End Game content at high levels tend to be a confusing or mysterious topic for new and returning players. Like most MMOs, Tree of savior is similar in the aspect of making your characters grow stronger.
This post will be a summary of the things you can do to make your characters stronger as you approach Higher Levels. (updated for Re:Build)
A special daily dungeon content that rewards you with blessed shards when completed, you are able to do it once per day per character. The first 3 characters per day will receive 3 blessed shards while any additional characters will only obtain 1 blessed shard per run. This dungeon can be accessed by speaking with [Sister Aiste] in the Saalus Convent Map.
Blessed Shards are incredibly important as they can be made into an item called Blessed Gems. The Blessed Gems are required in a process called Transcendence which can boost the basic values of your equipment by a large amount, this is extremely important in making your characters do the most possible damage they can and survive the longest they can.
A guide on how to successfully do the Saalus Convent dungeon can be found here.
Transcending and Anviling your gear
Upgrading your equipment is essential to getting stronger in Tree of Savior.
One of the methods you can do this is to anvil your equipment. Anviling equipment increases their base values by an amount depending on how much you can successfully anvil them.
This can be done by using anvils which are either purchased from NPCs, Players or found via drops. Once you have selected your anvil target, proceed to hit the anvil 3 times and check your targeted equipment. Success in when anviling will result in an increase in item values and anvil levels (e.g sketis rod + 7 to sketis rod + 8) while Failure when anviling will result in a decrease of item potential, item values and anvil levels (e.g sketis rod + 7 from sketis rod + 8).
Anviling has a guaranteed success rate up to +5 and a scaling down success rate capping at 51% at +11 or higher.
Another method is to transcend your equipment. This can be done by using Blessed gems at your Blacksmith NPC in towns to give a big boost in base values for your equipment. You can transcend up to 10 times for every equipment and each stage of transcendence adds a 10% increase of their base values.
Every stage of transcendence will require more Blessed Gems than the last and while this may seem costly, the payoff is well worth it.
It is generally recommended to transcend with the maximum number of Blessed Gems needed for each stage for a 100% success rate, if you attempt to transcend without the maximum number of Blessed Gems required for each stage, there is a chance of failure which will result in a decrease of equipment potential and transcendence level.
Daily Leveling Dungeons
The normal Daily Leveling Dungeons are a great way to level up if your characters are not already lvl 360. The dungeons will reward you with Silver, Experience and an amount of cubes which correspond with the completion rate of the dungeon when completed.
The Daily Leveling Dungeons will give you reduced exp the higher level you are from the specific leveling dungeon, however they still drop the reward cubes which can give you Talt, Cards, or other special materials and items which might be useful.
Talts can be used to upgrade Guild levels or sold to an NPC for 5k each, it is usually better to sell it on the market for 6k+ or use it to upgrade guild levels. Talt is also a great form of bartering tool as some people accept it as a form of pseudo-currency when trading.
You can access the Daily Leveling Dungeons by speaking to [Sentinel Rian] in Klaipeda town at the right side of the fishing pond near the top right corner of the map, you will only be able to access the dungeons which you are at the minimum level of or higher.
The Daily Leveling Dungeons list and their minimum levels are as follows:
- Underground Chapel (Minimum lvl 50)
- Historic Site Ruins (Minimum lvl 120)
- Monument of Desire (Minimum lvl 180)
- Fallen Legwyn Family (Minimum lvl 230)
- Catacombs Underground (Minimum lvl 270)
- Castle (Minimum lvl 300)
- Lanko Lake (Minimum lvl 330)
Challenge mode is a special feature that can be done to farm Silver, Items and Experience. It is recommended to tackle Challenge Modes as a party and you can access it by killing mobs on a field until a purple flashing monster spawns, if you kill the purple flashing monster, a portal to the challenge mode for that area appears. You can do Challenge modes once per day per character and Challenge modes can only be accessed when you are lvl 100+.
Inside the Challenge Mode, an empty bar will appear at the bottom of the screen. Monsters will continuously spawn and killing the monsters will fill the bar up. Once the bar is filled, a boss will spawn and killing it would finish that specific stage. You can choose to end the challenge there and receive rewards or attempt a higher stage. Higher stages will spawn stronger monsters in greater quantities and will be harder, however the rewards are greater too since you get more loot chance with every stage.
Usually, Challenge Mode up to stage 5 is relatively easy while stage 6 and 7 are quite hard and require geared members or specific class builds.
Generally you obtain around 400-500k pure silver per stage 5 CM run and also any extra equipment and reward cubes. The Reward cubes have a chance to drop raid portal stone recipes which can make raid portal stones. These Stones are important to access the Unique Raid Dungeon which can drop the recipes for very strong end-game equipment.
Challenge Modes are a great method of obtaining tons of nice equipment whilst leveling up!
Unique Raids are special dungeons in which you will be able to obtain unique equipment items from. You need Raid Portal Stones to access these dungeons and the drops are incredibly useful for end-game gearing. Most of the items and recipes can sell for multiple millions of silver on the market depending on your server. It is recommended to do these dungeons with a party that has a good balance of classes such as having at least 1 member able to heal others.(via cleric classes or alchemist)
The Unique Raid dungeon lists and locations are as follows:
- Former Fantasy Library (Minimum lvl 330) - Zima Suecourt
- The First Refuge (Minimum lvl 330) - Nobeer Forest
- Magic Research Facility (Minimum lvl 380) - Starry Town
- Asiomage Testing Grounds (Minimum lvl 380) - Frienel Memorial
- Astral Tower Closed Quarters (Minimum lvl 380) - Astral Tower 4F
Mercenary Daily Quests
If you are wanting to do some field farming, it is also good to head to Receptionist Donnes and do the daily mercenary quests while you are field farming. You are able to do them twice per character per day and you either obtain attribute point vouchers on weekends or a bunch of pure silver on weekdays when completing the mercenary quests
Earth Tower-Solmiki / Velcoffer Raid
These are special end-game raid dungeons which are difficult. Challenging them is required in order to get the absolute best equipment in the game. You can run these raid dungeons twice per week per character. You will need to run them with a party and it is recommended to be semi-geared beforehand to be able to clear the raids.
- Earth Tower-Solmiki can be accessed at Istora Ruins (Minimum lvl 260 - Lolopanther floors / Minimum lvl 310 - Solmiki Floors)
- Velcoffer Raid can be accessed at Tehvrin Salcite Cave Section 5 (Minimum lvl 360)
Free Field Farming
Generally when your character is over lvl 300, you will start to worry about where to obtain silver. Field Farming is a great way to farm silver without any restrictions. Maps that have monsters which drop special materials for Unique Raid Recipes are extremely good to farm in. This is because you can obtain pure silver as well as those materials which can be sold on the market for extra profit!
Hunting Grounds are specialized locations for the purposes of farming items. All the monsters at Hunting Grounds have a chance to drop special materials such as Mithrils, Opals and even Blessed Shards. Keep in mind that monsters at Hunting Grounds tend to be more difficult and have a relatively higher hp here than on fields. It is recommended to either be in a party or be geared enough to survive and kill the monsters at these locations.
The List of Hunting Grounds are as follows:
- Tavorh Cave (lvl 100)
- Narcon Prison (lvl 150)
- Natarh Watchtower (lvl 170)
- Tatenye Prison (lvl 190)
- Neighport Church East Building (lvl 210)
- Sjarejo Chamber (lvl 230)
- Netanmalek Mausoleum (lvl 240)
- Rancid Labyrinth (lvl 280)
- Balaam Camp Site (lvl 300)
- Michmas Temple (lvl 320)
- Nazarene Tower (lvl 340)
- Baubas Cave (lvl 370)
When farming areas or hunting mobs, sometimes Colored Gems will drop. These gems are important to socket into your equipment after they have been Gem Roasted by an Alchemist Shop to remove any negative effects. You will need to fuse gems into each other to level them up and make them stronger. Generally Level 5 Gems tend to be cheap and good to use for budget gear whereas lvl 7-9 gems are saved to be used for end game equipment.
Gems can be fused by sitting down by pressing the insert button and selecting the gem fuse option from the new hotkey bar that pops up.
Collection Farming and Title Hunting
Doing the Collection boxes and collecting Titles will reward you with extra stats, Players who enjoy maxing out their characters will tend to do as much of this as possible to give them an edge over others as well as working towards being a completionist. Collection boxes can be found in some maps in treasure chests, you will be able to turn them in and complete them at the Magic Association NPC in Klaipeda and Orsha towns.
Hidden quests and Zemyna Statues
There are certain Hidden quests that reward you with Stat boosts when completed, doing these quests usually take a bit of time but the extra stats are nice to have. There are also benefits to visiting and praying at every single Zemyna Statue possible, this is because each Zemyna Statue you pray at, rewards you with an additional stat point that you can spend at your leisure.
Weekly Uphill runs
Uphill is a special dungeon that can be found in the Saalus Convent map. The objective is basically to defend the torch in the middle from monsters for 30 rounds. The more rounds you are able to complete, the more rewards and loot you get. Some notable rewards are Sierra Powder, Nucle powder, purple pots, loot chance pots, mithril, practonium etc.
You can do 10 uphill runs per week. As you complete more uphill runs, you will obtain points which can be spent at the uphill point shop which can offer some interesting goodies.
Daily Gem Feud
Gem Feud is a special PvPvE instance map that can only be accessed at specific times every day. It rewards you with special badges that can be exchanged for Blessed Gems, Loot chance potions, Silver Ichor kits and other nice goodies each day!
Each Gem Feud session lasts for about 15 mins and there are a total of 2 sessions each day which are available right after each other. Accessing Gem Feud can be done by visiting Miner’s Village and finding the Crystal Mines (PvP) NPC near the entrance to Crystal Mines.
Read up on the Gem Feud content here!
Fishing is a nice little side content you can do everyday to obtain awakening stones, soaked card albums, maid costume boxes among random material drops and silver fishes. You can try out fishing by heading over to Klaipeda Town and talk to the Fishing NPC north of the map to get started at the fishing pond nearby.
Sometimes a lucky person might fish up a golden fish which will award the entire server with a +50% exp buff for 30 mins!
Awakening is a special process that can be done to equipment which bestows upon them random extra stats in a new line depending on their type.
Generally awakening an item will use one of the item’s potential for each attempt. However there as a way of doing this without using the item’s potential. This is done by using an item called an “Awakening Stone”. Awakening Stones can be obtained from special events or from fishing.
To awaken an item, you will need to find a player alchemist awakening store in towns and click on the shop to open up the awakening window. Place your item in the big box and if you are using an awakening stone, you can place the stone into the smaller box at the bottom labeled sacrificial material. Then you can press the awaken button which is shown and your item will have an extra random stat roll.
You can only have 1 awakening line in your item, however you can reroll that line if you would like different stat rolls or different values by awakening it again.
The list of possible awakening lines are shown below:
- Magical Attack
- Physical Attack
- Magical Defense
- Physical Defense
- Critical Rate
- Critical Attack
- Elemental Property Attack
- Elemental Property Resistance
- Max HP
- Max SP
- HP Recovery
- SP Recovery
Enchanting is a special process that can be done to your armors and weapons which provides them with incredibly unique extra stat rolls in a new line.
In order to enchant an item, you will need an enchant jewel which can be obtained at a low chance when you dismantle equipment with the level and rarity of the jewel corresponding to the equipment which you dismantled. Higher levels and rarities of enchant jewels will mean a higher chance of larger stat rolls.
After obtaining the jewel, you can select it in your inventory and a window will appear in which you can place your target equipment inside. After that, you can click on the enchant button and your targeted equipment will obtain a random unique extra stat roll.
You can only have 1 enchant line in your item, however you can reroll that line if you would like different stat rolls or different values by enchanting it again.
The list of possible enchant lines and their max values are shown below:
- Accuracy (25%)
- AoE attack ratio (3)
- Block (25%)
- Block penetration (25%)
- Critical rate (25%)
- Critical resistance (25%)
- Damage on boss monsters (15%)
- Damage when critical (15%)
- Evasion (25%)
- Magic damage taken reduced (25%)
- Main weapon attack damage (15%)
- Movement speed (3)
- Physical damage taken reduced (25%)
- PvP damage (15%)
- PvP damage taken reduced (25%)
- Subweapon attack damage (15%)
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