Tree of Savior Forum

Say Yes to job reset

community only have requirement for what works. later on you need aoe. swordsman have not so much good aoe. imc will not remake swordsman from 0.

So you are saying you find it completely fine that the entire swordsman class is getting reduced to a single skill on a rank 2 c1 class? If so I don’t think there is much hope for any conversation to be had with you.

i don’t think its ok at all. but imc will not remake swordsman from 0 at this point. its way to much work.

Well I would actually like a skill reset too …
My Swordsman sucks and my friends Swordsman sucks even more XD

both level 150 doing Demon Prison, both of us take only a very few hits to die and I need to use ALL my skills to kill even one of the big Monsters while he even needs most of his skills for the small ones ^^V

So we kill like 5-10 monsters than have to sit down for a long time or use up a lot of expensive potions (he has 20k HP and I have 14k … takes a lot of time to heal)

none of us is paltesta and we can hardly manage.

The biggest Problem is that it is not worth most of the time to do any class more than c1 :frowning: which makes no sense at all, and as both of us thought it would be better to be speciallist than to know everything a little …

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Alright, I’ve seen people discuss this issue constantly. I may as well throw in my two cents, even though it’s probably not going to help the discussion in a negative or positive way regardless…

First of all, I don’t care if they do or don’t implement them. I’m already prepared for screw-ups, but I also come from RO, among other games that have given me the mindset that I need to theory-craft and research builds before even playing a game or class… But I digress.

I think that if they implement a Class Reset, it shouldn’t be an item; it should be done from the Character Select menu. It should cost 150 TP per reset, for a maximum of 3 resets, limited to one time each character, up to three characters, for 90 days. Simply put, if you have 3 characters, you can reset each character once for 150TP, and you can reset up to 3 characters, but again, only once each, and you have a period of 90 days between resets before being given the option to buy 3 more resets. Basically, this really wouldn’t make it any different than it is now, but would still allow resets… Thus, a compromise, and it would give IMC a little money (around $15 USD each reset) for the effort.

I would have suggested making an alternative, perhaps unlimited resets for 100TP each, with the restriction that Class Level would be reset to 0, but I don’t think that would be much different than just grinding out everything again, other than having to pay TP to do it. :sweat_smile:

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Swordsman class are horrible

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For me the only reset which I’m ok with is:

Reset via character select. You reset both the character’s level and job level back to 1, lose whatever classes/circles you are in. All exp cards are removed upon reset. However, quests, achievements, gear, loot, etc do not get reset back.

So the player after reset will have grind back whatever levels/class levels he/she once have without any quests or exp cards to aid. :3

This satisfies both sides.

It does not, because one of the main points of the pro-reset argument is not having to relevel an already high-level character. Your way covers things not moving over from character to character only, but that’s not even the half of it.

Relevel a character without Exp card? That is how you delete a character

The main problem is resetting without a substantial effort isn’t going to be welcomed by the community too. Even if it costs an expensive 9000TP just to reset isn’t consider as an effort.

There is no such thing as having your cake and eat it too. Another way to go about doing it is have something which requires a substantial amount of effort just to reset so that the anti-reset community can accept.

Like… a 100 hour reset quest.

One thing in game design is to weigh the impacts of adding a functionality to the game. Developers will have to realise the impact how a reset function works and how it will affect the gameplay and longevity of the game before they can/will implement it.

For a ‘reset’ to exist in this game it has to satisfy a few criteria:

  1. It must not be an option that is much preferred over rerolling a new character as it contradicts and undermines many of the team implementations and game concepts that the developers have done for the game.

  2. It must not be implemented in a way that is exploitable. e.g levelling with a pure grinding spec and reset to a new end game spec.

  3. It must be a function which players are discouraged to use unless they absolutely need to. Simply getting it via TP or time-based reset does not discourage players to use.

  4. For developers to implement it, it should not incur huge overheads to development.

So… if the pro-reset community wants the function, they will have to come up with a suggestion that satisfies the conditions above so that the anti-reset community and developers can see the feasibility of it.

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Actually come to think of it, I have a good idea which can be implemented by the developers without much changes and can satisfy both sides.

Do up a “100 challenge quest”. This is a quest that can be under-taken when a player’s character level is 150 and above.

The quest is kill 500 of X monsters, players will have to undertake this challenge for 100 times. Meaning a total of 50000 monsters killed just to finish this quest. Monsters are given like how the fedimian dailies are given, randomised across the world.

Upon completing the quest, players are allowed to reset the class. An achievement will be unlocked too with a unique hairstyle or costume.

Hence, players who don’t want to reset can still undertake this quest to get the achievement/cosmetic item for their character. They can just reset back to what they using previously.

With this it stops players from abusing it too, and provides fun for the community as a whole. Players can undertake it while leveling to provide more ways to explore and interact with the game too. What you guys think about this?

^
Rip supports who can’t deal damage.

I fail to see anything wrong with this

Supports, tankers shine brightly in party, most exp we gained are from exp cards, dungeon, queue mission, grind party from certain fields (especially lvl 220+). So why does it matter if you play with party most time? Support classes are even more wanted in 220+ fields, they rather take support over a dps to grind with.

If you have trouble with quest boss, just invite random players.

The exploits are doing things like level up as a pure dpser then switch to alchemists craft potions and switch back when it is not needed. It undermines the crafting classes if resets ignore this criteria. Who will want to buy potions or get simony scrolls when one can just reset one of own’s character to make them?

What has it got to do with a class that is or isn’t a support/tank? Same as quest bosses, if you have a trouble killing X mob, you ask for help. It is not like the “100 challenge quest” must be done solo.

You point is nice but have one big problem. What you need to do when we get c8 or c9 and your build dont work for them.

How it helps any one?

Abusing what? How pvling your c4 one more time from lvl 1 is abusing any thing?

Yes it does. As you know classes are tied to tiers and levels, balancing have to be taken into account. This is why we have the job experience curves and whatnot. It ensures that the content of the game is consistent with what the player’s character/job level is. Releveling from C4 at character level 79 - 120 is different from re-leveling C4 at character level 200+ where the job experience is 4x of what is typically received at lvl 70+.

But the reset dont change the order of circles

I guess we figure it out when we get there, unless IMC plans to release a reset when those new circles release, like any other game would do.