Hmm, interest. Are there more cards like this? I just want to see a video of melee cards fighting and hitting and their cds. And about bosses, not sure…if this changes my mind on other cards. These seem to have requirements to get boosts or reductions on damage. All i know is i see it hitting twice and almost all other cards hitting once (unless necroventer hits a certain way, which seems annoying).
Do you have a sorcerer? I’ve tested all of the cards I have, and the weird thing is that bosses hitting only once will never do as much damage as something that can hit twice (like TS).
There are other cards that I’ve never had, and so I’ve never really been able to test that many. If you ever find a card that can hit twice with its auto attack, and the type of attack is not Missile, then chances are it does higher damage against the right kinds of bosses than TS.
Ya, i did have a sorc and used most (not all) of the cards. I don’t have a sorc anymore because it was just annoying to use because of lower damage output and spamming sp pots all the time. My favorite ones seem to lack really bad in damage and i mean really bad. Like chapprition and firelord. People laugh at you if you don’t use TS that’s just how bad it can get. I had people try to trade me a TS for free because they didn’t want my other summon out…isn’t that bad? xD its like an insult…
Ya there is another boss card that hits twice and is melee. Rexipher i believe hits twice but he is not easy to get. But why use a melee when you can use a range summon hitting twice too right? lol And i’m not sure why they add multihits to these making others lack really bad compared to them… these melee summons hit slow and have to get to them to hurt them but that range and double hit from TS seems to be too good (not to mention pvp lol)…
!!!Nevermind it does not hit twice now!!! lol saw a video. Think i got this one confused with Mirtis! She hits twice…well it was months ago so many she still does. lol
I just love this class so much but cant use my favorite cards because they suck… its just sad. And im sure others would like to use summons they like too…
Helgacercle also hits twice and the range isn’t even bad and can hit multiple monsters around herself. (I think the auto attack was pretty fast too.) Skills it used seem pretty good too.
I think it’s one of the boss cards that has potential to outshine templeshooter, if it already doesn’t.
For me personally they haven’t released my fave summons yet, like merregina for example. or master genie etc.
I’m testing in iToS and I thinks she’s pretty awesome, still not sure how wider & faster TS is compared to Helga but she has quite a decent range & atk speed!
TS was doing around 5k on a basic hit & 7k on a Crit in a Kugheri Numani while Helga was always doing constant 8k (I guess her auto atks are treated as magic ones cause despite of having quite a lot of DEX she doesn’t crit at all… still testing tho)
On Kugheri Zabi TS was doing around 3k on basic & 5k Crit, Helga constant 5k dmg.
Also her atk stats are a little better than TS:
•Helga: ------Phys Atk: 4023 ------ Mgc Atk: 4172
•TS: ----------Phys Atk: 3984 ------ Mgc Atk: 3927
The only thing I need to check it’s the dps from both to see if TS doesn’t outspeed Helga, otherwise she already outshine TS x3
I’ll upload a Screen with their stats, both are lv 10 cards in iToS
Interesting, I would have loved to see them using rexiphers riding skills too and TS for comparison
Glad there is another card hitting twice. Sadly not one i like. lol
Hmm, not sure if they will or not. They both are stationary bosses. I’m sure they could get them a walk or fly animation though. D:
Sorry that your faves are not even in the game that’s even worse.
@minigod121 Not sure why we are viewing necro skills though. Its hard to see sorc do anything with the skelles, tentacle, tower, dead ring, flesh cannon doing the damage on the boss. The flesh cannon hits so hard it took about 30% of the bosses health let alone ice pike doing 5% on hit.
@S-loxe Do you know how much each point of SPR is increasing attack and defense for summons?
Skills really do scale a lot with gear. This person is hitting a lot weaker than the one in the video Minigod linked. That TS was pathetic too.
They gave nuale skills lol.
Ya, that is really bad, but the other person has almost the best gear on in the other one. She has the prac shield and lv315 weapon and im sure she is packing with gems, enchantments, and etc. We are probably seeing what damage the average player would have, which is good. Glad skeles were not hitting much so we could see sorc more in that boss fight.
*sigh… Its funny we are being pulled really hard between INT, SPR, and CON. And that’s okay! but it causes problems for some skills and how they function.
She seems to be full INT. There is no point in doing that for riding function because you take too much damage from mobs. I would say drop the riding and just use spells. This would increase surviving and dps while your summons distract them, which defeats the purpose of the riding skill. What is the point of riding it when you cant take hits? Not only does it take time for the boss to use the skill, but you are very open to all the mob hits. She only lasted 5 secs on the summon and that is very bad. It would be best to do half int and half con to even do that, but then there is a problem with SPR now. D: Putting con on will lower everything else (as it should) but then damage is much lower now. You cant even enjoy using their skills without being close to deaths door since INT boosts the summon skills.
And the Nuale single hit doing nothing to those mobs… it would take 65 hits! to kill one… while 5 skeles can kill 5 times faster then that (5 skeles). Hitting 1000 -1400 (really fast attacks) per hit. Her devil summon should be hitting what all 5 of those skeles hit in a single attack. Not what a single skele can do by itself. It’s like having 5 devil summons out and they hit mobs. I mean this is a huge boss devil and it hits like paper.
At this rate it’s best to drop sorc and get necro. The dps would be way higher then that of a sorc. If those five skeles out damage that summon by 5, then once you hit c3 necro - another 5 skeles come into play and do even more damage then a melee skele does. Not only that, now you have the decay effect boosting missle damage of those skeles and dead tower. Not to mention necro has a lower cd on skills compared to a sorc.
Necro is benefiting from this the most. Sorc is way more complex than a necro. Most of our dps is ONLY from two summons while our other skills need INT. Then we have three other skills with much longer cds. One is a small Aoe with 48 secs, a shooting one desmodus 25 secs (isnt as bad), and bats 35 secs (that can be killed very easy). While necro has 12 summons out hitting everything for 1000 - 2000. Thats around 18k - 20k damage every second plus your other low cd skills and decay effects.
If anything boost summon skill so devils can hit as hard as 5-7 skeles. And leave SPR as it is for now. Because SPR is only making skeles out dps that devil even more. Also, I’m not sure with the weapon magic 50% is also applying to skeles?
I know… I am being all doom and gloom. Sorry about that. I just feel sorc being so weak compared to a necro or any other class. I just see all these videos of everyone killing so fast on other threads with similar lv 315 weapons too.
*digs a ditch and sits in it…
These are pretty much all the boss cards that can compete with TS when bossing (except nuale in the beginning). None of them are easy to come by.
Glad that we have cards that can do just as good as Ts. Maybe the cards that hit twice are the hard ones like field bosses? But this still hurts the other single hitting cards that people like. Plus, what does that character have geared? They are doing 1s on it. O_O
Not sure if this is test server or not but some cards look pretty good for riding.
Most potential cards
Flashy but mediocre
Those videos are from Ktos after the balance update.
We already have the cards that you linked, with the same skills, and they are pretty weak. The only change to them that the balance update brought was reduced skill CD’s, but this doesn’t really make any of the cards viable over TS or the ones I showed in the video I linked in my last post.
If you have a sorc you can test those cards for yourself and see what I mean. A mere CD reduction isn’t enough to make them worth using, though Necroventer might be a situational option for bossing.
Hmm, not sure either. Thats a full INT build too and shes only hitting 800 -1600 per hit. Some of the boss skills can hit 2-5 times but there is a long cd. People are hitting much much harder 17k and even higher than this with other skills (without lv 315 weapons). Riding is very weak in those videos. But riding is much stronger on the other INT build video above yours. So maybe this isn’t the new one? The 5 skeles still out damage that devil even when riding.
Well, i’m changing my mind. This probably is from the new one. I looked at other videos and it seems damage is similar with the same runestone person. That one character that valentine showed however was hitting much harder (22k hits) with very good weapon (lv 315). For other people with lv 315 weapon they would hit over 60-70k from one skill with a lv 315 weapon and killing a boss in seconds. Hopefully they get nerfed a little lol.
@Valentine Do we know the formula yet for SPR? Or it doesn’t increase attack anymore for the summon now? Only weapon and int?
SPR is believed to increase summon’s skill damage by a %. I also believe that the Summon’s additional damage (which as of now scales from INT), now scales off your character’s weapon’s magic attack instead; 25% from level 10 Summoning and 35% from level 15 summoning (possibly increases by 5% for every star on your card too?)
I’m not sure how Stars work currently.
Hmm, so they reduced weapon magic boost 50% to 35% on c3…ouch. And SPR is increasing % but its not .67% anymore. Ya the data says its 5% per star, but is that from our weapon damage too?
Uncertain, but since you asked I thought I’d just tell you what seems to be the case.
But long story short, Sorcs need to find a way to optimize the following stats: SPR, Magic Damage, Weapon Magic Atk, INT. (Ranked in the most probable order of importance).
Magic damage and INT are both still necessary because Riding attribute still adds 50% of our own Magic Damage to the summon’s when maxed. I think this will open up 3 types of builds:
-
DPS Wizard with Sorc C2, focuses on M. DMG and INT, Summon’s damage is only strong when riding.
-
Support Wizard with Sorc, focuses on CON and SPR, is basically a support/tank for the party, but can do some damage with summon out.
-
Balanced Sorc, which tries to balance SPR and Magic Damage somehow.
Builds to try:
Cryo3 > Sorc2 > Necro1 > Rune Caster (DPS Option)
- Cryo’s Ice Blast has insanely high damage (BURST), Frost Pillar and Shoggoth’s Decay will also give you mob clearing options with TempleShooter’s skills riding (Sustained DPS).
Sorc2 > Necro 2 (Support/DPS Hybrid, Summon-focused Option)
- Self explanatory, this build is not really new, except now you’d probably focus a lot on SPR and a weapon with good M.dmg. Probably will want to take Cryo 3 for support.
Sorc (2 or 3) + Thaumaturge (1 or 2) + Linker + (Necro) (Weird Hybrid)
- Thaumaturge got buffed. Source of Magic damage can come from Thaumaturge, and shrinking mobs will help your TS’s dps. Necro is there for if you think Thaum 1 does the job well enough and you like using decay.
Warlock, Sage, and Featherfoot could work too, but Sorc spreads your stats so much and these classes don’t really benefit much from what you need to do with your build. If you go Warlock, recommended to go C2, which means you can’t have Necro c1 for decay.
i cant agree with u, pyro 3 still can be nice build for sorc 3 with ench 1, agny is still not bad neck!
How would be that build? Wiz>Pyro3>Linker1>Sorc3?
Sorry about all these noob questions, over a year without playing and I forgot a lot of stuff hahahah