Tree of Savior Forum

Example of the **** Trade System

That’s obvious indeed.
But this will slowly decrease as well after this.
Obviously there will be a lot of players still selling their tokens on the market. But this would also decrease and that’s when IMC has to make a move or not.
And if that happens it is all settled.

Well if there are so many threads about it, that means there are enough people unhappy about things.
And it is not only here on the forums but also in game itself where people are very unhappy. Obviously it’s not the majority but it is also not only a few.

You do not need to use the forum to be dissatisfied, that’s certain as well.
Some people might just quit quietly or just try to swallow it untill they are fed up as well.
I rated the game positive on steam with a lot of crticism.
But that doesn’t mean everything is bad.
Yet I think it is totally reasonable if people including myself dislike how trading is being handled.
Of course I understand that they try to fight a inflation and not making those gold sellers rule and stuff. I try to believe that for now and let them do it.
But seriously trading is a really nice part in mmorpgs. I love doing it and love doing business like this. Also just gifting others who need something more~ Maybe some poor kid who cannot afford a token yet or something.
And people who got a token doesnt need freebies in my opinion.

Obviously as for right now it does not matter THAT much since we are all playing founders servers. And mostly everybody got at least one token.
This is gonna change when it’s free to play.
And if you look at things from above you will realize that there are a lot of other issues aside from trading what angers some players.
Dungeons for example.
They still have major issues and this all adds up to the pot.

And the bots on mass which will be dealt with shortly (Hopefully) with the report system.

Of course we all love the game as it is, right? And we just want it to be fun for as most people as possible. I do not consider it ‘‘whining’’. Because if you consider this whining, wouldn’t be your statement be whining about us whining?

Nah. It’s just opinion exchange. Not whining at all.

Well, since there are a lot of game with really high rates, I believe that’s not the reason )

We have 100k founder pack buyers. (17-29k online at the same time)

We can ask two players.
Maybe both players like the game, just as it is
Maybe both players dislike
Maybe 50/50

2 players isn’t enough to take seriously any data.

But 500? If 500 people participate in a survey is a good sample and you SHOULD take the data as real information.

Of course statistically speaking can match a bad sample (with low chance, but can).

But we are talking about 3389 people.
Minority? Majority? No matter here, it is a large number of buyers, producing a result that can be extrapolated to reality quite accurately. (Little margin for error)

This is a fact (statistically and with some margin).

I have explained you why it is no exaggeration (huge? please…).

X number of players write a review on steam. No matter if positive, negative, if player is a ratkid or a superhero.

Is that how it works, deal with it.

And I was trying to explain why I believe this steam reviewer group isn’t exactly representative sample of the whole player base. And when this condition isn’t fulfilled, you can’t extrapolate it to the whole group. Such statistical analysis would give interesting results juicy for speculation, sure but there’s rather significant risk that it’s not based on reality.

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They are players like you and me. They aren’t “any group”.
One guy can be a student, and another a CEO of some company.
You can’t generalize.

And more than 3000 people is not something “to speculate”.

Except if majority of those 3000 players are mainly young kids from a game with player base of over 100k. You can’t rule out that there’s significant selection bias when you use something as specific as steam reviewers as your sample. Way too few write reviews there out of the whole player base, and I’m rather confident that it’s not your “average player on average” who bother to write a review there.

You can only extrapolate it inside the group of steam reviewers in general or increase the group to “those who read steam reviews” too with probably rather accurate and statistically sound results. But outside that, I’m really skeptical about your claims.

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This game is based around artificial restrictions.

Dungeons, AH, Trading, Skills, Walking Speed, Storage, “potential”… The player is constantly punished for trying to play the game without any kind of sensible explanation on why.

The main appeal of this game is the Ragnarok nostalgia. Right now this nostalgia is lacking. If they don’t approximate this game to the original Ragnarok this game will be end up being similar to those Facebook grinders.

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This really is speculation

Only kids write reviews in Steam?
Ok, I have nothing more to debate with you.

PD: And you can extrapolate with the whole player base because is how a player feels about the game. Nothing more and nothing less.

At least my point wasn’t to claim the whole player base is like this or that but claiming they are something based on steam reviews is just pointless and people give too much attention on it, in my opinion.

And yes, I believe the average player base is better than these steam reviewers but to what extent, I claim nothing. I’m just saying there’s serious risk of selection bias when using them as a sample and it should be taken with a pinch of salt.

Have you read those reviews yourself? Do you feel like they represent you well? One is crying how his old pc can’t run the game properly and the map loadings take long because of that and one is only complaining about the lags of the first day… Somewhat significant proportion of these people can’t see further than few days away or are plain stupid, so of course I assume they are mostly idiots then (or more like there’s larger than usual proportion of idiots among them). And that’s why I doubt it when you extrapolate it to representing the whole player base and speculate basing on that.

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I don’t want to continue the debate, but:

This happens in EVERY game (yes, kids exist).
But these are the minority of bad reviews.
Proof? Really good games (no matter if AAA or indie) have 91-95%+ positive rating in steam.
(and with 30k+ reviews)
And of course, there are bad reviews about nonsense.
You think 40% of 3300 (1.320) are kids complaining about long loading and lag?

You are free to think whatever you want.

And is the review on those games constantly that, from the first days of release? And I want to rule it to mmos or mmorpgs because single player games are completely different. They are released as is instead of being still under development with no precise end of the game like mmorpgs are.

I’m asking partially because I think most of those really good games you’re thinking belong to different category but partially because I’m genuinely interested too. I have quite little knowledge on steam reviews in general.

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Don’t even worry about that troll. If someone doesn’t accept that this trading system is disgusting they have to be one of the following:

  • troll
  • idiot
  • IMC

I really feel sorry for artists at IMC, they’ve done such a great job and put so much effort into the game. But game is getting hated and getting butchered by terrible decisions from other staff.

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Well, you have a point, I can not deny it.
But do you think will happen when the free release comes?

I’m pretty sure it will be even worse. Both forums and Steam.

Really you think it’s just a small part of users who complain?

More than 75% of this 40% bad reviews were from ppl that didn’t know they were paying to test the game… most of them got the pack because they want to get to high lvl before F2P players start playing…

Once they realise the game still has bugs, bad servers, unfinish and unpolish content, they start bitchin’…

So yeah, I think 5% is being generous… most of us are enjoying the game and watch the development of a game we will be playing for years.

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Hard to foretell but my guess is it will be game over for steam reviews while you still don’t see it affecting on player base. It will increase somewhat regardless the review because the game seems to be overall well made and fun to play.

At least I don’t find the trading restrictions that game breaking, especially since you can buy the token every now at the same time with your friends (either from market or use real currency) and then trade all those piled up gear with your friends who’ve been all waiting to start that particular class next. With multiple characters to build, it’s not that big of a deal eventually if you can’t trade all the time.

But this is just my guess which is probably just as good as yours.

No game in the history of gaming has ever had such issues of RMT lol. This isn’t even out in “public release” yet and RMT bogeymen are here to get everyone. It’s like the war on terror or something. The public truly believes RMTers are some super powered bad guys here to rape your women and steal your baby.

“oh my god baby, I saw a Goldseller! There he was with his greedy little hands. And a tail! Omg I think I saw a tail too!”

IMC has tricked so many. Yes believe you sheep. RMT is to blame for everything wrong in this game lol

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The % will only be accurate if we randomly pick 100 players playing in game to do the review. But in this scenario ppl who are enjoying the game wouldn’t even bother to stop playing to do the review.

I believe most of the negative review are due to lag and not the trade system. The trade restriction didn’t affect my game play as a normal player. While I hope for a improvement or more flexible trade system in the future, it’s not a huge issue for the current leveling phrase.

The trade restriction probably made life really difficult for the RMTs :slight_smile:
Good job IMC!

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Here, have a look at the solution to our trade system.

Its funny how customers end up leaving if RMT isnt controlled. Either way you look at it, there is an issue.

The problem with customers these days is that there are 2 different kinds.

Customers who pay and support the devs = Great.

Customers who freeload off the people who pay = Overhead costs.

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