- Wizzie’s spending the money you spent on enhancements on mana pots, and then some. Regardless of that, enhancements is a one-time investment, which means you just need to stage your gear correctly and you won’t have money problems because of it. And because of the reduced downtime, you’ll have a very steady income on Swordie anyways.
For each weapon a melee fighter uses, we spend over ~50k per weapon. Shield only needs to be upgraded to +3 and doesn’t cost as much to be upgraded.
Wizard: using 100k for 2 +5 weapons, plus 20k for a +3 shield. = 120k
Swords/Cleric: uses 150K for 3 +5 weapons, plus 20K for a +3 shield, so 180k
How you need to use 2 set if you were to grind, so
Wizard: 200k for 2 set of 2 +5 weapons, plus 20k for a +3 shield = 220k
Swords/Cleric: 300k for 2 set of 3 +5 weapons, plus 20k for a +3 shield = 320k
If you compare the gap of cost, that’s 100k and not is not going higher than the +5 upgrade. A wise wizard would use only Small SP potion which is 120 coin, and use clothing armour & enhance blue gems embedded into their glove for SP Recovery. So with Small SP potions, you can easily purchase over 800 Small SP potions.
- Wizzie’s probably going to want a +5 rod/shield and a +5 staff later (with just +5 staff early on)
Already include the cost to the calculation above.
- Wizzie’s weapon degrades with spell casts just like your degrades with attacks. Sure it’s slower (bigger hits, slower aspd), but it’s still dura degrade on attack
Like all classes, exception you have range, which melee has to chase the target.
- You’re splitting your dura degrade over 3 weapons, not all on 1, so the degrade rate (which is already fairly slow unless you’re dying all the time) is actually a lot slower than you think.
And we play the cost for all 3 weapon (Slash, Blunt, Pierce) repairs. We do not use all 3 weapons equally, since it depends on the mob in the area. Some map only have monster weak to a single weapon type, so we only use one type of weapon. If we were to use the wrong weapon, our damage tanks. For STR cleric, it’s +50% Bonus for ~200 damage to -50% bonus for ~50 damage which is lower than a wizard damage. Lets not forget, we’re attacking mobs of enemy, so the lost of damage exist.
It’s your fault for not being in a party if you’re dying often. You chose to solo with that risk, so there’s no sympathy there from me.
- Repairs are flat, not scaled to dura missing, so managing your dura “properly” (ie: only repairing when ■■■■’s about to break) makes your dura cost really negligible compared to income.
I didn’t bother bringing up the cost of repairs, but you can add that to the list of upgrade gap to compensate for the cost of purchasing potions.
- +50% damage on 3 out of 4 possible situations is hella strong when the wizzie’s trapped to that base damage only rate.
While Wizard is doing 100 damage base, pure STR cleric is dying 125 damage base. Your damage is not that much lower than STR cleric, and comparatively higher than INT Cleric. If your’e doing 1 damage, you’re using the wrong attack button. We also have to spam our skills, our management is from the long cooldown. 22s for heal and 27s for cure, and sometimes we don’t even manage to do any damage at all with other players stealing our heals and cure tiles doing 0 damage, where you are guarantee to do damage.
As for Swordsman, their SP is so slow, their sp gets depleted after using their skill 4-5 times. They save on SP potion by letting it naturally restore while they start to attack mobs 2-3 time. They don’t spam their skill when it’s avialable and manage it base on the situation. you want wizard to be able to spam their skills constantly nuking a crowd of mob.
Anyway, you seem to be forgetting what I said in the beginning. I’m not against Wizard getting SP Regen ability, but it needs to be available to every class. Just just playing favouritism to Wizard because every class literally suffers from it.