Issue description: For a skill that requires charging/channeling like the Archer’s Multishot, sometimes the charge bar is already full or at max but the skill level numbers above are still rolling about halfway the max level or less. Releasing it immediately (relying on the charge bar) will result in the skill effect/damage being not fully charged at all. Apparently, it relies on the delayed slow-rolling skill level numbers, not the charge bar yet the charge bar is the true measure of casting/charging time.
I’m not that good w/ all these server-side/client-side lag or sync issues and stuff but one thing I’m sure of is that I usually get at most 0.14xxxx ping when in a ch1 city and even less than that usually (0.05 at one time).
I started noticing the issue w/ my first char, an Archer C3 with Multishot 15 being the core skill. It has a quick-cast attribute that seems to work depending on what channel and map you are.
More than half of the time, it just doesn’t and I’m forced to switch to a different channel. While that works as a temporary solution, it’s not possible to do so in dungeons so I’m stuck with a mediocre charging time on top of a chance of it getting cancelled when attacked by an enemy, I might as well just auto-attack.
Even with that, I managed to get my main to 200 and have started on my alt - a 120-ish Cataphract.
Earthwave - such an awesome AOE elemental skill for a melee class, but too bad it suffers the same fate as Multishot and other charged skills.
I’m now thinkin of rolling a Fletcher until they fix this skill charging issue, though some say even Fletcher skills doesn’t really have that spammable feel maybe due to the same thing that affects charged skills, maybe just the skill animation, maybe reliance on ASPD, maybe by default design.
I never thought I’d develop some hate for this game as I’ve been supporting it since the iCBTs. I loved it, and I still want to love it.
Hope IMC acts on this issue ASAP.
Edit:
May 31 update (status: unresolved):


anywho ive only been having this problem since last night before then it has always worked the way it is supposed to.