I see. I was thinking that IMC, being composed of people somewhat known in the mmorpg industry, would hire paid professionals to do programming for them. I know that working in the game industry is tough with a lot of crunch time for generally lower pay, and not something you do without actual passion for making games. And as someone who has made little dumb games for fun, programming is very tough to work with on a time limit, even if you are professionally trained. Some bugs are just baffling if you’re not used to it, artwork and sprites are tedious, etc. I can see how upsetting it would be as a small team if complaints were constantly negative, insulting, and unreasonable. (that’s why I joked around in another thread and said "when is IMC going to pull a phil fish HAHA)
But in my opinion, they presented themselves as a capable company and simply didn’t live up to that. I agree that 50 bucks isn’t an unreasonable price relative to an average american’s wallet and the time you’d spend in the game, but 50 bucks is also what many triple A games charge (though they can afford to charge lower, I suppose). Dark Souls is sixty bucks for the entire game. They also do not communicate as well as I’ve seen indie devs do, like on Duck Game for instance. The dev is very open, personable, and genuinely tries to connect with his players. I suppose my impressions and expectations of IMC was wrong from the beginning.
I won’t say they’re a horrible, failure of a company (they DID listen to the players and are trying to work steadily on small changes, which I think is actually good), but things like leaving a server broken for 5 days or failing to address how unenjoyable the bad spawn rates are minus a single patch line that didn’t do much anyways are the things that make me feel dissatisfied.
I dunno, of course people would love respect and appreciation. It’d always be nice if everyone was civil and open to each other. Sometimes I think about how uh badly the community takes IMC’s actions and I cringe simply because I feel bad for them. But complaints are natural, we are not exactly testers. You are right in that the nature of the complaints is not good, but I will say that people are not restricted to talking in a certain tone, no matter how nice it would be.
Also, I feel like people do not believe at all that some suggestions are actually legitimately honest (though there definitely are people who aren’t, and a lot of them). Whether they are good or bad is another thing, but I actually do believe that some people who wanted circle resets and dungeon entrances revamped are thinking of how those things impact the game’s enjoyablity for everyone. Of course, both those subjects are very divided and not urgent compared to exisiting issues in the first place, but it somewhat bothers me when people assume that everyone who doesn’t simply bug report is just trying to get a cut of the cake for themselves with disregard for negative impacts on the game. For instance, I thought circle resets were reasonable, even though I did not intend to ever use them (though I do think they’re very intrusive on how the game was initially envisioned to be played). If these ideas were just completely stupid from a developer standpoint, they could disregard it and shut down the argument.