Tree of Savior Forum

SO... CRAZY IDEA TIME for H.C. Friends!

So… A lot of people are saying that TOS os Pretty easy and simple so i was thinking here about MMO Stuff and such… and well… How about som mechanics from a old friend DIABLO 2 & 3 ! PERMA DEATH!!! :3

That would make the Hardcore guys pretty pleased right? :blush:

http://megapotion.com.br/wp-content/uploads/2012/06/Diablo3Hardcore.jpg

Yes. Let’s spend 1k hours and then die due to a DC or server crash. Next suggestion.

There are already threads for this topic and no thanks the perma death mechanic doesn’t fit in a mmo.

Agreed. The people suggestion ‘perma death’ need to be a little more creative. How about this instead (even though I think it is a stupid idea, and I personally see no point in it): if you die it takes 48 hours for you to respawn.

However, seeing as it’s an MMO you are probably not going to be segregated from the rest of the non-HC community. So don’t QQ when some random person Ice Walls your Archer into a corner so they can laugh hysterically at you as you frantically try to free yourself before being swarmed by the mobs you were just kiting seconds earlier.

LOL id totally be that guy.

I agree maybe something just as cut and dry as perma death may not be the greatest solution. But the point of it is so that after 1k hours you dying at endgame content becomes very very bad because of how long you took to get there.

Maybe if there was ways around perma death that were hard to acquire…say an item that allows you to revive at the nearest town if you die but make these rare so you are lucky to find one or you spend time making a lot of money to be able to buy them?

Maybe make hardcore leagues like path of Exile does. Have it be a sort of race to level and when you die that person just gets sent to your normal game. Adding perma death in a game like this may seem simple but it affects greatly how you group and play. Healers have more meaning. Farming good gear and having skill shows the truly good players as they will get further faster.

I will think more before writing anymore but I like this idea the idea I could lose my guy to a mistake I make is very exciting although like all games there is a chance some BS happens with lag or dc.

There is a reason the games that have this are things like path and diablo they are a different type of game from ToS. MMOs like ToS require time to lvl making it unsuitable for perma death. Where in diablo lvling is easy and gear grinding just takes some time.

And i understand your trying to give the ops idea some viability but i feel this would just sap the fun out of the game always having to get a new “just incase i die item”

There is only two things in ToS that really kill you.
Things you cannot plan for and you trying to kill yourself.

So, basically you lag and die. 9/10 times.
The 1/10 would be the one group that goes to some dungeon beyond the abilities without preparation.
The 0/10 (under 1% of the likely cases) will be people who died for all meaningful reasons.

You’ll need to go research the full aspects of permadeath and come back with a detailed explanation of what functions are required, problematic or irrelevant to the concept.

p.s. Unlike the others, I don’t actually disagree with permadeath, ToS simply isn’t suited to it.
A perma-death-like function in an open-world (stretching the term) MMO has always been a curious topic.

I will do some research and make a detailed post on what I think the positive and negatives could be tomorrow. For now I will just say I don’t think this is something that ToS needs but that if some people want perma death. You could literally add nothing other than an icon next to that players name that lets everyone know he is perma death? Then just have the person be in the same game world as everyone else and just when they die they are done on that character. This would give those who do want it just because they like the idea of one dead and done what they want without having to add to much. You would’t even need the icon.

Also yes ToS is not Path of Exile or Diablo. It taking longer to level does not necessarily make it unsuitable for perma death. It just makes the penalty for death much more annoying as it takes much longer to reroll and get back to where you where if your in any decent amount.

As for sapping the fun I do not want the whole game to be like this. I want it to be like this if you want it to be and have it only affect the character you made and selected the option. No one else would even have to know but you and I suppose maybe your guild if you join a guild of others who want to do such a thing.

Hopefully the lag issue will be solved by release so then it will only be the occasional random cases that any games have of this.

Also how much do we know of the endgame difficulty? I have only followed the iCBT and people were capped a lot lower than max levels are going to be from what I understand so maybe later on things become much more difficult and if lag is not an issue at release then game knowledge, teamwork, and skill will be deciding those who can and cant make it farther.

This is a problem, even if you don’t understand it. You need to dig into how other games make it work.
For one, these players will be shunned by normal players because they are technically flawed.
If you can’t be revived, you are instantly weaker as a teammate. (among other things)


“Do it just because you like the idea” sounds fine, but I’ll say it again, you’re lacking a lot of details here.
If you really think that it has no influence on regular players, then do rethink that, it can if allowed.
If it’s as vague as “he should be able to do it because he wants to, not about other players”… I’ll assume you can see the issue(s).

No I do see those issues I was going to touch them after my research of games if any that have tried such a system. The only real answer to not mess up how this would work with others is to have your own servers or channels you are in. Which I do know causes more work and all that and by no means to I just think oh it must be a feature. I will try to round out all sides of thought once I have the time to go through.

More so problems with such abilities such as revive will require balancing in a hardcore channel or whatever it would be since its supposed to be HC so a skill like that would need attention such as you must revive within a time period…or your body remains there for 5 minutes and if you are not revived then it is gone and you can not be.

However this would be implemented if it was cannot negatively affect those who play the game normally.

1 Like

People would just roll logout macros with their “hardcore” characters, so there’s no point really.

This concept of death works for solo play focused games, since those are much more about self-absorption and personal challenges than playing in a community/group environment (years of diablo2 hardcore and some poe hardcore).

I admire your devotion to the style and intent to diversify, but MMOs have to be apart from this, it has branches and ramifications that dont sit well with the genre and what it aims for, perhaps in a few months/years you’ll be able to see this in a bigger picture to better understand how/why it has no place in a game/genre that was not designed/conceptualized for this type of gameplay.

The reason D2 or PoE has hardcore mode is that the game focus solo play and late game contents where you can reach within a few days.

PoE for example, you can reach high end level in 1 week and cap it less than 1 month. When you die, you won’t lose your character, it will be moved to a from Hardcore League to Standard League.

It just won’t work for ToS, this game require a lot investment in your character, it might take months. And to this far, there absolutely zero encouragement for you to remake a new character.

I don’t think anyone willing to waste their life time just to die by a stupid reason and got nothing out of it.

Mid-high death penalty, increased by levels. Perma death will not work on ToS current mechanic.

Best idea ever ! IMC has to do something like this… the players who do this optional thing can get a special effect or aura around them and skills… It would also be nice to allow a ton of customization for this stuff, to make HC players feel more unique and appreciated for playing. Also 2x exp to a new HC family member for players who die past 1k hrs and their family name recorded in a hall of fame. This doesn’t stack though, and is only applied to 1 new family member, this will let HC players continue aiming towards cap after death.

The bonuses are necessary to make players have a reason to do it, since normally in games a HC mode would mean normal people would have to dedicate their lives to the game, and ultimately support it to the max. Having some sort of gratification and a reason to not give up will allow the HC gaming community to develop in this game. While also tightening up the community and allowing ToS to prosper for people who want to really become a legendary hero figure in a game.

Although, players should have a 1 chance option to turn it all off each 100 lvls since they may change their minds or want to have fun without the risk of losing the character forever, and the content usually gets harder to make veterans stick around further into games.

Please refer to this topic regarding perma death, pretty much everything to be discussed here is already in there.

Sounds like a terrible idea. But if it’s optional, I could care less. 350 levels and gearing up is no simple easy task, and I definitely don’t want to fight some of the more difficult bosses twice, such as Rexipher.