Tree of Savior Forum

General kCBT3 Changes - Summary

That being said, they just added a new patch. This patch (re)includes Fencerā€™s models, including their textures.

You can check these out here.

Weā€™ve seen these before but it being added back in is new.

Animation data added for all of Fencerā€™s current skills as well.

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Nice. Canā€™t wait to see what the new skills look like.

Updated the original link in the OP with Corsair C1 information.

Check out Dust Devil here.

EDIT: The skill spins enemies around, thatā€™s not shown in the above link.

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and the images or the videos?

Images and videos of what, exactly? :neutral_face:

Recent patch for kCBT (Oct 13th) brings a big update.

Fencer has been mentioned to be added to Rank 6 Swordsman soon. It is probably at Rank 6 temporarily due to the fact that Rank 7 is unavailable. Information is unclear though.

Note; it will most likely be adjusted to a Rank 7 class when R7 is added in later testing phases. It may not be completely in game either at the moment, will require further clarification.

However, this is still exciting news! :smiley:

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Seems like it isnā€™t available yet from asking around, they all mentioned itā€™s coming soon.

But Iā€™m 1 level away to actually testing it.

Please do, Iā€™ll take a look into this a bit more once I look at the files and such. Please update as well, Iā€™ve currently just reached Rank 5 Swordsman so Iā€™m a bit away still! :sleepy:

EDIT: From looking at the notes again, it does say it will be added, so itā€™s highly likely itā€™s not in just yet.

EDIT 2: Itā€™s highly likely this is an advance warning from IMC to current kCBT testers to prepare Rank 5 Swordsmen ready to advance to Rank 6 and Fencer when they add it, just like what @FatePGN says heā€™s doing. I should also be preparing to get to Rank 6 but Iā€™m a bit far off as I just reached Rank 5.

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Should we now hype? :open_mouth:

Iā€™m checking the patch files now, but Iā€™d say you can get hype that Fencer actually has been mentioned to be coming soon. :wink:

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Amazing <3 ā€¦ We might get new classes in CBT2!

All Fencer icons added, check them here.

Also added are Fencerā€™s outfit item icons, check them here. Fencer is still listed as Rank 7 in the files.

ā€˜Prepartionā€™ in the patch files was a typo on IMCā€™s part and has been adjusted to ā€˜Preparationā€™.

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Can u post the outfit icon there too? It would bee interesting to see itā€¦

Iā€™ll do so shortly, but Iā€™m currently making a list of what their skills do right now so bear with me. Iā€™ll edit the above post with the outfit icons so stay tuned. :sweat_smile:

<3 No worries keep the good work

Here is the current information of Fencerā€™s skills.

Reminder that all final values floor, so they round down to the nearest whole number.

Attaque Composee : [Physical] - [Pierce]

Surge forward with your Rapier, dealing damage. 36 SP cost.
Level 1: 242.12 Damage, +x% Attribute Damage.
(+41.22 damage per level, +4.2 SP cost per level.)
Spammable skill; 0 CD and no overheat.

Lunge : [Physical] - [Pierce]

Thrust with your Rapier, lunging at the enemy. Evasion increases, and become less vulnerable to Slash damage (?). 30 SP Cost.
Level 1: 312.32 Damage, +x% Attribute Damage. +(10 x Skill Level)% Evasion for 4 Seconds.
(+69.23 damage per level, +3.2 SP cost per level. Buff duration constant.)
14 second cooldown, no overheat.

Sept Etoiles : [Physical] - [Pierce]

Continously stab the enemy. 42 SP Cost.
Level 1: 132.23 Damage, +x% Attribute Damage.
(+28.37 damage per level, +5.9 SP cost per level.)
29 second cooldown, no overheat.

Attaque Coquile: [Physical] - [Strike]

Attack the enemy using the Rapier guard. For a duration of time, enemy Pierce resistance is ignored. 39 SP Cost.
Level 1: 751.2 damage, +x% Attribute Damage. Debuff lasts for (4 + Skill Level) seconds.
(+159.23 damage per level, +4.1 SP cost per level, +1 second to debuff duration per level.)
8 second cooldown.

Esquive Toucher : [Physical] - [Pierce]

A complex attack which avoids enemy attacks whilst quickly moving forward, continuously attacking between dodges. 43 SP cost.
Level 1: 213.12 damage, +x% Attribute Damage. Evasion increases by (10 x Skill Level)%.
(+32.54 damage per level, +4.9 SP cost per level.)
30 second cooldown.
No values are listed for damage yet.

Preparation : ??? skill. (Most likely a fixed stance, like Cross Guard.)

Move your Rapier in small circular motions, ready to parry and counter-attack. The next Pierce attack after this skill hits twice. 46 SP Cost.
Level 1: Max Duration (3 + Skill Level) seconds, Block increases by (50 + Skill Level x 5)% for 15 seconds.
(+6.2 SP Cost per level, +1 second to max duration per level.)
35 second cooldown, no overheat.

Flanconnade : [Physical] - [Slash]

A complex Rapier move, which attacks from low heights by thrusting upwards. 42 SP cost.
Level 1: 320.23 damage, +x% Attribute Damage.
(+62.12 damage per level, +5.2 SP cost per level.)
Spammable skill; 0 CD and no overheat.

Currently, all of the skills have no stance requirements listed either, but this could be changed.

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Iā€™m a bit disappointed that there wonā€™t be rank 7 for a whileā€¦and it will be a lot of time if they put in the new classes 1 by 1. X)

They most likely want to test the classes out as they finish them, ready for balancing and play testing. Fencer has been getting a lot of work done on it for a while, and itā€™s finally time to test it.

Cannoneer has also had a lot of work, same with Shinobi.

Maybe we can expect these two later as well? :smile:


look at cooldowns lol
others with 0 seconds (spam skill)ā€¦8 secondsā€¦ :hushed:

Iā€™m wondering if the ā€˜8000ā€™ for Skill Cooldown data is missing a zero. All skill cooldown data are in milliseconds, so 8 seconds seems to be rightā€¦ :disappointed_relieved: