy to Level 80 but on 40 I realized that Full Str gave me no Damage at all and as I switched to Full Dex I suddenly started Overkilling everything. It makes sense, because Str/Int give us Flat +1 Damage for 1 Level. Whereas Dex increases our chance to Deal 150%+Crit Bonus damage, rise the evasion and make sure we never miss a hit. Sounds far unbalanced but the moment you realize that accuracy and evasion are also worthless it is almost fine again. In the end Dex is more or less only for Crit and this is the way to deal damage because skills for non-casters can crit.
And the moment you reach the about 100% crit chance you can either throw in some Str for a bit more damage or just go Con/Spr as this yields more value anyways.
For Casters it is even worse. At least my Pyromancer never got anything from having Int. It is kind of retarded. Especially this one dungeon run I had with another Pyromancer because that guy played the Tank. It was the 90 Dungeon und this guy had something like 4:1 Con/Spr, 15k Life and still enough damage.
Thanks to the card bug I tried the Level 200 Full Int Pyromancer Version and well, still was underwhelming especially if you think about what you give up for that bit of extra damage.
I think it shouldn’t be like this. So what to do?
Give Str/Int more value. How about something like
- For every 10 Str/Int you get additional 10 damage. If necessary increase this bonus value after unlocking higher ranks like 200 str and then 15 additional damage.
I also thought about something like 10 every 10 points until 100 then 20 every 10 points but this probably goes out of hand too fast. - Make Archer damage scale with accuracy. This would make sense in so many way. Many Attributes increase your crit chance, this would give you the decision on the archer path to either go for a crit build (which fits typical archer lore to be honest) oder choose utility or caster with something like sapper and then flat damage spr/con whatever. Also gloves give accuracy which would perfectly fit into this.
- Make evasion more useful. It can’t be that you run with 20 dex through the game and never miss anything. Thinking about pvp, dex gives you evasion but who cares. You dodge nothing anyways.
