Tree of Savior Forum

STOP ARGUING ABOUT EXP RATES! dont judge when u havent fully played it to maximum extend(7days full)

stop saying exp rates here and there in both iCBT and kCBT is bad or good or something, THE EXP ARE JUST TESTS and being high and low have NO affect on being in CBT!

  1. exp low in iCBT CAUSE NOT ALL STUFF ARE TRANSLATED
  2. its high in kCBT BECAUSE THEY HAVE MORE CONTENTS THAN US
    3)if you want to give feedbacks on exp, DO IT IN iCBT 2 (IF you wanna give feedback now, GIVE IT ON THE LAST DAY!)
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“Exp Rate topics”

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my bad let me rephrase the topic

EDIT: better? ==’

  1. That’s not a valid reason to lower EXP rates, in my opinion.
  2. How exactly do you know this?
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then would you rather see high level contents with UMC data etc. written everywhere? and also korean when some of us don’t understand completely?

I ADMIT there could be many other reasons but its either that or JUST TEST EXP, so don’t argue in other threads or make multiple ones, play it to the full extent of 7days then complain about the exp ==’ cause sometimes it might be just grind about 2 levels and after that, easy levels or something

I don’t know why exp rate on beta is lower.
But I play in KR and have steam language pack.
I can confirm that high lv quest (lv150+) are full with $nodata msg.
This also include conversation with npc and quest information.

Not to mention at first few day KR also have slow level up.
They just change it a few day ago. Not sure what rate it is but can get to lv 40+ in an hour.
Higher lv still slow to level up job though.

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exactly, a lot of $nodata umc data etc msg, even now in iCBT there are quite a few

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here, have a like~

(and 20 characters)

I’m just going to put this here. -sips coffee-

is that guy a robot / no lifer ?
playing 22 hours a day ? Yeah… not hardcore at all

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I like the rates the way they are, we should all come together and accept them for their personality.
If you refuse to accept and love them then you are a rateist poopmaster, and you are also triggering me

nice trolling bro, i dont like the rate and will quit if they wont increase it, my time is too precious for grinding shjt

just something to end all reasons

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Uhhh okay. Good point gonna try it to the fullest before giving my opinions on it :smile:

Yup, I’ve been waiting for this game for years, so the first 2 days I no lifed it. The exp rates are a problem because this is the early game, and the only progression available to us is to gain levels or sit in town making friends. So when literally the only option is to grind for hours, what exactly is it that we are meant to test after this point? We have heard the music, read the quests, seen the visuals and used the features. All that is left is to grind for hours.

Some people like the EXP as it is, but to them I ask. At level 250 or 500, what ever it will be. Once they hit maximum level, will they really create another class? Those who are lvl 60+ haven’t tried to experience the other classes and check the balancing there because it’s too long, and those who have aren’t nearly as high level. I mean it makes sense, but if this game were easier to level, I’d see many more people experimenting with various classes, and it would probably end up being a better test environment. That’s not so much a complaint, but just how it is right now, hopefully CBT2 in a few months will play differently.

EDIT: If they intentionally make the exp rates lower, I’d appreciate some transparency from IMC games to tell us that we are currently working at 0.25x rates to test the early game of the server. Rather than keeping us guessing. If they don’t tell us, what can they expect other than an equally honest critique of their game?

That guy is a streamer has been playing the game non-stop with a party since it was open.

Here’s his stream. See? Hes still online now. http://www.twitch.tv/lordstormakov

The people you see at the higher levels in this beta test, are not representative of the majority of players that will be playing this game. They have spent more time this week playing the game than anything else, like Zeta there who allegedly played it 22 hours straight but still recognizes an issue.

And do you have any sources for the big caps-lock reasons in your OP? The point about not giving feedback on a fundamental part of the game until any chance of making a difference in the next test is lost is pretty silly. You’ve been posting a lot of bug reports and feedback of your own. What if I told you to wait to say anything until the next test started? How would they know what to look at?

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Seems like folks want the easy life. Maybe the game should play it by itself and level up the characters by itself :stuck_out_tongue:

Anyways, OP, your reasoning for the difference between the exp rates makes no sense, by the way. I am fine with low exp rate, though.

Zeta the GMs did respond about the xp issue, but its a little difficult to read into what Shawn means.

https://forum.treeofsavior.com/t/understanding-the-exp-situation-strawpoll-added/23009/112?u=genericbadguy

What I take from that is that they essentially intentionally differed from the Korean version and were just testing the current xp rate just like they tested the infrastructure, areas, items, etc. That they are reading feedback about it and will decide what to do from there.

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