Tree of Savior Forum

Slow exp? Really?

Okay seriously, Im tired of reading people complaining about them having to grind too much etc (Yeah yeah I know, I don’t HAVE to read those posts).

Why are people honestly crying about having to grind in mmo… If you don’t like to grind go play shooters.
From what I’ve heard the exp rate is currently 3x of what it was during the first CBT and I think it’s too much. I honestly hope that they won’t keep these rates when live comes out. If this isn’t the case I’d say they should cut 50% off from exp cards and atlest 33% from the exp you gain at grinding.

This game atleast currently doesnt require alot of grinding, and I think it should. I don’t think there’s any fun in games where you can reach max lvl in like two months of casual playing. Instead it should take ATLEAST 6months of semihardcore playing (8+ hours a day). So unless the exp gained gets extremely slower (like requiring atleast 5hours of grinding to get a lvl and you get way less exp cards from quests) at lvl 250+ or so from what it is at 100, they really should change it. It took me only like 3 hours of puregrinding to get from 99 to 105, which is way too fast.

Since I don’t know how long leveling takes at 250+, someone please do tell me if you know.

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My character atm is lv 130.
Only 3 day old character.
I’ve heard it gets a lot slower 160+.
Still way too fast imo where I am.
I enjoy grinding.
They just need more than 1 channel to grind at higher levels and I’d be happy.

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Yeah, I just love to grind as well cus I like competition and it makes mmo’s way more interesting when you’re competing againts others (even if they don’t know about it ;D ) And Im quite sure that the 1 channel thing is only cus it’s CBT still. When they go live and see how many avg players there will be daily I’m sure they will add more channels ( and hopefully atleast few before that ) .

Its not possible to reach max level in 2 months here casually. The level cap is 600
Unless you sit down at the comp all day, for weeks its simply not possible.
It took a dude playing all day for a week to reach 200? Even if the leveling time didn’t change (it will since higher levels are grindier) if you tripled it would be 3 weeks of 17+ hours a day. This is at testing Rates.
A normal person is putting 1-3 hours into the game a day. It’ll take likely 4-8 months for a normal person to reach the level cap. Especially given these aren’t the normal rates.
Again…
SIX HUNDRED.

Exactly. Max level is ONLY 600. It takes 2 days to get to 100. I know it slows down atleast a bit, but still. I think it should take atleast week to get 100 :confused:

Yeah… for normal person 4-8 months, for hardcore players that would be less than 2 months. That would just mean people would be quitting faster.

No, it’s fine like this

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Yeah the normal rates should slow it down to a good amount.
I do think people have a mindset that lv 100 is pretty good considering its a high level in most mmorpgs.
600 is a lot for sure.

@kodexiko Like I said, everyone tells me it does.
And when the rates go normal it will take much longer thankfully.
this will weed out the casual players and the hardcore players which is more than fine imo.

Yeah, with casual playing like 6 months. For hardcore that would be like 2 months… There’s just no fun in reaching max lvl that fast and in the long run most would just leave after reaching max lvl. Which would cause the playerbase to drop tremendously. And I don’t know about you but I see a great future for this game as long as they nerf the current exp rate.

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^ x1000.

I like to work hard for what I have.
It’s much more fufilling.

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Well if it’s true that the 3x exp rate is only for the course of closed beta I’m sooo happy I could cry… But I wont. ( sneaks to a corner ).

If this was a game where you just played one character to the end I could understand thinking that lowering the rates would be good for the game.

This is a game that encourages the playing of alts, though, so I doubt that lowering the rates is in their best interest, personally.

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Honestly I don’t understand when people were like “Man grinding after 120 is rough” I’ve yet to grind as I’m just questing so much. I feel like people don’t explore the maps. Do people know actually how many hidden quests there are in Mages tower? there’s like 10+. I’m 127 now and still having a butt load of quests just flying at me.

I like how people are barely level 100 and complaining it’s too fast to level :joy::joy::joy:

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Nice ignorance.
Also claiming that all BR’s are the same.
That generalization though.

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One thing I can agree on is the fact that this is an intentional grindfest MMORPG, no doubt. it was designed that way.

But…

I think too many of these people who says the exp rates need to be reduce are your hardcore players who play at least 5+ hours a day minimum.

Of course with teh amount of time you are putting it, you are going to reach the levels quicker. Yes you will complain because their is nothing to do, you have reached endgame. But I’m sure at official release there will be raid and tier cycling of gear to keep those rush players busy. Start a new character? But I mean this game has nothing more to offer after you hit max level. It’s all about the race. Thats why this game doesnt feel like an MMORPG to me, more of a RPG with co-op. Diablo 3…

But dont forget about casual players who play maybe only play 3 hours a day max due to other commitments. They will take months.

I personally think the exp rates are fine.

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How the heck is that semi-hardcore? That sounds extremely unhealthy if done every day…

Anyway, the level limit is pretty high (600?), so it should be normal for the grind to be not as time consuming early on, isn’t that right?

I think the experience rate is fine as it is right now. I haven’t had the need to grind much, but that’s because there are just so many quests. I kind of wish they would tone it down, even if they aren’t mandatory, I just feel penalized for not accepting them, and it’s forcing me to go on this linear path with little to no exploration.

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I am a little tired of people saying the game needs to be just grinding and nothing else or it sucks…That said I can understand how someone can enjoy that (I like certain games specifically because they are very grindy, do the same thing over and over), but its not really attractive I think to the a majority these days…

The best/easiest solution is to just have two (or a few each depending on actual populations) severs that have quicker and slower progression… One where grinding starts much sooner (maybe like level 20, since that’s how it was apparently in CB1)…

An the other would have faster rates then now till around level 300 where grinding would start to be a noticable thing.(ie mid game)… and level 500 it would become significant to make the very end game take a bit longer.

The main thing for them is to get enough people playing and keep paying to support the game right? So just make it so more people will enjoy it and can play it how they want… An everyone wins and the game has a bigger player base.

Beside that though I think people are missing an issue ToS that I only realized recently, is doing something most other MMO’s don’t do… They are releasing to much content all at once…

Imagine if the level cap right now was 120 but exp was much slower in general and it took the entire CB to start to reach it for the average player… (Or end it at a relevant main quest spot, like getting a revelation).

Then in 2 months or so they release the next level cap, being the next gear cap (or the next two depending)… and the grind was similar but a little slower, and they kept doing this till we got to the 600 cap -meanwhile they made it quicker to level the lower level content, so its easier to catch up for newer people/train alts that we technically are expected to make…

This would of allowed them to make the grinding a lot slower, and drag out the game over a few years with out creating a massive wall that most people just won’t want to try to climb… and make each section of content relevant for awhile…

I never thought I’d argue a game needs to release with less content…

@rhedewayhke Uhh… Sure man, you’re free to rant how you want. But just in case you didn’t notice this is the FEEDBACK part of the forums. As beta testers our job is not only to report bugs/glitches but to also give our opinion about the game.

@ichitoche Sorry if what I said sounded like I think the game should be all about grinding, that’s not what I meant. Infact I love when there is other stuff to do such as quests/bosses/guild activities and what not. But I just think that when you grind it should actually take time and not be like ‘play 2 hours, get 15levels at lvl 200’, yes Im exaggarating but just so you get my point. But I think quests should reward something else than just exp and a few recipes here and there to keep it more interesting.

stop pls lvl 154 IMPOSSIBLE TO GRIND no one good map and no quest you need to save 100 cards lvl 6 and 40 lvl 7 to make lvl 170

I think your argument is stupid and I’ll tell you why. I don’t even know what level you are but you’re definitely not 160.

Leveling at 168 for me took roughly 2-3 hours. 171 even longer, didn’t even time that I was mindlessly doing it.

The max level currently is 200. But that’s not even 1/3 of what the actual max level will be.

I had to play nonstop to hit the level I’m currently at and I was still only able to do it because I’m good at mmo’s in general.

If you think anyone would reach max level playing “casually” you’re high.

Mob density at higher levels makes the grind extremely slow even at current rates. Try grinding at 180, see you in 8 hours when you hit 181. Of course this doesn’t include how many times you’ll have to go back to town to buy pots/repair your equips. See you in 9 hours.

level 200 is a low level considering max is 600. So yeah, I doubt the majority of the playerbase which is casuals have no reason to cry when they’re grinding 8 hours to gain a level at low levels.

I’ll say this again: If anyone hasn’t hit AT LEAST 170, they have no opinion on the rates.

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