Ok so Sorcerer is my favourite class and while it definitely has its place in the game and is totally usable class, some aspects of it are very lacking. Mostly third circle of sorcerer is at a really bad place and almost any other circle is better for you character. That alone warrants a rework.
So this reworks focus will definitely be more on c3 skills. But I have no intention on making sorc1 or sorc2 less appealing for players and I will suggest quite big changes for the entire tree. Another focus I have for this suggestion is to further provide synergies with other classes in the wizard tree.
This suggestion does not focus at all on boss summon balances or summoning skill itself.
Sorcerer C1
Summoning:
No changes.
Summon Familiar:
New Attribute. Fire Bats/Lightning Bats/Dark Bats(placeholder names): New attribute for each enchantment in wizard tree. Only one of these attributes can be toggled on at the same time. Each attribute causes the bats to have another damage line from the enchantment and will change the attribute of bats into the element. This is to help the player choose which element bats they want to summon when in party multiple enchantments may be present. (Bats are already Dark type but enchant darkness will give each bat additional dark line.)
This needs editing but I feel lazy sorry.
2OH, which is why it should be change to no longer able to be copied by sage micro dimension attribute. This is to prevent even more bats with the additional OH to save people from crashes. Bat copying also doesnāt really pose any significant reason to exist in this game currently so another OH will provide those players who want more bats better.)
New! Desmodus: (WIP)
Moved from Circle 3 to circle one.
New attributes.
Iām leaving this open for changes for now.
4OH
3 or 4 or 5 I think it needs more OHās and some attributes to make it a bit more interesting.
Salamion: Removed!
New! Enchant Darkness:
Enchant Dark property, works in a similar manner to enchant fire, only for personal use. Able to make scrolls by enchanter. Scales similarly to enchanter fire/lightning with Spr:Int 1:1.
Summon Servant:
Level 4 and 5 buffs removed. Max lv3. The removed buffs have absurdly low values so this is hardly a nerf, with the current state of the game the first 2 are strong enough for this skill to not really need any further changes.
Sorcerer C2
Morph: Unchanged.
Riding:
Reduced cast time on boarding summon and getting off summon.
Attack Ground: Removed.
Hold:
New attribute: Warped Summon (placeholder name) Teleports summoned stationary bosses to a selected place by hold. Perhaps the biggest issue of stationary bosses is to be left behind with this new attribute it gives more situations and freedom to use these bosses as they please while still keeping the stationary nature.
New! Summon Servant2: (WIP)
(Skill name is placeholder.) Your favourite servant is back, but this time to debuff your enemies!
Ground target summoning, at the appointed location debuffs enemies.
This skill is still a work in progress but the general idea is to have a fun skill and get to use more of cat summon. Could debuff enemies with things like freeze, burn, blind, fear, confusion, stun, slow. Debuff would only last for couple of seconds. Debuffs would be randomized so while it would have a larger array of debuffs you wouldnāt know which one youāll get.
New Attribute: Burn! Burn!
Requires Pyromancer Circle2: A higher chance of inflicting burn debuff. Burn lasts a couple seconds longer. (This is to help players use flare alongside this skill.)
New Attribute: Cold Shoulder.
Requires Cryomancer Circle2. A higher chance of inflicting freeze debuff.
This skill still needs a lot of work in terms of thinking target counts/radious/cooldown/duration of the summoning/number of debuffs inflicted per cast etc.
I still wanted to post this skill suggestion cause I think itās a nice idea and would appreciate if Iād get help from other players trying to make the idea more clear and balanced. I mean I guess I just need help figuring it out.
Class Attributes:
New attribute!: (WIP)
Expand the number of targets a summoned boss can aggro to 20~. Remove any other aggro provided by the player from any other sources, even from the character itself.
The idea behind this skill is to give more boss feel to your summon. The restriction of aggro is added so that builds who choose necro donāt get more aggro as they donāt need it and this is to solely benefit sorcerer themselves. Necro builds will still be able to generate more aggro than sorcerers with this attribute.
I originally considered to add this to c3 but I feel c2 sorcs going for non-necro builds could use this as well.
Sorcerer C3
Evocation: Reworked. (WIP)
Now summons evocation of a boss based on the second slot of grimoire. Boss summoned through evocation has higher normal attack speed and ends the summoning period in one of the boss skills. (Alternative version just uses skills randomly alongside faster attack speed.) Riding not possible.
The idea for a the skill is to have somewhat low duration like 10 seconds and go on 2 minute cooldown, times are placeholders and should be further balanced if this rework actually becomes a thing.
Evocation would scale similarly to summoning and would basically be an enraged boss with a short span of time to cause damage upon your enemies.
New! No name yet:(WIP)
A shield on your summoned boss monster. Works similarly to Genbu shield but on summon. Balance should be done in a way where this shield consumes way less sp when compared with genbu.
New attribute:
Upon riding your summon also protects the character from damage for 5 seconds. Attribute is on cooldown for 35seconds.
This skill needs more thinking and balancing. (And a name.) The basic idea comes from opening up a possibility for the summon to survive content like world bossing and velcoffer. The attribute also helps the player to use summon skills more safely but doesnāt allow the player to fully guard themselves by simply riding all the time.
Class Attributes:
Currently empty, thereās a lot of change so further c3 attributes may not be needed, some lower circle attributes could be changed here too. Just leaving this here for people to consider suggestions to attributes as well.
Feedback:
I hope current sorcerer players will share their thoughts about this suggestion. Feel free to disagree with anything I suggest.
I also would love new suggestions to take inspiration from them and better improve my current suggestions.
If I like your suggestion enough Iām open to changing suggestions on this main post or even remove some skills and/or add new ones.
If you heavily disagree with this feel free to make a better one, really I encourage you!
Changelog:
I will further edit this when I have more time. I generally plan to make things more clear and polished and easier to understand with more specific details like cooldowns and durations etc. Further changes will be also based on feedback. (If anyone even posts tho. )
If a staff happens to see this Iād much rather have you bookmark this so I can work more on this before passing it along to the devs. (This is just me trying to be hopeful ok, let me have it.)
No changes yet.
Version 1.0.0 - 17.5.2018