Tree of Savior Forum

Slow exp? Really?

How did you do this? It takes me 2-3 days to get to 80.

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Highlander can solo really easily.
80 isnt hard to get to at all.

I also think the current rates is fine(but needed more tweaking and more channels in high lvl locations).
A working people don’t have a chance to play 24/7.
Only kids or unemployed people got that luxury,however,this means,that they will just be freeloading and not supporting the game.(not spending money)

really man 3 day for 130, i play 4/5h /days, i’m just 63, i play 1 days after beta release

You love midnlessly pressing one button all day, how wonderful for you, Unfortunately some of us prefer a more engaging experience.

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I seriously got 130 after 3 days.
I played about 8 hours a day.
I dont know what else to tell you.
It’s my fourth character though (all the other ones I left at around 50 because i couldnt solo).

It wasn’t that much actually. WoE was fun. MvP hunting was fun. Grinding was not.

Lost count how many times I slept on my keyboard and woke up to my guildmates calling me on TS. Sitting for hours inside Aldebaran’s GD spamming nothing but bragi and killing the same mobs was not fun. The same goes for Bathories, High Orcs and etc.

As a low level, there wasn’t much you could do that was “fun”, only, take a wild guess, grind.

I just wish that people would stop thinking ToS is/should be RO. I love RO, but come on.

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This post explain why I’m perfectly fine with the current rates. I don’t think people are taking into consideration the fact that 200 is still a relatively low level for this game, and it took some guy 15+ hours a day for a week to reach it. And higher levels only get harder and harder.

If you really think over 2000 hours of total playtime to get a SINGLE character to cap is “too easy”, especially in a game like this with so many class choices with potential pitfalls in builds, then I really don’t know what to say to you. Good on you, I guess, but I disagree.

What they do need to do is rework the quests, and the areas. We need more areas, more mobs, maybe less quests, or more spread out quests, with different rewards rather than just EXP cards and the occasional item. But of course, I say this with only a sub-100 character, I guess my opinion is to be taken with a grain of salt.

(please let me post, server. plz.)

In an earlier thread before I got over 130 I said the rates could be slightly lower. However now at 130 I hit a wall, and it now takes 1-2 hours per level. 130-160 needs to be grinded out because of the necessity of saving cards at the moment. The exp rates when it takes 1 hour+ per level are actually fine right now. In fact, they could do with a slight boost.

When you look at this chart, and consider current exp rates and grind times, I would in fact argue that the rates are actually LOW. Just look at those steep climbs compared to what we’ve just barely experienced. And that’s only up to 300. Imagine the peaks up to 600.

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Going to just repeat what I always repeat.

EXP rates are fine at 1x (so 3x less than now). Mob density needs boosted and every area needs more channels.

Grinding is fine, grinding with no mobs and tons of competition for mobs is not so much fun.

So everyone saying xp is too easy havent even made it to a third of max level and are playing at least 8 hours a day? Thats like a full time job.

Apparently since this is a boosted xp rate anyway, why even go on the forums to talk about the xp rate? Noone even knows how it is on later levels since noones even close yet.

I approve of the rested xp idea. So, it was intended to get people hooked and was supposedly a punishment, who cares? I think it would work really well. Help casual players actually make some progress even if its a little, while hardcore full-timers can progress further and have thier insane grind.

Those things said, I like grinding in games. I just don’t have a ton of time to do it anymore. I could live with 3x or whatever, but please don’t ask for an even bigger grind when everyone is still in early stages of the game and just dont know, even if at lvl 180.

You are monsters.

I’m playing ToS 3~4hs. MAX a day, and I don’t play the 7 days a week.
With two characters over 60, and taking in count it’s x3 rates, I can say, it’s slow for casuals and it’ll get slower.

For common people (most people are common), who like this kind of games, it’s normal to play 2~3 hs a day, and playing like that we’ll never reach the lvl 600 in a x1 rates server.

There are no more than lvl 5 exp cards, so late game leveling is the hell, even for monster players and it’ll get a lot more grinding than questing. Just like RO.

When you saying “8 hs a semi-hardcore player” I laugh a lot, it’s just a monster, it doesn’t has even a life.
Stop underestimating how people lives. I get fun 5~6 hs a day, and it’s a lot for people studing or working, and most people do one or both of them.

The problem here lies with your thinking: ToS has a max level of over 400 and you all think that you should be able to reach it by the end of the beta. In reality, level 400 is not much different than level 99 in classic RO. It’s going to be something that takes months, even a year or two. This is a Korean MMO after all.

@cktownse Don’t repeat that. Those are terrible ideas. Mob EXP, HP and damage needs to be boosted massively, density needs to be spread out over a larger map and randomized, not increased in a smaller area. That’ll just make the problem worse as players simply stand there and spam their biggest AoEs in the middle of a room with infinite spawns (We already get that now).
More channels will simply reduce a multiplayer game into a singleplayer game as players pick an empty channel and just ignore anyone they might meet or KS them like they do now.

What level are you? Have you even had to grind yet? I was able to quest all the way up into the 120’s without grinding. If you haven’t even hit the grind point yet, then as Heart says, you don’t have a say.

@VermillionTwilight So your solution is to single target mobs down in a game thats already very skill/cooldown heavy? That’s a real winning method there. That’ll only take 5783157832490 hours just to hit 100 from cooldowns alone. Nevermind the exp rates. We do need more dense spawns, similar to whats at the kepa spawn in miners village and the panto archer spawn in tenet garden. Every map needs at LEAST one good aoe grind spot like that. Many of this games skills are built around aoe, and asking for single target is really counter intuitive to the design of the game.

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For real ?
Pls tell me how.
My Swordman just lvl 80 now and it took me 2 week, 5h/day, 7days/week. And i broke it due to the messy classes choise. And now i’m in deperated.

Market bug.
Party bug.
Dungeon bug.
People is more than mobs.
Almost all chat channels die.
The game now like an offline game with tons of bots ks for every single mob you found.

Even forum is alway in “500 Internal Server Error” mode to stop people complaining.

which is why the game needs to move towards the sharing of kills like GW2. Not segregating its players. >.>

right… then how about those that can’t solo? You guys are talking on the mindset of one that can. I cant say joining a party is always an option for me. I have a cleric c3, priest c1, i was thinking of making it into full support and reach priest c3, but the way the game is right now, i might shift to monk. Tired of grinding, when i see people breeze through layers of enemies.
I’ve been playing 5-6 hours a day, 7 times a week and i consider that unhealthy, and i’m what 115? I’ve been doing quests for exp, and starting to grind for exps, but as i’ve said, grinding with this build is painful. How will the full supports be on actual release, will we just see a bunch of swordies at end game?

Rates are fine, xp from mobs are not. When you start the game you can reach lvl 20 in 30 minutes/1 hour without any cards because mobs are giving too much xp at this lvl due to the x3. And when you reach lvl 80 it’s 0.1 to 0.3 xp per mob because their base xp is so low, x3 is nothing on it. Try 0 x 3 and think about it.

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I guess it comes down to fun then. I assumed killing more monsters with less annoyance would be fun for everyone. But I do completely see your point.

I probably want a bit too much ARPG in my Tree of Savior.

I was just starting to get a bit depressed and frustrated towards ~80
but then hit that second drop and thought my game is glitched and throws broken free levels at me LOL

Clearly I haven’t seen whether the grinding-opportunities later on get any better (I’ve read that after 140 the mobs and maps only get worse while their exp doesnt increase, making the game awful though…), but so far (lv ~100) I feel like there is too big of a gap between grind and quest.

Quests have a nice pace that spoils you with a continuous influx of EXP.
Whenever you hit a wall from not having any quests available for a few levels, you go grind and realize you’re getting like 0.1% per monster in a random relevant place.
And that’s supposed to be early game still.

I feel like quests should give a bit less, but the mobs more, and in particular, the higher the mob-levels get the more they should give, it needs scaling badly.
In other words, keeping half of the “quest”-pace it has atm but generally, would be fine with me but a more balanced ratio between quest-grind.

So you couldn’t simply 90% quest-level through the game, have to grind inbetween, but the grind not making you feel like “the more you imitate a bot the sooner it’s over.”

I get that this is a grind-game at heart, but beign a grindgame doesn’t mean it has to be a terrible grind-game. There is many ways to make grind fun and challenging.
Less repetitive grind that requires more attention and gives better rewards.
If you figure out how to do that, you also figure out a big chunk of the bot-problem at the same time.

Optimally, actually playing should be efficient and motivated by being rewarded for it somehow, while playing like a bot should not yield great results in comparison.

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