Tree of Savior Forum

[Solved!]Trading System

Some of the point holds true but let me present some facts of how the current system work and iam not planning to change any of that. Arde dagger, as in the exemple have minimum and maximum price already set. The item itself already have data for the minimum or maximum to be present, enhancement, gem or enchantment does not make it unique.
Market has a delay of 2h for the item to be listed.

And for the 10th time, MY SOLUTIONS DOES NOT INVOLVE REGULATING THE MARKET.

Delay doesn’t matter to a unique(combo) item. Also how will the market price for those unique items be regulated? And how is it not regulating if non-market trade is regulated by market prices? How is it trade? It’s just a way to trade silver by trading crap or tax-free way to get rid of crap at minimum market price, I don’t see any merits here.

Yes it does, if you are trying to undercut the market by putting something unique and using the personal trade at the same time, the timing must be perfect to not allow someone else to buy from the market. also it would still have a minimum attached to it regardless if its combo or not. if there is enough data there is a minimum and maximum.

I will repeat, IAM NOT REGULATING THE MARKET, but i will tell you how it is at the moment. they share the same minimum and maximum price of the original piece.

Iam regulating PERSONAL TRADE, just to allow the trade between token and non token players.

Trade
noun
1.
the act or process of buying, selling, or exchanging commodities, at either wholesale or retail, within a country or between countries:
domestic trade; foreign trade.
2.
the act of buying, selling, or exchanging stocks, bonds, or currency:
Stock brokerages typically charge a commission per trade.

What your trading is irrelevant, the solution is to ALLOW TRADE BETWEEN PLAYERS that cant with the current system.

I give up, it’s useless.

to cover most of your comments;
“market” meaning the economy of the game in general, not the “Market Place” (aka Auction House) specifically.

ignoring the near-impossibility of this actually happening… what if a couple of trolls got ahold of it first?
and they just trade it back and forth a bunch of times for 1 silver each.

additionally, it takes more than one sale to set the market value. i’ve sold something recently on the market where about 5 others were listed, but it told me “there is not enough data…” etc.
suppose many of them (close to but not quite enough to set the market value) have been sold, and then someone else starts selling them at a drastically out-of-range (either high or low) price.

sure you don’t pay the tax, but you’re still restricted by whatever the computer decides is “fair value”. and if you happen to feel that the fair value is wrong (inflated by scammers, or lowered by trolls), then you either can’t make the trade, or you get penalized for asking a fair price (money is routed into limited currency).

like the first comment; regulating personal trades is regulating the general market.

“getting your money dumped into a useless currency” is a pretty sh*tty bonus.
“oh look i saved the measly 10% auction fee” doesn’t make up for the exploitability and general pain-in-the-buttness of this system.
what other bonuses do you imagine this system has?

erm, you can’t? admittedly, i don’t have any friends, let alone having any friends rich enough to also own a token… but if two people -do- have token, i’m pretty sure you can just trade an item one-sidedly. or am i wrong?
regardless, not being able to gift items to other party members as they drop is pretty dumb, whether it is the current situation or not.

no… no it isn’t. it’s really not even going to slow them down.

see, this is just silly. it eliminates personal perspective and choice from trading. as a cleric, maybe that mace has all the things i lust after… and the bow? well it’s just a stick and string to me, and would be immeasurably more value to ME, if i give it to the archer. (it would improve the party as a whole.)

so pretty much the trade system as it is now.
the fact that you did not consider drops in your system is another indication that it is flawed and should be buried. this game is all about drops and what you do with them. that is the Be-all, End-all purpose in this game: Get Drops, and do something with them. use them yourself, sell them, mount it on the wall, hide it under the bed and secretly lick it at night… whatever, its your drops, you choose what to do with it… but that is still the primary objective. even leveling up can be seen as just a side-effect of seeking better drops from better enemies.

Ok i will refer as Market Place fom now when talking about the AH.

For what purpose? create fake data and reduce the potential of the item altogether?

That is correct, takes alot of input to the current system implemented by IMC to define the minimum price and maximum one to create some range for prices to change.
Now lets see if i can explain it and please tell me if you understood. The Personal trade Minimum price on the rare item will be based on the Minimum price current at the market place, that would be under this system, A Fair trade. If there is not that item on the market place, it will use the last one for minimum price. If there were none it would be free of regulation.

Based on the economy itself.

That is correct, if you think your arde dagger its worth more than 300m(Imagine a high influx due to bots). You wont find a buyer(assuming you want 750m) for it anyway in any market. The only solution for that is to hold the item and wait.

Half true, iam regulating the Personal trade which is a part of the general market.

You have the choice to do it or not, the point here is having that choice.

Give 1 exemple of exploit.

Trade with and between non-token players. Reducing the possibility of selling Items for Real money.

Let me quote here myself :[quote=“eduardo_r_gyn, post:43, topic:183177”]
the solution is to ALLOW TRADE BETWEEN PLAYERS that cant with the current system.
[/quote]

yeah, i apologize for my not so great english. i will try to make it as clear as possible.

“Allow trades between and with non-token players.”-myself.

I agree with that for non-token players. Like i said before the reroll idea would be great.

Please explain.

Again i agree but thats not covered in my solution the problems of RNG Drops, again the reroll solution would be great. It requires a new solution just for the party drops.

1- Yes its the same with the trade system we have right now but reducing the Item Sell for real money.

2- The solutions are clear for the Reasons i created them, i did not considered party drops or whatever drops that may happen without a party. I just created the solution to : No trades for non-token and No silver trades.

Yes i agree with it, if you think the Personal trade minum price is not good enough for your item, put it into the market place within the range that it allows and wait for it to be sold.

First and foremost, I don’t understand you, “No Silver Trade Possible” but then again token players can trade items for SILVER just that it has minimum amount based on that item’s market price at the time of trade and any amount above that minimum goes to donation funds. Is that right?
You are contradicting your statements you want no silver trade possible but you just showed in the video a recipe being traded and paid with silver.

The grouping is a nice idea though, i like it.
Also I disapprove the idea that trading would only be allowed and is a privilege for token-users as this game will constitute F2P players as well. Like it or not those people who doesn’t want to throw cash for the game will surely rage at this.
They can grind for silver then buy a token, but it just doesn’t sit right with me. It’s like you can’t buy food from a fastfood restaurant if you won’t buy a 30 day membership first. I’d rather go eat someplace else. Imagine McDonalds not going to entertain and take your order unless you have a 30 day membership.

Hey my friend, that is the problem not the solution.

Agree, thats my solution about, allowing players to trade between and with non-token player.

I see, the first three things on the video were the problems not the solution. Sorry, my speakers aren’t the best and weren’t loud enough for me to hear clearly. Now I understand.

I don’t see not being able to trade silver as a problem though. We have auction house, the issue is the 48 hour delay on it which I hope will gradually lessen over time as they improve their suspicious transaction detection system.
The third solution might most likely work though.
I don’t think the regulated trades would work since the RMT people have in some way or another already affected the auction house and how some items are priced already (their max and min ones except for those very rare items that nobody usually sells) unless the auction house is reset or the GMs/Devs manually set the minimum price. But I believe the value of an item lies on the person who found/grinded it especially on games like ToS with such low drop rate.
RMT may use this to bypass the third solution though, it may take time but wise devils like them will find a way to utilize this to bypass the third solution.

Yes, we must adapt to the circunstances. The more we make it harder for them to RMT while not penalizing the players the better. I already contacted IMC because i found the solution to clear the most of the Bots we have right now. Waiting for response.

Your solution looks is simply creating a useless currency that people won’t have a use for so that they will only trade at market value. It still seems like an inconvenience. The 1-1 trade system should be designed for trades between friends trading things at “mates rates” if you want to do an actual deal and make money then you go to the market. Don’t punish the majority of players because a few bad eggs are using RMT. Don’t hate the botters hate the people that are buying from them.
One simple solution is allow 1-1 trading after a period of say 15-20 days of being friends and both reach a certain level. It allows people to trade freely and to be honest after 15-20 days that’s when you start getting drops you want to trade with your friends anyway.
The solution doesn’t stop botters but it slows them down which is actually the best you can do. Make it inconvenient for them not the masses.
You can also add a friend number restriction based on level and maybe a quest involved to unlock more friend slots. Also restricting deleting of friends with a notification “You have only recently become friends with Mr. X please wait X days before deleting”. It cloggs up the players and botters friend list and makes it hard to botters to trade and because they have to reach a certain level to allow free trade it also slows down botters even more.

Far from useless. If the player think its worthless they are not obligated to use.

You dont quite understand, the current system in place already punish the players because of RMT, iam trying to fix that while not giving room for RMT as well.

We are 12 days from the beggining of the game, alot of 200 levels already. This would work at some point but we should make things easier.

My solution is to stop RMT, botters are another matter.

I disagree with this point, this game already is bad for players that want to help their noob friends that just joined the game. Blocking them from add their friends make things worse.

Thanks for the reply

You still don’t see that your system has little use.
As a buyer you can A) Go to the market and pay lowest price or B) trade with someone else at the market price.
As the seller its A) Trade with someone at market price and maybe get some Donation doolarrrs but why would the buyer pay more when he can see the price and just get it off the market? B) Sell on the market.
Yes it allows trading. No it’s not useful.