Tree of Savior Forum

Say NO to 50% Squire - Alchemist - Pardoner Tax!

I agree with this. I would say that a tax of about 15% to 25% might be a better call.

Even if the Squire repairs above the max durability of your gear (SkillLvl or 2xSkillLvl with 25% chance at most). The overcost vs bonus is not enough to have an impact on value. Right now it’s only good enough for the squire to repair his own gear.

1 Like

Are you really thinking squire is a class with the only goal to afk on city in order to compete against npc for silver ?
Just go to popular dungeons entries where we need you, join a guild where we need you, etc…
You want to be rewarded by ton of silver just because you have lvl up a character on few levels, then let him on corner of your lodge ?
That will not happen !

DUMP THE FLIPPIN TEA MATE! RIGHT INTO THE HARBOR.

But for real though, that is insane.

1 Like

50% is fine. Don’t be greedy

The imc need to write in the description of the skill… “the game steals 50% of the sale” … many people are selling below cost price and are losing money due to lack of information about this theft rate…

I see many people repairing weapons for 150 silver, but the cost to repair is 160, many people are being deceived and losing silver…

2 Likes

That is so wrong. The tax should be less than 20% atleast for the c1…

What’s the point of sacrificing your time trying to level up and wasting your class rank slot for that useless class… (not totally useless because you can do some repair for yourself but still there are BETTER class out there)

And also NO ONE wanna do repairs from squire almost all of the shops X2 higher than blacksmith’s price to repair… so the squire class is not profitable

unlike that other class you gives you buffs.

1 Like

It doesn’t make much sense for it to have any tax at all seeing as the game already soaks 80 silver per star. Lets say there was no tax, the upward end of what a player could make off of it would be based on the npc repair merchant, and the lower end of what a player would make profit off it is based on the price of the repair kit. If they wanted to have further control on how much money a player makes off of it they had values preset into the game to control it, there isn’t a need for any tax. You can consider the price of the repair kit to be a pseudo tax.

If they stripped the 50% tax there are still two sweet spot values that the player would need to sit between to be making money off of it. If the player tries to go above this sweet spot value the worth of repairing via that players shop would be based on how much time/effort/cost it would take to back to town to repair vs using that shop. Which is actually really cool, all this 50% cost is doing is dulling down what is in theory interesting.

I am all for IMC controlling player profit via manipulating the cost of materials and merchants, this 50% tax is a seemingly lazy answer to something that wasn’t even a problem to begin with and actually kills the classes that utilize shops in my opinion.

Edit: On a related note I felt like it was a hugely wasted potential to strip alchemist of potion throw. Especially seeing as we can’t trade currently, it would have given the player the option to throw their potions (thus potential profit) to play the role of a healer or damage dealer. This was the appropriate way to allow for crafting based classes to still potentially bring something combat wise to the game.

1 Like

I Say no to 50% tax rate for Squire, Alchemist and Pardoner shops! apparently people don’t realize that we already spend money on repair kits to do the repairing and maintenance which costs silver! So don’t give us a 50% taxation when you can just increase the cost to buy the kits. that is a sink in of itself. Mathematically a squire would have to charge 2x the price of the kit cost just to make 0% profit or break even. So next time you warp back to town look at the nearest squire, alc, or pardoner and give them a like because they gave up CLASS LEVELS to do this stuff. Go back and study your history and see that wars in real life are started over lesser taxations than this game is forcing down our throats.

3 Likes

I broken my set in demon prision. Near of statue had a squire so i’ve checked his price to fix my set and…THIEF!!! 29k for full fix. Blacksmith around 5k for full fix.

I say NO to 50% tax but I would rather see lower or no cost at mats needed to use certain “crafting” skills. I as a Squire would like to support my party as much as I can but in current situation it may ruin me financially. Camp = 1k, Food Table = 1k, food preparation= ?, repairing and buffing party remembers eq= a lot.

I agree. Also can we say NO to the downfalls of my class as well while we’re at it? I should get enormous buffs too.

Some news about the taxes from IMC?

UPVOTE!! IMC Notice us!! D:

Part of the problem with the tax is that it is NOT explained in anyway in game. It doesn’t take long now to find people selling squire services below cost and losing money.

I’ve walked into an area to find 3 squires selling repairs. Why 3 set up in one place near each other is beyond me but whatever. Anyway the first guy was selling just above cost so even if he repaired until he was out of materials he would still make basically nothing. The other two had undercut him. One was at cost so he makes nothing and the 3rd guy undercut him and was losing money…

I don’t think people really understand how it works and IMC has nothing in game to explain it.

1 Like

I know what happened to the money! Its stolen by Garrett the master thief!!

…Sorry just ignore me…lol

I hope IMC sempai notice us

The tax is really excessive to the point that it doesn’t do its job as an effective gold sink to prevent inflation because a very very few people actually use the squire services. I think the service itself is so expensive though that I wish it’s just 2k-3k silver above the NPC repair and tax reduced to 10-12%

I Say no to 50% tax rate for Squire, Alchemist and Pardoner shops!

No to 50% Tax :< i lost 100k ;-;

Starting to regret leveling a squire but I really want one. :frowning: