Tree of Savior Forum

Stop blaming the devs

Are you? cos’ no one needs any IT knowledge about codes to understand that ■■■■ is happening in this game’s code once 10k dpk items are dropping like hanamming leafs for 2 whole servers.

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No, but Ive never have implemented a whole buged patch for the entire bank, in fact I have NEVER made a bugged patch cause my team is good, and after my teams work the testers work begins, some times that we made mistakes the testers found it. Simple as that, thats called good programming. Really im not defending me or other players, its just facts.
We, me you, everyone should complaing, thats the only way the game can become better, its not a case of whos fault or everyone can mistake, is about improve the game aways.
Never accept a error. Never.

I didn’t say we should not complain but the problem solved, right? I said that.

Its not solved, no where near solved hahahaha

Maybe in 10 days.
And the impact in player base? The impact in TP sells?
Im not going to spend a dollar on such instable game. thats the point on improving the game…

Of course it´s the DEV´s fault, They supposed to be professionals, they are being paid for doing a job, and the job is to develop a game without bugs, with stability among others things.

As far as I know, there was not a CLEAR statement from IMC telling us about this bug (during the 12 hours or so, the bug was happening), and ASKING the players NOT to FARM a particular item, or map, otherwise you gonna be PUNISHED, or something like this. “Everybody” was farming because it´s an MMO, so you suppose to farm. (I feel like someone will quote some game´s protocol, or something like this, I forgot the correct name, but remember guys, we are a community of young people, therefore impulsive).

Took them 12 hours to do something about the issue, only this huge time by itself to take an action, it´s more than enough to proof it´s their fault.

Even so, people have to realize that nobody is perfect, I do not expect perfection from the Devs, I do not hate them, they are human beings trying to do their jobs the best they can, but this situation was extremly bad managed, IMO.

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Took them 12 hours to do something about the issue, only this huge time by itself to take an action, it´s more than enough to proof it´s their fault.

Yeah that. They are what? Sleeping? If the game runs 24/7 they should have people testing/looking/monitoring/playing 24/7 (and no it cant be the same person, they need at least 5 peoplo to do this job.)

Get over it people, either quit or continue playing. Is my tolerance for some people on the forums thinning?

Seriously though, those who suggest a rollback are actually incredibly lazy and not thinking of the bigger picture. My friend for example, spent the entire day grinding for the Shinobi quest, got the flower and all the required reagents for the scroll.

So you’re going to take his only day off the week to spend gaming away from him? A dozen hours gone because some retard on the forums thinks its the best option? He said he’d quit if he lost that time, and I wouldn’t blame him if he did. He spends a good amount of money supporting this game and that would be a huge slap in the face to him.

People need to understand that there are many situations that effects everyone negatively if you do a rollback, IMC messed up, bugs happen even in huge games like World of Wacraft (The gates of ahn’qirag resetting and being able to hit the gong again in a patch 2 expansions later).

I’m not saying that what IMC is doing right now is the right choice, but a rollback is NOT the right choice. So please kindly shut the **** up about it, its not happening and won’t ever happen.

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There were mobs in a vast number of locations that were bugged. It was nigh impossible to avoid running into the bug if you were playing.
That is the dev’s fault.

IMC not investigating people who might have illegit items :
everyone complains “IMC, why are you not doing anything? The game will fail because you don’t dont do anything.”

IMC investgating people who might have illegit items and temp(!) banning them until the issue is resolved, which is standard procedure in most online games to prevent people from destroying evidence or altering the account state:
everyone complains “OMG IMC how dare you investigate illegit items in a proper manner? You suck! I quit.”

@IMC : It would be cool if you give people who lose token time a 7 day token so while they might lose items they don’t lose any token time they paid for.

[quote=“Chuse, post:26, topic:362688, full:true”]
Well its devs fault for not checking the bugs.[/quote]

[quote=“Dark_Bum, post:50, topic:362688”]
The fact that the bug existed in the first place is the dev’s fault. They were the ones that failed to program the game correctly.[/quote]
Yes, the developers are to blame that this bug existed.
However, the players are to blame for exploiting it.
Just because something is possible in the game due to bugs it does not neccessarily mean that it’s ok to do so.

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You can never claim that you “never made a bugged patch”. In general, you can prove the existence of bugs, but not the absence of them. You can only test if your program runs reasonably well within its specifications and hope that you find and fix many bugs during testing. But you can’t claim that no bugs exist in your program (provided that your program is somewhat complex).

I was trying to say that we should not keep blaming this anymore since THIS problem is solved. Not trying to clarify whose faults for each side. Please stop this topic, won’t you tired to keep blaming?
LET IT GO

They should have done a rollback.

  1. The gains a few players made in 12 hours would be lost, but a 12 hour maint and a notable %age of population locked up for 4-7 days is likely an equal or larger loss. Many people playing during that duration are the ones banned now and would gladly have preferred the rollback. Many were not intentionally “exploiting”. In terms of exploits go, this particular type of bug is hard to blame the player for anyway (ie. its not a very obvious abuse of a mechanic since it was acheived through normal everyday play.)

  2. The method IMC is implementing will not catch or restore all items properly. The economy of many items is still screwy. Lots of stuff is and will fall through the cracks. The investigation of the accounts is bound to yield varied and probably sloppy results.

  3. Rollbacks suck, but in rare cases such as these, they are warranted and more fair to all and more beneficial for the health of the game. They also lead to less backlash than the persecution of players who were just playing the game and are now penalized. From a business perspective, more people will quit than with the small rollback.

4)IMC should make official statements on how players should behave in the future in circumstances like this and try to act more quickly to catch these types of widespread issues. 12 hours to catch this issue and a failed maint where they didn’t monitor results is poor protocol for a developer.

Players who were not on or not banned obviously view this all with a bias. Players who were are unfairly punished have a much different view.

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“and after my teams work the testers work begins, some times that we made mistakes the testers found it.” This xD
You know what I want to mean, we never implemented a buget patch, never, It was a bank, we cant duplicate the ATM money DPK hahahahahahaha, if we doo, jobs lost for half of the bank.
The problem with TOS is that it has 6k player base, you dont see bugs of this big in WoW, FF, ESO. We and the devs should AIM for the quality level of those dont you agree? :smiley:

Yea i agree and sorry, i thought you meant to say that you never shipped any program/patch that has any bugs in it, my mistake. You mean you do really intensive bugtesting since you can’t affort to have serious bugs in the first place.

I don’t think the playerbase is the problem. If the playerbase was the issue then we’d have hardly any bugs in games from Ubisoft or EA. And look and what bug-infested disasters they sometimes publish :smiley:
I think the problem might be either the management not giving the devs enough time to test for bugs (too strict deadlines or no budget for playtesting) or bugtesting isn’t a priority at all, as it is with many modern online game companies nowadays… aka “who cares if its bugged, we can always patch it later”. Or maybe something else, i don’t know.

Nope we won’t whatcha gonna do?

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Hakkyu Kim is having a blast. @hkkim

whatever. …

OMG!, Im on my vacation alot of things happen… reading all the post.

Oh well back to the beach…

I love the reality.

The smell of the ocean!!!
White sands and coconuts.

oh coconuts and all the sun shining over your sweet face. Just Marvelous.

The solution to this is to make more event. Loot events. And RANK 9 WHEN?

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