Tree of Savior Forum

So what's the weakness of warrior classes?

why the ■■■■ would you bring real life logic into this? this is a game, balance is needed or frustration kicks in, if you want to argue about real life: where is my archmage leveling cities and cooking puny swordsmen in their armor? i should be able to overkill every mob by making them turn inside out.
archers would kill everything in one shot with the accuracy they have from 3 screens away…

Yeah so tell me what u want then? What changes needed for swordsman class? any suggestion? any ideas?

take out the overkill mechanic, give all the other classes sprint( maybe out of combat for ranged classes) and implement a system to avoid Killstealing while people are actually engaged in fighting enemies.
eg: you can tag an enemy and if someone else kills it while you are still engaged in fighting it you get the whole credit/ loot/ quest advancement. now if you are ranged and simply tag 8 enemies in the area you have to make sure to damage them within 5 seconds or so to keep your “loot debuff” active to avoid ranged classes hogging every spawn.

swashbuckling would need a different approach, like mobs are only tagged once they enter a 5-10 meter range around you or something, like the veja ravine purification aura, so people can still claim 1-2 enemies from the huge mob, but can’t simply wait for your mobs to be gathered before killstealing them after you used your sp and cooldown to aggro them to you.

Good luck grinding against mage and archer if that is the case then.

Seriously mate, overkill benefits archer more than swordman. With their innate crit buff and couch kneeling shot cough, archer take out mob faster than you can imagine.

And mage just 1 shot anything with just a flame ground.

Ummm not really… Watch this and see how OP monk is… [Video] Crit Monk 1 grinding from 130 - 155+

The thing that bugs me is people are bothered by swordies having an easier start when most games tend to be like this, the plate wearing class that can tank if it wants and has a higher hp pool usually has an easier start them most, then mid game hits when things start using high damage ranged attacks and all of a sudden they are running for their life most of the time, hit with status effects you never even see on ranged classes for having to be close and have high repair costs because of how often they get hit.