The fun part of this game should be it’s job system not the grinding.
You plan your classes and skills all the way up to R10 (atm R6) they are so many combination.
The leveling route should let you feel the growing of your character so at lower level you leveling fast, but it comes slower (160+)and even more slower after that (too slow if you ask me).
So imho it’s fine like this. In the end you will have multiple characters to level up , not just one.
And I know there are “hard core” MMORPG gamer thinking about “hard work” on leveling will make this game more fun, and extend the game life. The reality is it won’t work right now ,this is almost 2016 most ppl already used to more fast-paced gaming even for MMORPG.
So if this game still use the old school korean heavy grinding leveling cap , it wont hit the market and die very fast.
Imho the sweet spot should be between old school MMORPG and GW2 (gw2 give you too much reward, you get what you want way too fast for MMO)
