Actually, this game utilizes TCP which is a safe (e.g. the order of which information is recieved) but very slow networking protocol. All realtime applications (e.g. games) should use UDP as it doesn’t matter in which order the information is sent & recieved or if some information is never recieved at all. All that matters is the newest information you get in regards to positioning of players etc.
In addition to using a completly wrong networking protocol, the entire drawing loop is interrupted / halted while it waits for the network request to complete. They just ■■■■■■ it up because they had no idea wtf they were doing
They will not be able to change this, so live with it .