quickcast though, escape by a hairs breadth
Iâm sorry i have to respond to this nonsense.
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A game cannot have a meta when players arenât even half way to max level.
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The videos you linked are >3 months old.
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Two of the skills in those videos have been removed from the game.
Seriously? Stop spreading misinformation. If your insight into âkorea server metaâ is 3 month old videos featuring skills that have been removed from the game, then you have no insight into korean server.
This is EXACTLY WHY YOU DO NOT ATTEMPT TO ESTABLISH OR TALK ABOUT AN ESTABLISHED META IN A GAME THAT IS IN CLOSED BETA. You end up looking like an idiot when 2 weeks later your âmetaâ is in the dumpster. Or 3 months later in your case.
Itâs from this beta. And no, obviously those are not me.
And yeah, I said that build meta was the wrong word, my bad.
No range aside from niche skills, PvP weak unless you specifically build for it (which sacrifices pve strength)
Other than that? No, not much.
Except you know, Monk, Sadhu and even Krivis are all DPS classes. Meaning healing ISNT their job.
If I ever see a monk trying to act as a healing support, Iâm kicking them straight out. You went monk, so you better be doing damage.
Cleric does not automatically mean heals/support only. Not in this game for sure.
The weakness is magic & CC
Ok so I agree, there are swordsman classes that do high dps.
The part Iâm unclear on is how this is a bad thing. The fastest boss killers are wizards anyway. There are some crazy monk and paladin boss kills out there as well for clerics.
The swordsman weaknesses are extremely clear.
- no access to healing/regen
- extremely limited access to ranged attacks
To quote your original point:
Yes they are. Anyone who plays in melee range is inevitably hit by melee attacks, especially if youâre AoE grinding which is the most efficient.
I donât think anyone said that. We didnât mean to sound like that.
The topic always was: whatâs swordsmen weakness? Itâs just that they have close to none weakness, since half of their weaknesses other classes also have (wiz/archer no acess to heal/regen and clerics limited access to ranged attacks), what makes other classes pale in comparison
No one said that a weakness has to be unique to the class, only that it is a classâs weakness.
Wiz/archer have no heals, BUT DO have ranged attacks.
Cleric have very few ranged attacks, BUT DO have heals.
Swordsmen only class that has BOTH DRAWBACKS, and that is their weakness.
The swordsman weakness that I find ( having played pure barb c3, pure highlander c3, pure hoplite c3, and highlander/corsair ) is the damage type weaknesses. Typically a build has you focus on a certain weapon type, and your skills ( most of your DPS ) are attached to one weapon type.
Slash is the easiest type to get for a swordsman, and itâs the worst damage type. Plate mobs are high def high HP and annoying to take care of, and you deal less damage to them with slash. Cloth mobs are low HP low def and easy to defeat even with opposing weapons, and you deal bonus damage to them - great, so what. Ideally youâd be able to swap weapons and have that weaponâs damage type be reflected in your skill, unless itâs a very specific skill. Barbarians are a bit better off here, as they can use the Naktis 2h sword ( Strike ), and their damage does come more from auto attacks.
You also canât do much about Ghost-types reducing your damage.
I have also played a cryo3, and found that I had a much easier time dealing with damage types. They have access to magical ice/pierce, pierce being the best damage type ( weak against cloth but youâll still one-shot them ). Nothing is strong against magic, and one type is weak against magic. So youâre not dealing with certain mobs that are just hard to kill for your class.
Priest c2/c3 is good as well, with your buffs and the access to any weapon type + arde dagger work very well. You can use strike/pierce/slash as you please, and still do a lot of bonus damage.
Nobody fund me, and mob silver drop isnât enough to chug pot 24/7. You canât dodge 100% damage all the time, it just doesnât happen
I gonna necro this thread a bit to clarify my point on why cleric path is the best for PvE. Watch the zero sitting zero pot used grinding (and overkill too)
Iâm not arguing that one is better than the other but I think it should be noted that he has to spam a considrable amount of stamina pills every few attacks since monks double punch cost 2(?) stamina per use. Stamina pills arenât as expensive as potions but you would need a lot if youâre grinding for a while. Just noting that its technically not zero potting.
You can just destroy tree root crystal, there is at least 1-2 every screen, and they respawn faster than you can spend you stamina. There is a couple of quests to increase your max stamina as well. You can see that he has 40 max. You canât spam stamina pill anyway since the cooldown is long
Its a monk and he doesnt need to pot because double punch will consume 2 stamina per use.
But when there is no tree in close range, you will run out of stamina so you have to use a stamina pill.
Until then you only have autoattacks what is kinda meh until rank 5.
Its a sword/dagger crit class so it will use overpriced items as well.
You will hit mon at lv 120 or something, at that point, nearly every class is stronk because its early-endgame.
And to the swordsman thing. I played all classes and for some reason the barb only until lv 55. I can say the overall class is pretty balanced. They have their downfalls as well and the reason why some parts of the swordsman tree seems to be broken is because of the weapons they can get compared to some other (swords op).
The other classes just need a buff.
Just to throw in some experience:
Full dex barb was pure aids beyond 40. Changed prolly at 75+ when I was able to get good weapons.
Keep in mind Im always playing with max sockets lv 5 gems and at least +6 weapons.
1str:2dex seems to be a pretty solid ratio - I felt ok with that.
As a mouse only player I felt offended that katar stroke is so â â â â to aim.
With max level 500 or 600 I hardly call 120 near end game. Even with max 200, the time it takes to 120 is hardly anything compare to 120-200 (I played casually for like a week, 2-3 hours per day and I already reach 100)
The cleric path is already like that at lower level, with probably a little more mana intensive (nothing bonfire canât solve) If you go krivis path, just spam deprotected zone + zaibas until everything die, you are not worry about HP since you can heal, and sitting to recover SP is much faster than HP due to their big bonfire skill. At monk level it just gets faster due to no SP usage.
People are just screaming swordman OP without actually looking at the game as a whole. Damage is a yummy part of the game, but definitely not all of it.
Warriors lack cc? Have you seen rodelero? Class has cc for daysâŚ
I said early endgame where the dmg starts to kick in for all classes. This is the point where your stats will have enough influence to your character to make your build work and start to min max the stats on you gear.
And Im speaking for the levelcap of 200.
Ok, I guess Rodelero is the exception. So that is even less downsides for the Warrior branchâŚ
Iâll try to answer this by mere logic⌠Imagine you are a real life cleric/priest and you wander around in the forest by yourself and you come across a monster. Fortunately u have some kind of magic, u start to toss weed and spray holy water to kill the monster. Grats, you are alive.
Imagine if you are a warrior⌠You just need your sword and skills to kill the monster, and repair if itâs broken.
If you are archer of course youâll need arrows and traps. Thatâs just how it works. LOGIC!!
So yeah what are u ranting about? U want warrior class to literally throw coins at monster every time they attack? wow
