Some things I’ve been testing, would love some input if someone actually tested it or knows well enough
Surespell > if you are casting a summon and got knocked back, you get interrupted hard and 60 sec cooldown, testing to see if it will fix the problem, because for other spell, when you get up from knockback and continue the cast
Attack ground / Hold then riding > If you ride and do a quick skill on pet, and jump off instantly, and walks far (or gets knocked back), your pet looses tether and follows you. It seems if you did attack ground first in the mob’s face, it helps alot
Not sure would hold do the same thing, need some insight
Attack ground derping > sometimes after an attack ground, the summon stands there derping, as if its looking for a hidden coin in the terrain or something, and if i cast attack ground again, it is ok, but it’s annoying, are there any fix?
And btw, since i have so many wizard skill point left, i put some back in energy bolt, and the aoe attack ratio from cat combined with it makes it a good mechanism for pulling stuff towards you, without the need to run around causing your pet to stop and follow you