Tree of Savior Forum

So what's the weakness of warrior classes?

Like from what I see, they just have to spend SP for kills and its just ‘free’ killing.

Clerics/Priests have to spam their items just to be able to kill something by having to toss around weed and holy powders/water.

then we have archers that get sappers and flecters where it looks like almost every move they have to dump money.

Swordman has to face-tank everything without natural healing/recovery, and their SP pool is very small, plus long cooldown skills.

So far I can see the one has it easiest is cleric with high CON-SPR build, never sit, just need to run and lure mob into circles.

Currently, if you take barbarians - highlanders off, the SP pool, long Cds (26-30secs, later on 60) and the strike-slash-pierce penalty some monsters have. At lower levels though Gung Ho and Concentrate are really strong because they benefit from the +50% Damage from the same categories Also they can crit.

as a paldin i only fight duels with barbarians and any 2h sword swordsmen since they are pretty much melee glass cannons when their pain barrier buff runs out.

Even Barbarian - Highlander don’t have it easy at higher level map with many magic mobs or bosses

  • Warrior skills use very little SP, so the ‘low SP pool’ is kinda irrelevant
  • 26-30s or even 60s cooldowns are very short
  • strike-slash-pierce is not a penalty, since you can only do +50% more damage. not -50% (it is also actually strike-slash-pierce-magic, and warriors have skills which can do 3 of those attack types)

IMO the downside of Warriors is that they lack CC and range, but for PvE so far they seem like the easiest class to play.

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Warrior’s weakness is PVP. In PVE they most likely is the best, at least until mid-high level (I’m not sure how does this change after level 170+).

Most should be able to CC the warrior and destroy them in PVP given their short range.

Not like other class don’t have to when there is more homing missle magic mobs at the later game.

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Many more mobs use melee attack, and then AoE attack with circle. Only archer-type is notable for missile attack. Like I said above, the best PvE (not the fastest) is cleric type with high CON-SPR, great tanking ability, good AoE damage, never have to worry about HP or SP.

Not as if swordsmen can’t avoid the attack. Swordsmen has dash which make them easier to avoid those non homing attack.

You will be having hp problem if your control is not sufficient though.

Sadly swordman can’t attack while running or jumping. You can avoid attack from 1 mob, sure, but when 6-7 are on you that’s another story, also flinching/staggering is a thing here. Last time I check, 1v1 mob is not really a good way to PvE

You can always lure the mob group to attack first, and then attack them while they are under attack delay.

Not like wizard don’t have melee spell, and with much longer cast time and delay than swordsman normal attack (and the damage is similar even with cast time). If a wizard can do it, there is no way a swordsman couldn’t (you could always resort to pot spamming if your control is not there yet).

Honestly, I never see a decent swordsmen player receive much damage from non homing attack at all, unless they have a healer to back them up.

I’m pretty sure you can attack while jumping.

@OP
They have none.

No one is hit by melee attacks, since you can dodge, jump or run away from it’s range
Everyone facetanks homing projectile attacks, but not everyone has a gigantic HP pool
Only clerics have heal, the rest doesn’t even have big HP regen
SP pool means nothing much if you have small costs and can chug potions
Long cooldowns? Heh. Fire Pillar and Ice Wall+Pressure are suffering

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The point is as a mage you don’t have to use melee spell to grind, ice wall or flame ring does the job nicely without casting anything much. Swordman has no other choice but to face-tank

You don’t see many swordies take much damage? No swordie take a lot of damage from mob, but it add up gradually. 1 group of mobs take 10%-15% of your HP away, 5 groups mean you have to sit and rest for a long time. Trust me, even if I take as low as 20-40 damage per hit from mob with at least 6k HP, it easily adds up, and that is on the defensive side of the swordman class. Unless of course you can 1 shot mobs like mage, but that doesn’t happen until you invest lots and lots of money and time.

[quote=“rafa_gom_vic, post:12, topic:116389”]
I’m pretty sure you can attack while jumping.
[/quote]You can attack then jump immediately, you can’t jump and launch an attack in the air

Chugging pots? Have you ever seen a swordman spam skills all day long? There’s a reason for that.

Highlanders and Barbarians oneshot with only a weapon, you dont even need time and/or money

Everyone chugs potions when they grind efficiently.

And about attack jump, are you talking about spells? Because I’m 100% sure you can jump and use your auto-attack, I do that all the time.

Not for every wizard. You are referring to the class which has reliable range attack.

Wizard class like wizard C3 Elementalist havta go near range almost every engage, avoiding monster attack while casting spell, being in the middle of monsters. If we receive 5 to 6 attacks from mobs, we are dead instantly.

Also, our more damaging spell like hail and prominence doesn’t one shot the mob, while barb/highlander can one shot the mob easily (I guess there’s a reason why wizard isn’t the best PVE class).

Well, the point is if wizard can avoid getting damage with more disadvantage than swordsmen, swordsmen can do that too. It’s a matter of skill, but not swordsmen class itself having difficulty.

Being better in PVE is all about getting the most exp over time. So swordsmen definitely won against cleric in this one.

Yes you can jump then attack… It’s the reason why barbarians can afford to build glass cannon.

Really? Show me a video that is not a level 170-200 Korean with 6 stars gem slotted doing so please

[quote=“Mirarara, post:15, topic:116389, full:true”]
Not for every wizard. You are referring to the class which has reliable range attack.

Wizard class like wizard C3 Elementalist havta go near range almost every engage, avoiding monster attack while casting spell, being in the middle of monsters. If we receive 5 to 6 attacks from mobs, we are dead instantly.

Also, our more damaging spell like hail and prominence doesn’t one shot the mob, while barb/highlander can one shot the mob easily (I guess there’s a reason why wizard isn’t the best PVE class).

Well, the point is if wizard can avoid getting damage with more disadvantage than swordsmen, swordsmen can do that too. It’s a matter of skill, but not swordsmen class itself having difficulty.

Being better in PVE is all about getting the most exp over time. So swordsmen definitely won against cleric in this one.
[/quote]Likewise, not all swordman can deal out big chunks of damage with auto attack.

Dodging damage is not skill, I haven’t used a single pot except in boss fight, it’s not that hard, it’s annoying to do so. It’s even more annoying that all swordman skill has ~0.4-0.5 sec animation at least and you can’t avoid damage in that period, simply no choice.

[quote=“Araara, post:16, topic:116389, full:true”]
Yes you can jump then attack… It’s the reason why barbarians can afford to build glass cannon.
[/quote]Most barbarian max out DEX to dodge attack, not by jumping though. If it’s so easy to just jump to avoid damage then no one would even bother to add DEX

170-200 is still in favor of Swordsmen.
Ignoring the fact that you know it’s possible, you also may know that the most meta build is Sword c2 -> Barb c2 -> Corsair c2 because and this point in the game DPS is god, no other class can do it like corsair

Wizard has 1-2 second animation and you can’t avoid damage in that period.

So I guess since you don’t have much hp issues, warrior is still the best PVE class.

Lel funny seeing people trying to justfiy swordman being the best class in PvE and currently retard broken.

As a Wizard, i feel pretty weak when theres a swordman in group, i just resort to linking monsters and let the swordman kill everyone in one shot, rather than waste lots of SP trying to even come close ot one swordman skill.