Tree of Savior Forum

Some stupid questions from someone who hasn't been able to play

I hope I don’t annoy anyone with this but I am just curious about these things, would greatly appriceate answers!

  1. I used the skill simulator and to me it seems like each new class and circle upgrades have skills and that you get all of the unique skills, is this correct? Can’t you end up with a ton of hotkeys then?

  2. I was playing around and made a cleric/priest/monk thing. The monk fights with their bare hands, do they use weapons with their other skills then or is all of their normal attacks bare hand?
    Also, is it the last class/circle you choose that defines what weapons/armor you use?

  3. I’ve seen some say not every class can use any weapon yet on a wiki I read everyone can use any weapon, can anyone clarify?

  4. From what I get some crafting categories are tied in with the combat class system, like alchemy and fletcher etc. Does this mean I can’t make potions if I don’t start as a wizard and advance to alchemist?
    Also, how good would you say it is to choose a ‘crafting class’ instead of an extra set of combat abilities? Or do they double as a crafting and combat class?

  5. Also in the skill simulator, some classes are markes with green, blue, yellow and red sigils, what do the chosen colors mean?

You can learn and use any skill a class or circle provides. If the path you have has enough different skills, yes, you’ll end up with a lot of hotkeys.

Their skills only visually show them using their hands. Their basic attack and even the damage calculation for those skills still uses your weapon.

You can use any weapon or subweapon that your entire path allows. If you’re a Fencer with a rank in Highlander and Hoplite, you can use 2 handed swords, spears, rapiers, 1 handed swords and blunt weapons.

Armor is universally available to everyone. There’s no limits on what you can or cannot wear there.

Most “advanced” weapons require a class attribute. 2 handed swords, spears, rapiers, revolvers etc.

The basic weapons have a list of which main class (Cleric/Swordsman/Archer/Wizard) can use it. Bows and Crossbows are only available to Archers, while blunt weapons and 1h swords are for the other three. Rods and Staves are then also exclusive to wizards.

Indeed, potion making is exclusive to Alchemist in your example. These classes are mainly intended for helping out other players and making money, and have very little combat skills

While opinions on the Blue sigil are a bit divided:

Red = Offensive
Blue = Crowd Control / Defensive
Green = Supportive (both buffs and debuffs, so these can be very offensive too!)
Yellow = Craft and Utility (basically a wild card class that’s just…different)

3 Likes

Awesome answers, thank you! :blush:

Now I just gotta find a list of what weapons which classes can use/‘visually’ use, haha.
I’d hate if my planned Cleric visually used a shield.

As @EternalDream said, you can pick any skill from any circle you picked during your progression, and you have 40 shortcuts divided in 2 sets of 20 shortcuts (not sure how it is shown on mouse/keyboard mode since i used controller).[quote=“thesstuss, post:1, topic:124992”]
I was playing around and made a cleric/priest/monk thing. The monk fights with their bare hands, do they use weapons with their other skills then or is all of their normal attacks bare hand?Also, is it the last class/circle you choose that defines what weapons/armor you use?
[/quote]
Monks, in fact any cleric class, can use on main hand mace/sword and off-hand shield/dagger, my monk had a dagger on the off-hand.[quote=“thesstuss, post:1, topic:124992”]
I’ve seen some say not every class can use any weapon yet on a wiki I read everyone can use any weapon, can anyone clarify?
[/quote]
As said before, cleric classes can use 1h sword and 1h mace with shield/dagger, same goes for swordsman (i don’t remember if swordsman can use mace) 1h sword + shield/dagger or 2h sword.
Archer class can use Bow (2h) and xbow (1h) + dagger, theres a weap set with xbow and dagger in fact.
Wiz can use Staff (2h) Rod (1h) + shield/dagger (arde dagger level 75 give fire damage so its the favorite for Pyros i think) and wand (not sure about wand since i didn’t saw any in-game, maybe future addition?) + shield.

Exactly, Alchemist is tied to Wiz class and Fletcher to Archer, i’m not sure but the arrows fletcher make are for personal use since the skills require them.

Thank you for your answers as well!

Does this mean my cleric/priest/pardoner doesn’t have to visually use a shield? Pretty much the only reason why I’m doubting the cleric class, I really dislike shields visually, I’d rather have, as you said, main sword and off-hand dagger!

Clerics CAN use Rod. Only Staff is Wizard exclusive.

You may choose to not use shield, but they offer additional def (in some cases mdef) and some additional stats. Off-hand daggers appear at 75 lvl as a rare drop from a dungeon. Until that point its better to use shields - they do help.

Well it goes by the build, if you want to be a monk, which will rely more on STR/DEX, a dagger on off-hand is a good thing, as for main hand, you can use both (1 at time) depending on the monsters armor, with blessing + Sacrament (when holy damage will be applied +50% damage against ghost, i’m not sure about mutant) + the weapon type bonus (sword is slash so its +50% damage against cloth, or mace which is strike + 50% damage against plate or the dagger which is pierce +50% damage against leather) + Aspersion that add some damage like blessing you can pull out some heavy damage, the only downside of the cleric is that it will rely more on basic attacks than skills itself, the only skills that have benefit from STR/DEX is Smite from Paladin and the monk skills so until you reach monk, you will be using most basic attacks.

Now in the case of being a support type cleric, you would be using mace +shield (most useful would be Sage Wall) because dagger will barely do any good for a support cleric imo, unless i’m missing some info here that’s the gist of it.

in case of assault cleric (Cleric> Krivis/Bokor > Druid path) he probably will be using rod and (arde)dagger.

Fudge, I really like being supportive and cleric seem to fit my playstyle (mostly solo PvE that is) more than other classes. I also really want to have some crafting in my build to make some extra money. Maybe I can overcome my thing against shields…

Ahh yeah.[quote=“thesstuss, post:9, topic:124992”]
Fudge, I really like being supportive and cleric seem to fit my playstyle (mostly solo PvE that is) more than other classes. I also really want to have some crafting in my build to make some extra money. Maybe I can overcome my thing against shields…
[/quote]
Have in mind that, as support, depending on what classes you pick along the way, you may end up under powered or slow on leveling because of the lack of offensive skills, so for soloing is not really that recommended, but you can make an hybrid if you take some of the classes @nizidr pointed on his post above so you can have both, shield and dagger, just put on the shortcut and swap or grab weapon swap attribute on cleric master and place the weapons and shield on the slots in the shortcut, you can swap them with a single key, on controller i had to press LS to swap.

I think you will not have many trouble soloing if you go C2 or C3 Priest focused in STR. Sacrament+Blessing makes them very strong, not to mention you will always have heals and/or Safety Zone :blush:, but problaby leveling will be slower than other classes.

Yup, C2 STR/DEX priest is very strong. From the moment you get sacrament everything starts to die very quickly. On mine I actually out DPS’d quite a few classes that I partied with ( although they were either Krivis or non-optimal builds ).

Not really, its pretty easy from all the other classes since you can heal yourself.

Yes, thats the knife and butter of the class so it make the class really strong.

Indeed since you hit 3 target max, and not every time you hit 3 enemies.

Myeah Cleric/Priest2-3/Pardoner and maybe a Sadhu in there was what I was thinking, I just have to start tolerating shields, ugh.

That or I go with a solo-PvE+supportive+alchemist Wizard build thing but I wouldn’t want it to be inferior supportive-wise to the Cleric but I guess that’s unavoidable.

well, if you go melee priest way then you probably should go with dagger too.

Don’t really need a shield. Getting to 75 without using a shield wouldn’t even matter all that much, and then you can just put on an arde dagger.

They were saying the same thing that you’re saying. xD

It does matter if you can get your hands on that purple lvl 40 shield with +40 mdef. Also if we assume trading will be disabled as it is now then he/she would have to wait until 90 and try to get it from dungeon.

Well, I suppose. Jalia Kite shield is quite nice =P

And if trading is still disabled by that time I’d bet the OP won’t be playing anyways. I know I won’t.

OP hadnt had chance to play yet so should be more resistant to that change cuz there is nothing to compare to. =)

Heh, I will most likely try it anyway and see if it still works for me, chance is it won’t though since there’s so many other better options to play without trading restrictions etc ^ ^

If I go Cleric I’ll have to endure the shields it seems. Or I’ll go Wizard+Pyro/Cryo+Linker+Alchemist or something along the ways, for Solo-PvE+Support+Crafting elements, hah. I was thinking Chrono as well but I wanna avoid too many spells as much as possible.