No, IMC said that they are working to see more ways INT can influence summon stats, and they said they changed INT to have increased efficiency.
Nowhere did it says Sorc’s summoning skill was changed so that summons don’t have their damage increased by INT anymore. If anything, IMC made it seem like you can choose to put points into INT and/or into SPR, and both ways your summon will gain damage.
If I had to guess, the route they’re going with is making it not too big of a sacrifice on your damage to put some points into SPR since your summon will get some defense and damage, but probably IMC will stick to INT being the main way you increase summon’s damage.
If INT increases damage by say 0.8INT whereas SPR increases it by 0.3SPR, then you’re not losing out on anything by going high INT. If anything, this encourages you to take some SPR too if you need it in your build since you’ll get magic defense AND stats for your summon (a small amount of damage and a lot of defense since summon def. scales off of SPR).
If they made INT even more effective, then that only means our skills are stronger since our class is an INT based class, and sorc’s have been complaining for a long time that INT was inferior to raw magic damage. Maybe this update will change this.
Nobody has seen the numbers behind the changes yet, so why are we crying wolf already?