I read this review as well and to be honest I felt a lot of the cons were NOT game breaking and could easily have been brought up as things they felt need changed. Unfortunately this review is probably one of the most damaging I’ve read. It’s reviews with personal opinions like this that, in my opinion, that really ruin games that others may actually enjoy despite the cons listed. Also a lot of people take these sources as the only source, and don’t look for more information.
My suggestion to anyone questioning the game - when it goes F2P try it. I’m sure you’ll at least get some enjoyment out of it!
“Buffs are limited. Yes you heard that right, BUFFS are limited. There are skills that increase how many buffs you can have, and buffs that give you more… buff slots. Token users can have more buffs.”
- find this a unique and interesting mechanic to the game. Not a con in my opinion. It makes players think about which buffs are best for them and their group. Some buffs may even be more beneficial depending on where you are and what you’re fighting. Makes the game more strategic and makes me think about my decisions.
“Limited dungeon entries. You can’t freely grind dungeons like, nearly, EVERY other MMORPG out there. For some reason its crazy bad if you can grind exp/loot in a dungeon, limit is 2 entries per day, 3 for Token users.”
Not so much a con for me. I agree that the 2 run world wide limit is restrictive, but over all I’m ok with a restriction. Most people will only run a dungeon a few times a day anyway. Possibly more on weekends. Not game breaking and is probably something that can be fixed/adjusted based on user feedback.
“Limited Global chat, or shout chat. You need to spend TP (In-game Cash Shop currency) to buy Megaphones to talk in global (shout). There is a pro to this as seen above though.”
This is another point that could be easily streamlined in my opinion and is not a total game breaker. In my days in MMO’s I use “global” chat 10% of the time if even that. If I did a /playtime in most MMO’s it’d probably be a fraction of a percentage that I actually used global chat to contact/speak with other players. He also lists this as a pro so its a bit confusing.
I do agree that the microphone thing is silly, and tedious. (Possibly something that needs removed/changed.)
“Selected wrong class for advancement? Sucks to be you, make a new character, enjoy grinding to 200 again. You can buy a Skill Reset potion which will allow you to reset skill allocations, but not your chosen class advancement.”
This is EVERY MMO. I’m sorry but if you’re going to compare good with other MMO’s then you need to compare everything. I’ve never played an MMO that allows you to completely reset your characters class. Not one. How is this even a Con? This is standard MMO setup. -.- This is one of the points in his review that made me go “Wait is this dude trolling? He states that other MMO’s allow you to grind dungeons, and now he’s complaining he can’t switch complete classes on a whim?.. what other MMO allows you to do that?..”
“Guilds can’t be made unless you become a Templar class which is Swordsman ONLY access. As far as my own research has gone, you need select it for your 7th class advancement, which is pretty much end game, before you can even think about leading.”
Not sure I believe this is a con. Its different and it makes having/starting a guild much more worth it. I do believe I read somewhere that once you level a character to templar - ALL of your characters gain the ability to start a guild. I personally, find this as a unique change to the norm. It’ll also stop (at least at the beginning) people from forming one man guilds.
“Attribute training is limited to RESEARCHING 1 at a time, 2 for Token users. This can be confusing as the game says you can only learn 1 at a time, but it actually means you can only research 1 at a time. You can learn ALL attributes, it just takes time (and Silver).”
Not sure how this is a con? Yeah you cant have instant gratification by training hundreds of these at a time but it makes you have to think about which to take first, and plan your character. For me it made me feel more involved in my character’s growth because I had a choice in how he evolves. If you’re looking for instant gratification, then I suppose this could be a con.
“Collections can be complicated. You must first find a hidden chest (if there is one) in the Area you are to start a collection. Then you must collect misc material drops which can include rare accessory’s and armor or weapons. Additionally, you must take the collection crate to allow the collection to an NPC in town. To complete the collection you need to put the items in the collection vendor which consumes them.”
Not sure how this is really a con? He didn’t say and he didn’t make a suggestion for changes. This is a part of the game for “completionist” people. I view them kind of like achievements, but with a reward thats worth doing them for.
“Specific class restricted crafting. Some Classes (Archer/Wizard) have a special class advancement allowing them to craft special items. You must take that class over a DPS/Support class in order to make these items or buy them from someone who can.”
Not sure how this is a con either? Every game comes with choices - here you either decide to make money or you do more DPS. You can make multiple characters and its not exactly difficult to level. My first char is a swordsman. I chose the class and have a build and it doesn’t bother me that these other classes have unique “crafts”. Also I believe every core class has a class that “provides service” to other players. Swordsman have squire. Priest have Pardoner. Archer has Fletcher. Wizard has Alchemist. Every core class has a class you can “choose” to spec into and receive benefits from. Once again I felt this was a poor con and that the guy didn’t research much.
My second char will probably be a squire! I’m going to set up repair/boost shops in areas that groups do grinding!
“You must talk to a specific TP Cash Shop vendor to buy TP items. you need to plan ahead or risk needing to teleport back if you want to grab an item (Soul Stone, EXP tome, etc)”
I have to talk to a specific item shop vendor to buy potions… I have to talk to a specific repair shop vendor to repair items. I’m not sure how this is a CON?
"When upgrading an item after X amout of upgrades you have a chance to fail and lose potential, after all potential is gone the item will be destroyed. Trading, team sharing, adding a gem socket, or buying an item from the AH causes the item to lose 1 potential instantly. "
Risk vs Reward - Con? Ok sure if you take the extra risk you might break the item but on the other end if you succeed you could end up with a really powerful item that sells for a lot! I like this kind of risk. Maybe he’s not into it but I don’t find this game breaking. I played a game with a similar system only there was no “Potential” to be lost. Once you got to 6 or 7 enchants on a single item you had a high chance of just blowing the item up. It was so satisfying to get a 7x item! At the same time the risk meant I would only try on an item I use if I had a back up.
In the end I didn’t feel this guys review was very good. But some people equate “Wall-o-Text” to being good without taking the time to look into it.
I bought the $50 founder and tbh I’m happy with it. I am going through the game doing content on my own and I’ve gotten my monies worth. I’ve spent $50 on worse games thats for sure.
That being said - if you’re waiting for F2P I think this game will give you a lot of action RPG fun for free. If you like it you might stay or when you get to a certain point you may just stop playing but you didn’t pay anything and will surely get X hours of enjoyment.
End thought - if you’re not sure about spending the money wait for F2P and enjoy an amazing Action RPG. If you do decide to purchase a founder pack - all of the multiplayer aspects aside - I think you’ll get more than your monies worth in playing solo as the core of the game is a lot of fun imo.