except that it does. your system does not allow someone to pay under whatever someone decided is the āfair market valueā, and it penalizes you for paying over (shunts all the extra coin into a limited currency type) thereby forcing people to pay only the fair market value (again, whatever that is decided to be)
but what about items that are unusually rare? they wonāt actually -have- a base market price. so how does one determine what is a āfairā price?
yes, but you are penalizing trades that are not -at- the āfair market valueāā¦ which is in fact exactly what āregulating the marketā is.
a minimum āacceptableā price is exactly what i meant by ābaselineā.
āfair market valueā = ābaselineā = āminimum valueāā¦ different terms with roughly the same meaning.
anyway, first point: this is -exactly- a market regulation solution. it regulates what is allowed in the market, preventing what it considers āunfairā trades, at least by basic analytical process.
secondly; most of what this is is simply taking the system currently in place on the AH, and expanding it to personal trade, except with tighter regulation.
so like lots of people have asked, what happens if i deliberately want to make an unfair trade?
ā¦ i want to gift a friend new to the game a bunch of silver, so they can go shopping on the AH? well, by the way youāve described the system, their trade value would be zero, so all the silver would go to this ādonationā currency, and be useless.
ā¦what if i want to give someone an item? eg, playing in a party, and a really kickass bow drops that the archer has been desperately farming forā¦ but the system [t]rolls that the cleric gets it, because RNGesus is nothing if not a fickle god. my cleric obviously has no use for the bow, but itās considered a very high value item. i donāt mind just giving it to them, because i expect in return that if the similar mace drops later, they would let me have it. so what happens? the trade is not āfairā by computer standards (it cannot evaluate for an expectation of reward later)ā¦ so does this mean the archer is forced to give me the cash value of the item or the trade is blocked? are we forced to wait until the mace drops, so he can give that to me in trade?
which just adds more what ifās:
āwhat if the mace and bow are not āequal valueā on the market?
āwhat if itās the wizard who gets the mace, instead of the archer? this just doubles up the trade inequality, because now the wizard wants to make an āunfairā trade to me.