I hope I don’t annoy anyone with this but I am just curious about these things, would greatly appriceate answers!
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I used the skill simulator and to me it seems like each new class and circle upgrades have skills and that you get all of the unique skills, is this correct? Can’t you end up with a ton of hotkeys then?
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I was playing around and made a cleric/priest/monk thing. The monk fights with their bare hands, do they use weapons with their other skills then or is all of their normal attacks bare hand?
Also, is it the last class/circle you choose that defines what weapons/armor you use? -
I’ve seen some say not every class can use any weapon yet on a wiki I read everyone can use any weapon, can anyone clarify?
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From what I get some crafting categories are tied in with the combat class system, like alchemy and fletcher etc. Does this mean I can’t make potions if I don’t start as a wizard and advance to alchemist?
Also, how good would you say it is to choose a ‘crafting class’ instead of an extra set of combat abilities? Or do they double as a crafting and combat class? -
Also in the skill simulator, some classes are markes with green, blue, yellow and red sigils, what do the chosen colors mean?

