Tree of Savior Forum

Character stats question

Strength
Increases physical damage and critical hit
Vitality
Increase HP, HP recovery rate, resistance for critical hit and max weight
Intelligence
Increase magical damage and block penetration
Spirit
Increase SP and SP recovery rate
Agility
Increase hit rate, critical hit rate and evasion

Basically all the physical damage class(Swordman Archer) will go Strength and Agility for damage and critical damage.Magic damage class(Wizard Cleric)will go Intelligence and Spirit for magic damage, max SP and SP recovery.
Then Vitality is only for some swordman class go half tank or full tank. My opinion is they should add some physical defence and magical defence into Vitality as well, Otherwise if physical defence and magical defence can only increase by equipment and skills. Then the advantage of full tank Swordman to the others will be some HP and HP recovery only, and no damage. What do you guys think about it? I think they should buff Vitality stats. :scream:

SPR increases Magic Defense as well.

thank you for let me know, i think they should remake this stats table, like if Agility will add some damage to Archer class as well, then agility and strength give them a good damage and critical rate and critical damage. And Archer should be the powerfull attacker in this game anyway.

Wouldn’t DEX be overpowered then considering it increases evasion as well as critical chance? (Taking in the fact that STR and CON don’t increase physical defense)

CON having increased defense doesn’t sound too bad but considering physical defense is a big deal when you go up even a few points, it would be seriously OP :confused: I don’t really have a solution to any of those problems either :cry:

I think CON should influence your bonus defense from equipment (not give defense).

In that way, classes of which are not intended to tank cannot just stack CON and be meat shields. Only classes that can equip armour with higher defense will be more tanky when stacking CON.

Eg. If you equip gear that boosts your defense from 100 to 300, and you have 40 points in CON, the calculation would be something like (200*40)*0.01, giving a bonus of 80 def, total of 380. Without armour equipped, it would give you absolutely nothing.

This way, squishy classes with lesser defense on armour will still see a bit of a benefit to their defense for putting points into CON, but tankier classes with defense heavy armour will see more of an impact per point in CON in comparison.

Wouldn’t that still not change how it would make people just as tanky as adding pure defense to their stats? A few points in def changed attacks done to me by like 100 to 10.

If a few points add in def make damage 100 to 10 then that will be too much im talking about the same rate with other, add 1 point in str only add 1 damge right? then 1 point of def not going to be a big diffrent, the point is in the future if there is a class put 300 or 400 point in defence then the effect will show. I’m no sure about how many defence a lv200 swordman got but i looked a lv120 5 or 6 star two hand sword weapon got 500 damage.

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Good idea they should put something can increase defence other than equipment and skills

spirit also adds armor/block penatration