Tree of Savior Forum

[Suggestion] Linear progression... PLEASE DONT!

My suggestion for the game:

  • More starting cities and fields to level up from the beggining

  • I think it need a starting class like novice and everyone starts in the same place like kapledia and when you will choose your class everyone goes to a different city!

  • The main quest dont need to be in your face right from the beggining, if someone wants to be the hero who save the goddes make him go after this, explore the world, not a guided route single player style! I want to play an MMORPG and I want to be anything that i want to be! not a single player game where the game lead my way to level up.

  • Make the main quest harder but more rewarded!

-RPG is about freedom of will!

Last but not least

  • Make a pvp arena Free for all style! Not this 5x5 style! i want to beat everyone asses so please make some maps where everyone can fight freely! xD

I’m NightHawk from icbt!

I dont want to be the hero! Just the strongest citizen from TOS i want to explore the world kill mobs and level up! Dont want to follow a road to victory, i want to make my own path! If someday i see interest in save the world maybe I will maybe not!

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Nice posting, so many ppl telling them where they are going wrong… I hope it helps.

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Nice posting², please IMC listen to this guy!!!

There’s already a thread very similar about that: [Suggestion] Stay Away from Linear Progress

But not exactly, as far as I can see, you are covering some topics which they didn’t. Take a look there :slight_smile:

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yeah i want to be some merchant guy sucking all silver from other people too… not saving hot goddes in distress :joy:

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Do we really need a novice class as yet another stepping stone holding you back from the “first job” class you were going to pick anyways?

This game may be a spiritual successor, but that does not mean it has to do everything like RO.

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Hmm, I don’t know… I’m actually the kind of person who doesn’t like quest systems at all, but in the beta I didn’t felt like I was tied to the quests at all, in fact I felt free to do whatever I wanted, because quests didn’t block my progress, there wasn’t an invisible wall that told me that I couldn’t enter a map unless i completed quest A, quest B and collected 345211234 items for NPC B34. This is so real that a friend of mine skipped all the quests and when we started running through the main quest line, she was already level 3X, we had to go all the way back to the begining XD.

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You my man hit the jackpot! Too bad the map is already drawn out and the main quest is already implemented. They will probably not gonna changed it unless 99% of the people reply to your post and likes it.

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I agree with you, in the end the main quest is there to tell a story, not to streamline the leveling process. They reward people who follow the main story by giving good early exp, I think that this is important so that people that play the game get the common know-how of what’s going on in the game’s world, but as i’ve seen later in game, this reward diminishes over time, so in the end it’s your choice to pick the main quest path or just ignore it and go and hunt monsters/ explore the map / do party events / kill map bosses / fight battles in the arena / meet people / do whatever you want…

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The novice class is just for ppl understand the game, like doing quest to know more about the game, the story and the first advancements classes!

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We do not need a novice class. We do not need starting cities for the different classes. Having a story is important for immersion. If I wanted to play a sandbox mmo I would. Go check out Wakfu and let me know how that game style worked out for them.

Go play ragnarok and let me know how that game style worked out for them… OPS IT WORKED OUT! AND STILL AWESOME! 15 years of ragnarok and still a good game to play ^^

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And if you want a story game, go play a single player game =D Like you suggested to thiago_engsoft a sandbox ^^

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The novice class winds up just being a stepping stone between you and what you already wanted to do to slow you down. The vast majority of players that will be coming in will be vets of MMOs or games in general who will already have a general picture in their head, and the current tutorial works fine it getting people understanding how to do quests and play the game.

Not to mention the archetypes (the starting classes) are all something that is practically standardized by this point across video games.

So why do we need a novice class when it does not really help except take all that early exp away from the job class that needs the exp? Especially when you change jobs your exp requirements go up for the job class.

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Don’t forget the social mechanics, we don’t have many options i can grind on autistic mode like all MMORPG’s nowadays no problem at all, but i will leave when i get bored of that and dungeons parties are not the solution.

Fun, fun and fun. Just for fun. We don’t need reasons to have fun, fun is just fun because is fun.

http://troll.me/images/rebecca-black/fun-fun-fun-fun.jpg

Not at all. Immersion means that you are feeling like a part of the game history. Without interaction there is no immersion. I mean you can feel the history but you can’t be part of it.

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Right? Those first 2 suggestions reminded me of Maplestory…

Well after getting nostalgic and making an account linked to my steam for Ragnarok Online I am having to play through the boring as hell novice class and the NPE attached to it.

Quite less fun then the ToS NPE which gets you into the action by the time you talk to your second NPC.

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Well i think the novice was created to be an auto-didactic tutorial quest. For experienced players doesn’t work, but for the new people was fun.

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I ran around having to click through text boxes, and when it finally came to quests where I got to fight… I had to wander around a massive area looking for the quest mobs and eventually giving up and just smashing porings until my job level was high enough they told me to go do the job change. I remember that the “garden” used to be the spot where all the novice quest mobs were. Well apparently they decided to move all the mobs except for the pet quest little porings over to the area in front of prontera which is huge and results in a lot of downtime.

As a tutorial it was frankly terrible.

No wonder the tutorial area was a ghost town devoid of newbies and just afk old players.

To me was like discovering a new continent wich i had to conquer. :joy:

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