it doesnt exist anywhere~
but people like constructive discussion/possitive feedback/talking
theres drama to everything
huehuehue
it doesnt exist anywhere~
but people like constructive discussion/possitive feedback/talking
theres drama to everything
huehuehue
You mean high lvl players have no right to farm in low lvl areas despite it being a good farming spot.
That would mean basically lvl330 players cant farm anyplace but those annoying r8 maps and probably i can take from your words that even dng290, 240 and 145 cannot be farmed by high lvl players despite of being them for farming purpose.
Thatās such a stupid and bad idea IMO.
In all honesty, if you make a necro now I think you can still use it for sometime cause implementation of this wont come soon.
There are plenty of examples of ktos patches that hasnāt been implemented for like hmmm 6-7 months or more.
Maybe someone have a list somewhere.
Before this thread : Stop all afk necros, itās cancer, no fun
In this thread : Do not stop afk necros, itās needed, itās endgame, I need to catch up with other players
Some people complain about addon advantage because they donāt use them, and you treat them with stupid answers like āuse addons thenā.
Now, people complain about necros, but everyoneās saying itās normal to have benefit without doing a thing while players without a necro and playing ālegitā canāt do it.
I donāt even care to be honest. I have a necro but changed it for thaumaturge.
40 mins for 1 dun 145 gets me more silver than 1 day of afk with necro.
Just make grim reaper spawn every 10 mins or make an auto-afk bot for everyone (actually itāll be worse but IMC does not know how to apply simple solutions so they can delay patches for 6 months) and itāll settle the deal.
Why do we even bother arguing over the āminorā problem when thereās afk, macroing, better income warlocks running 24/7 without getting anything?
And itās considered illegal, make afk farming āillegalā and it wonāt change anything.
answer: < - -[my following post is half fake for no reason whatsoever xD]
because making silver is insane if you want to have enough power
to stay relevant to the game 's fun yourself. meaning making at least 1 single character your focus of attention, which is sorta a hopeless future admission to your gameās progress as a casual player.
and casual players are motivated for this reason much more
to consider using afk farming as a way to play the game and keep up with
those who have more time to play the game.
unless you know how to make 1 million silver in 4 hours or less, you basically canāt play this game content at a competitive pace, what do i mean by competitive ? well you know, be able to have fun with others who are playing the game at a faster speed than your own. thatās all.
thereās some casual players who have more time than others, then thereās hardcore players, thatās a different story iām not touching on this afk farming subject xD
haha, iām āhalfā kidding here about what i wrote on thsi post though xD!
i donāt justify nor will i ever justify necromancers killing the grinding spots for level 150-175. those are the worst levels in this game to overcome.
yes farming is hard and because the population decreased the silver making from shop players also became less relevant to making decent silver. and if you do saalus to sell shards, then youāll never get to use your own shards for your own gears, Ever.
god, reaching level 290 is hard,
and i already heard that making silver becomes slightly less of a burden when you reach level 290.
seriously, i canāt call making more Alts reach level 290 for silver farming an efficient way to have fun and play just ātheā center that could revolve on the problem of excesive [?]afk farming.
haha, iām āhalfā kidding here about what i wrote on thsi post though xD!
after all, there are real Deals of people who do afk farming silver on the intent of exploiting as much silver from the game as possible thought the easiest route while being aware of this controversy.
not much i can contribute on the matter, i find the solution on this to be blurry ^ ^u and the reason people do their afk farming whether itās right or wrong and the circumstances of afk farming harming grinding spots or others who want to farm.
This game is so bad it has us literally arguing over whether or not afk farming is good for the game or not and if it should stay.
The changes in kToS clearly shows us the stance of IMC on the term of āAFK farmingā. Whether players like it or not, sooner or later it will be done in iToS too. This simply means AFK farming is not good. IMC clearly showed us what they think on it and we should respect it.
Are you sure itās actually IMCs stance and not just: āOMG how to appeal to Nexon-Senpai?ā?
This is me reading this thread.
Oh actually it includes the staff too. They donāt give a fish what you guys think.
Big surprise, I know.
Get rid of AFK farmers. The day this gets implemented in-game Iāll buy more TP
Can confirm.
Sidenote:
I got my Necro ready to join the afk train and for statistics I gain about 15m/week for having tos open.
Active play which means farming 315 mats, rushing 10+ 290 each day and sometimes a week thauma charog horns (3m in 80 min) netted me about 30m in a month.
This is IMC garbage concept at its best.
I have 3 r8 toons, and 15 total so I know those r8 maps sucks! And dungeons are different. Itās an isolated map so you are not impeding other players. Of course IMC could make only the cities a place where ppl interact and all maps outside the city would be for an isolated party. Then every person could have there own instance and not be hindered by whatever. And you can farm till your heartās content and bother absolutely no one.
Staff sits there reading this stuff all day laughing like me too Iām sure. They then proceed to hide threads like these so nobody can find it easily in about 6 months when people forget moving on to the next problem.
They pretend like its hard to fix this stuff and cry poor but secretly sitting there living the high life of others money for doing nothing. This has been going on for almost a year now.
gm orange say they are looking into cracking down bad apples on the forums
gotta watch our mouth and hail the almight kim-impossible (pun intended)
meanwhile, we gotta yell at each other at a softer tone
afk farm was a feature turned into bugged.
it evolved
huehuehue
Thatās ā ā ā ā ā ā ā dumb considering how many valuable items drop from lower level enemies that you have to actively farm rather than just sitting in one spot and receiving a steady stream of silver.
Aww I was late to the party. So much drama here.
Necromancer afk issue isnt small at all. No other class except for necromancer can give this much annoyance. Nobody cares if an archer afk with z autoattack. Necromancer is just crazy with its 10 summons, and one shot almost any lower level monsters, and worst of all the summons can last forever To be honest, all they have to do is implement duration for the summons, for example skeletons last for 3 minutes. It is pretty obvious when someone repeatedly summon at fixed interval using 3rd party tools so they can easily ban reported cheaters.
More of - than + IMO . āSomeā here dun realize how kTOS works and the difference w/ our population than ours. kTOS cleans all the mess because the 1) player base is still high (i think) 2) players do buy TP and makes IMC happy. w/c is far different story for iTOS (Asia server ya know) most are going full-no-TP gaming.
RIP dinabee camps and buffs huehuehue
but USD make the call here
your SEA currency/buying power so weak your opinion is irrelevant.
hue~
gotta please your big boss yea
USD power just spiked this year or almost last quarter 2016. Still asians are more of pure-free gaming lul + IMC management = disaster XD
F2P in the western world is mostly broken up into:
Huge Whale (1k+ with ease)
Dolphin (100, maybe 200 more or less regularly)
People that buy 1, 2 or 10 costumes cause they look cute (this is me)
Average player that will jump to the next best game in half a year.
So itās not true that we arenāt willing to pay. In fact, some people are willing to shell out 1k+ USD for a ā ā ā ā ā ā ā Gacha on mobile games. I think we usually average at about the same $/month per head just with bigger deviation between players.