The title says all. Which of the stats increases which of the secondary stat?
There are few wikis and simulators but they are all different.
It still should be the same… I don’t understand what you mean by secondary stat though unless you mean your character’s hp, damage, defense, etc.
But to summarize,
STR should increase Physical Attack, Critical Attack, and Weight Limit
CON should increase HP, HP Recovery, Critical Resistance, and Weight Limit
INT should increase Magic Attack
SPR should increase SP, SP Recovery, Block Penetration, and Magic Defense
DEX should increase Accuracy, Critical Rate, and Evasion
These are a generalization and not specific numbers on how much the stat increases per point but this should have easily been found out either by testing the stat calculator, seeing a screenshot of the in game character screen (which tells you which stats do what when you mouse over them) or just by searching through the forums by typing in “Stats” even if it was an old topic, I don’t think they would have changed the stats very much.
Your last two quotes are outdated, since INT lost block penetration to SPR.
[quote=“Garrnett, post:2, topic:40881”]
But to summarize,
STR should increase Physical Attack, Critical Attack, and Weight Limit
CON should increase HP, HP Recovery, Critical Resistance, and Weight Limit
INT should increase Magic Attack
SPR should increase SP, SP Recovery, Block Penetration, and Magic Defense
DEX should increase Accuracy, Critical Rate, and Evasion
[/quote]You forgot CON increases block chance too. 
I would like your post and edit mine but… like button is still bugged and I’m still not sure about CON increasing block change .-. was it actually confirmed (I probably missed the topic on it)?
Will this be subjected to change in the future? I remember some discussion about INT and how it should add something besides Magic Attack. Is magic damage so overpowered? They could take Magic Defence or Block Penetration and add it to INT.
Well Magic Attacks don’t ever miss IIRC nor can they be blocked. Magic attacks also have a min-max range of around 1- damage so if you’re set to do let’s say 800 damage, you’re going to do maybe 798-802? Something ridiculous like that.
Every other class that doesn’t do magic damage will have a range of attack that increases as you get to the higher level items starting from 10 (the lower leveled items) and from what I’ve seen, ending at 688 (the 688 is an extreme item but it’s funny called Gamble) once you start getting the good items.
Does magic atk crit?
[quote=“Garrnett, post:4, topic:40881”]
was it actually confirmed (I probably missed the topic on it)?
[/quote]What people did during iCBT? lol
Yes, CON increases block chance by 1 per point… ’ -’
No Magic Attack does not Crit. It’s just a more stable form of DPS however Physical Attack has burst from Criticals. It’s a trade-off between the two but remember, the only way to get Magic Defense is through Cloth Armor and SPR.
@Satoru Pff I never used CON in iCBT… though I probably should have
and mkay
good to know that increases block chance too though since it got nerfed, I don’t think it’s gunna be as good as it was before.
The answer to your question is:
STR: Increase in Physical Attack, Critical Attack and maximum Carry Weight.
CON: Increase in HP, HP Recovery, Critical Resistance and maximum Carry Weight.
INT: Increase in Magic Attack
SPR: Increase in max SP, SP Recovery, Block Penetration and Magic Defnese
DEX: Increase in Accuracy, Evasion and Critical Rate
These are directly taken from the latest build of Korea’s test server.
CON only increases block rate when equipped with a shield.
It does? Well, nice then ^^
