Priest:
General Attributes:
Increased Maximum Weight:
Increases character’s maximum inventory weight by 20? - 200.
Aspersion:
[ Buff rank 1 ]
Sprinkle some holy water around which grants an an additive increase of physical defenses to party members in a medium point blank range.
Consumes one holy water on use.Attributes:
Aspersion:Enhance:
A default enhance that increases its physical defense bonus by 0.5 - 60%.
Spr scaling:
(skill lvl value * ( Spr / (Spr + player level) * 2) + 0.15 )
Notes:
- Aspersion is no longer overridden by pardoner’s spell shop buffs, instead, they stack additively.
- I don’t know the specific skill lvl value for this skill since spr always affects the shown value in-game.
- The in-game Holy tag is also irrelevant to this skill as it doesn’t deal dmg anymore.
Skill Analysis:
A simple, but effective party-wide buff that nicely scales with Spr.
Monstrance:
[ Debuff rank 1 ]
Debuffs enemies in front of you with a 30s long evasion lowering debuff.Attributes:
Monstrance:Enhance:
A default enhance that increases its evasion reduction by 0.5 - 60%.
Notes:
- It’s Area of Effect seems identical to Zaibas/Zalciai but without any visual cues.
- Monstrance is one of the few skills that can aggro mobs without dealing damage.
- Its delivery method is rather lousy due to its incredibly poor range and lack of visual cue.
Skill Analysis:
While it’s a rather niche debuff, it is one that’s potentially quite useful in PvP.
But even there it is hindered far too much by its short range and rank 1 debuff status.
Blessing:
[ Buff rank 1 ]
Applies a screen-wide buff to 2 ( 7 with attribute) party members and allies that adds bonus damage to every hit.Attributes:
Blessing:Enhance:
A default enhance that increases its bonus damage by 0.5 - 60%.
Blessing: Additional Buff:
Increases the number of targets for blessing by 1 - 5.
Formula:
(180 + ( skill.Level - 1) * ((player level / 7) + 10)) * ((Spr / (Spr + player level) * 2) + 0.15))
Interactions:
- Blessing affects each hit, so effects like Sacrament, Last rites, and Grace: additional holy hits that add an extra hit per auto attack scale very well with it.
- [Exclusion] Blessing does not affect your own minions.
Notes:
- Blessing prioritizes yourself, party members and then allies in that order.
- Blessing may still be able to buff summons as long as they’re not yours, I didn’t have a chance to test this post re:build yet.
- The exact amount of damage added will be shown in yellow text very briefly when the buff is applied.
Skill Analysis:
A fairly interesting mechanic as it adds a damage type hard to find elsewhere with unique benefits.
But its current value is rather low and thus not that effective sadly.
Resurrection:
[ Party Targeting ]
Resurrects target party member with 10 - 50% health, limited to 1 use per round in Team Battle League.
Notes:
- You can use resurrection on living party members, but it will simply have no effect.
- Its PvP limit is currently not working.
- Its visual effects are leftovers from its prior to re:build version and no longer correlates to its actual range.
Skill Analysis:
Always a useful skill to have, but oddly limiting for clerics to have it on a subclass only.
This is one of the reasons why priests are such good healers, as even if they somehow let someone die they can just bring them back to life without any worries.
Turn Undead:
[ Magic - Holy ] [ AoE Ratio 9 - 22 ]
Casts a medium cone-shaped holy AoE that deals holy magic damage to enemies and has a chance to instantly kill any demons or mutants hit by this skill.Attributes:
Turn Undead:Enhance:
A default enhance that increases its skill factor by 0.5 - 60%.
Interactions:
- Inquisitor’s Judgement’s debuff will turn enemies into demons, and as such give TU a chance to 1hhitko them.
- Demons and Mutants affected by the Malleus Maleficarum are stunned for 3s if they survive the hit.
- Exorcist’s Engkrateia increases the AoE attack ratio bonus from the skill itself by 50%.
Notes:
- Turn Undead’s chance to 1hitko may still scale off Spr.
- It cannot affect bosses with its 1hit ko mechanic of course.
- Turn Undead’s listed AoE attack ratio is solely what it gets from the skill itself, as Turn Undead outright ignores other sources of AoE attack ratio!
Skill Analysis:
I’m not terribly fond of the sheer rng nature of this skill, but it does have an interesting niche to it.
But given its incredibly low damage there’s no real point in using it something that isn’t a demon or mutant.
Sacrament:
[ Buff rank 1 ] [ Additional Property attack : Magic holy ]
Adds a buff to all party members that causes all auto attacks or off-hand attacks to deal an additional hit of x magic holy dmg only.Attributes:
Sacrament:Enhance:
A default enhance that increases its additional holy attack by 0.5 - 60%.
Sacrament:Dark Property Resistance:
Increases dark resistances by 5 - 25 when sacrament is active.
Interactions:
- Additional line effects also benefit from bonus damage and additional property damage effects onto their hits. As such it works well with Blessing, Sanctuary (from other clerics), Malleus Maleficarum and other similar effects.
Notes:
- Additional line effects like sacrament cannot crit.
- Additional line effects only proc if your auto attack actually hits.
Skill Analysis:
Sacrament’s additional line effect is still quite strong, but its non-stacking nature with Last Rites is rather awkward and unnecessary.
It’s damage values are also very lackluster and don’t inspire much reason to use it.
Revive:
[ Buff rank 1 ]
Gives a screen-wide buff to all party members, objects and summons that prevents them from dying once. When revive does so it also heals that target for 10 - 50% health and gives a 1-5 invuln before it ends.Attributes:
Revive: Duration:
Adds 7 - 35 seconds to the duration of Revive’s main buff effect. Does not work in TBL or GvG.
Skill Analysis:
An incredibly powerful buff that can nullify 1-5 deaths per 2 minutes, arguably even to strong as with its permanent uptime for PvE it won’t have any downsides there what so ever.
And it only costs 5 points to max atm, so get it.
Mass Heal:
[ Buff rank 99 ]
Heals all allies in a medium sized point-blank circle around you.Attributes:
Mass Heal:Enhance:
A default enhance that increases its heal factor by 0.5 - 60%.
Visual identifier:
Displays as a growing white circle that quickly expands from the position of the user.
Interactions:
- Is affected by Guardian Saint, One-handed blunt:Healing and Ein Sof:Stacked healing, all which act as multiplicative bonuses.
- Heal:Linger also affects Mass Heal and gives it a stronger HoT effect than heal does.
Notes:
- Mass Heal is one of the few healing skills that will also heal minions and objects. (and even area transition arrows)
- Like heal this also technically a buff, despite acting like an instant effect.
Skill Analysis:
I’m quite fond of there being a solid burst heal option like Mass Heal. And it is a very good heal at that.
But its huge numerical advantage and ability to use Heal: Linger on a mere 15s cd makes it far better than any other heal skill. Which isn’t healthy for build diversity in my opinion.
Overall analysis:
Priest is the undisputed king of healing at the moment, and it’s easy to see why since it has a strong AoE heal on a 15s cd with a 10s HoT buff effect added to it.
But it gets even more protective as Aspersion further improves physical defenses while it also Resurrection to ensure nobody stays dead and Revive to prevent up to 5 deaths per 2 minutes.
Its offensive capacities are quite underwhelming, but even those enjoy a small niche for Auto attack focus builds and anything with plenty of hits.
And it gets a bonus 1hitko skill for select enemies.
…
Krivis:
General Attributes:
Krivis:Fire Property Resistance
Increases Fire property resistance by 5 - 25 and decreases dark property resistance by 3 - 15.
Aukuras:
[ Buff rank 99 & 1 ] [ Object ]
Places a torch that reduces duration of debuffs by 10% when in melee range of the bonfire and which adds additional fire attack to hit in a nearly screen-wide range around the bonfire.Attributes:
Aukuras:Enhance:
A default enhance that increases its additional fire property damage by 0.5 - 60%.
Visual tell:
A torch at the location you’re at.
Notes:
- [Unknown] Somehow adds its full damage to magic circle hits now, I got no idea why though. Credit goes to Umineko for this one.
- [Unknown] Also now works for both physical and magical dmg hits, but again no idea if that’s intentional or not…
- The debuff reduction is a mere -10% and is buff rank 99.
- Additional fire attack is itself affected by elemental types and property defenses (which cap at -50% dmg often) and is buff rank 1.
- The fire property damage effect only takes place if you’re affected by it, even if you were to cast AoE’s outside of its effect radius.
Skill Analysis:
There’s no point using this skill as is.
The damage is far too low, and the debuff reduction is only a mere 10% on a tiny AoE size.
If anything it’s old heal over time or even debuff nature were far far more desirable.
Zalciai:
[ Buff rank 1 ] [ Debuff rank 1 ] [ Magic Circle ]
Creates a small magic circle in front of you that lowers enemy critical resistances for 30s and increases critical damage for allies for 30s when they come into contact with it.Attributes:
Zalciai:Enhance:
A default enhance that increases its critical attack by 0.5 - 60%.
Zalciai: Criticial:
Increases your critical chance by 5% for physical attacks wile under the Zalciai buff.
Zalciai: Amplify:
Increases your critical chance by 5% for magical attacks while under the Zalciai buff.
Notes:
- The circle itself lasts only 5 seconds while the debuff and buff lasts 30s.
- Zalciai is using that weird new crit attack / crit damage value I mentioned in the first post.
- The +5% crit chance attributes seem to be mutually exclusive, although I’ve also had times where I was able to use both initially.
Skill Analysis:
Zalciai is a nicely designed skill, but it’s low values are rather questionable.
Though it is definitely useful vs plants and bosses due to their high crit res.
Zaibas:
[ Magic - Lightning ] [ Magic Circle ] [ No target limit ]
Places a small electric circle in front of you which for 5 seconds will perform up to x strikes in that area, each strike hits all enemies inside its circle.Attributes:
Zaibas:Enhance:
A default enhance that increases its skill factor by 0.5 - 60%.
Notes:
- It delivers its hits at an insanely fast rate, so count on it needing around 3s to land all its hits.
- Due to its current low sfr all krivis builds should use an Electra necklace to improve zaibas dmg.
- Seems to have limitless AoE as it can even hit 7 large enemies at once in its tiny circle.
Skill Analysis:
Actually quite powerful with an Electra Necklace, but far too weak without one.
For PvE it’s delivery method is quite enjoyable and effective, but it’s far to easily avoided in PvP and 5 second duration is far to short for that mode as well.
Daino:
[ Buff rank 99 ]
Grant a buff that increases your accuracy for its duration.
Notes:
- No visual tell, no attributes, only affects yourself as described, nothing really to point out…
Skill Analysis:
A mediocre stat stick that could easily have been an attribute that only sees real use in PvP.
This feels very random and doesn’t fit the Krivis skill set very well either given its lack of PvP prowess.
Divine Stigma:
[ Magic - Fire ] [ Debuff rank 1 ] [ Buff rank 1 ]
Shoots a homing projectile at target enemy, that aims in on the nearest enemy near its path and debuffs up to 5 enemies in that area.
Enemies under said debuff take damage once per second and take increased damage from all sources.
If an enemy dies while under said debuff then party members will receive a +x% Int & Str buff.Attributes:
Divine Stigma: Enhance:
A default enhance that increases its skill factor by 0.5 - 60%.
Divine Stigma: Duration:
Increases the buff duration by 6 - 30 seconds.
Divine Stigma: Defeat Devil.
[Bugged, currently doesn’t work] Increases Divine Stigma damage vs devils by 10 - 50%.
Notes:
- Its enhance does not affect the bonus dmg or buff values.
- Its anti-devil attribute currently doesn’t work at all.
Skill Analysis:
While it’s buff is somewhat lackluster, everything else about this skill performs very well.
Though it’s targeting mechanic takes some getting used to I suppose, but that’s easily adjusted to.
And its 5 target limit ensures it’s not too overpowered either.
Melstis:
Extends your buffs by 20 - 100% of their current duration, but said extension is limited to +20 seconds max.
Does not extend invulnerability effects.
Notes:
- Uses the duration of a buff at the exact time that Melstis is cast.
Skill Analysis:
This used to be a great skill, and frankly fairly overpowered due to it working on invulnerability effects.
But it’s repeated nerfs have left it in such a sad state that only a few skills are left on which it’s worth using on.
Overall analysis:
Krivis sadly doesn’t offer much, but what it does offer in Divine Stigma and Zaibas is actually fairly decent to good.
And Zalciai is situationally useful, mostly vs enemies that hard to crit and offers a tiny bit more crit dmg.
On the other hand, Aukuras is just absolutely worthless due to it getting both a 50% penalty and not having much dmg, to begin with.
Daino is alright but excels in PvP where Krivis is generally a bad option.
Melstis can work well for a very few buffs we possess, but its 90s cd limits it to almost only being good for oracle and zealot.
…