I personally prefer
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Sorcerer gameplay focus on boosting minion damage and control Demon’s power (If you read Sorcerer master’s dialogue you would know how she love her demons, so there should be some kind of bound between demon and master.)
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Necromancer focus on summoning mass minions and building turret.
Sorcerer:
Summon servant: instead of aoe buff, this cat will have a small aura that give buffs, giving more risks and rewards to players who hug it.
Lv1: Increase atk ratio by 1 + (1% SPR and 1.5% INT)
Lv2: Increase mana recovery by 1 + (20% SPR and 20% INT)
Lv3: The cat will meow every 10s heal 1+(1%SPR) stamina to all party members
Lv4: Increase magic def by 1 + (10%SPR)
Lv5: Increase dark attack by 1 + (80% SPR and 150% INT)
Circle 3 should have an increase aura range attribute.
Summon Salamion: Salamion will have a Aura that debuff nearby enemies, make them receive 7 -> 35% (2% per level) minion, pet damage (Bokor and hunter will love this)
Debuff will have a cheesy name like : Servant of death.
Evocation:
- Summon another powerful demon to fight with you for short amount of time. Duration: 5s > 13s (2s per level)
- Demon will cast random skills.
- Second demon get 500% damage buff.
Desmodus: just remove this skill.
Necromancer:
- If you summon Raise dead (melee skeleton) then you will unsummon Raise skull archer and vice versa. => Make Necromancer more interesting by using different minions for different situations.
Raise dead will have chance to block physical damage, enemy get hit by melee skeletons will get 8% damage reduction. 3 aoe defend ratio per skeleton, ton of HP. (unlike archer skeleton - 1 aoe defend ratio and squishy.)
Gather Corpse: 20% chance to corrupt enemy per hit
Flesh Strike: 80% chance to corrupt enemy per hit
- Remove Fless hoop and fless cannon
=> Both skill will synergy well with Archer Skeleton
Dirty Pole: 10 aoe defend ratio, increase corruption aura range
=> Synergy well with melee skeleton to counter AOE.
Bone Tower: single target dps, work like current corpse tower, just lock a target and keep hiting. (for boss fight)
Flesh Tower: 2s charge, fire aoe poison to a location. (for grind/farm)
Linker:
Physical Link: New C1 attribute
- You Physical link only work with minions instead of players
- Link X different kind of minions, each minions will absorb 5% damage taken
- Reduce 60% Duration
Spiritual Chain: New C2 attribute
- Any heal effect you received will transfer to minions.
- You gain no heal effect.
Lifeline: Sorcerer will get a C3 attribute for this skill
- Uses the highest abilities between you and demon.
- Reduce 40% duration