Tree of Savior Forum

Saw this response on the survey, and it perfectly summarized how I felt - Let's Discuss

I feel like there could be PvP and PvM cooldown differences to make casters a little more significant in PvM and make SP cooldowns less obnoxious. This is coming from just reading the comments, however.

I’m not exactly sure how auto attacks get their damage with mages. Wouldn’t it seem like characters that can use auto attacks a lot more effectively would prove to be much more efficient in PvM, and those who couldn’t are already at a disadvantage?

I just really, really want this game to be great. A happy medium from what the community wants would be a solid start.

Thanks to everyone for answering so far. I guess I should’ve stated something in the OP, to avoid some misconception:

I’m not trying to say that the proposed solutions in the post are the correct ones, nor that I necessarily agree with everything. I don’t dislike ToS, nor do I think it is a bad game. I realize I was a bit sensationalist in how I worded the title. I just feel that there things that can certainly be improved. And as mentioned, much of this is left up to personal opinion and taste; I did not mean to come across as saying that there aren’t other ways of viewing how the game is progressing.

Overall, I think we may have something good going on here. Many posts agreements or disagreements with my OP, but I think we can all pull some good feedback from this. Thanks for responding so far. I hope to keep it going.

I like the direction the game is going. I feel that the author of the feedback is looking for a different type of game entirely. In the statement I would really only agree with upping boss difficulty as all of the videos I’ve seen have clunky slow bosses with telegraphed attacks that can be easily dodged.

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The most fun quest I have ever had in a MMO are the jumping quests in Maplestory 1.(Those frustrating yet fun hours spent climbing and falling…)

I agree the quests are lacking right now, but there was one quest that was memorable to me.

That one quest in chapel 1F where you disguise yourself as one of the little monster with the scythe/bow, and you have to round up 8 of ‘your friends’ and guide them to their certain doom. It’s pretty cute when you talk to the monsters, they would reply like normal people and were all happy and oblivious. But after you brought 8 of them to the altar, it just seems so sad to watch them slowly explode one by one.

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I remember talking to the first one and he was like, “Sup?” And I was like :3 “there’s a thing, come see it ^_^” and they were like, “ooo, a thing? Don’t mind if I do!” Or something…

Then, we betrayed their trust!!! T_T

Except, you know, it applies all the way to 200. The bosses can be easily beaten by using a skill right after they attack while running circles/away the rest of the time.

Some boss mobs have invisible skills/skill effects that damage you at complete random and that makes them hard in an unfair way, but all of them suffer from the lack of actual complexity and challenge.


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[quote=“iEden, post:5, topic:38035”]
1 - SP Regeneration is really non-existent, this must be improved asap because it’s crippling Wizard classes.
[/quote]I am currently level 169 on KR with 74 SPR. I never had a big problem with SP and since level 120~ I barely need to use potions anymore, unless I spamm Psychic Pressure really hard.
SP problems are mainly early game related and you can use the cheapest potions until it is solved.

For the OP, I don’t agree with anything to that degree, except for monsters/allies AI.

Nice! Good to know about this dude!

If it’s an early game struggle only then it’s fine, it’s intended that way so i’m cool with it.

Here’s a thought : Maybe this game isn’t for him or for you ? He litteraly complained about every facet (bosses, quests, grinding, spells, cooldown, SP regen, auto attacks, AI, exp rates) of the game and I disagree with most of what he said. The essentialy stated that it’s a game with good graphics, but shitty everything else.

I got to play the game for 3 days and even if I knew the time I had left would be dedicated to grinding without getting anywhere and losing my progress in a day, I still came back to play it and had a fabulous time reporting bugs and testing things out. I’m not saying you’re wrong, just saying this might not be the game for you and you should find one with more of what you like instead of demanding a complet change.

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Couldn’t disagree more.

And about skills cd, I think that balances different choices of builds. You can have many different weak skills or some strong skills that lefts you on cd for some seconds. If you could spam them, all players would need to go circle 3 of anything. And after a few ranks you almost always have something to use, anyway.

I think the op didnt understood that it wasn’t and action rpg…

Agreed. Even though I wasn’t in the beta, it seems like they are really trying to stay close to RO combat (correct me if I’m wrong) and that’s not a bad thing, but it may not be a cup of tea some people will enjoy.

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Disagree with almost everything and I really hope they DO NOT make those changes o.o ! Autoattack felt very nice to me … it’s like best way to fill the gap between skills and it does feel emmmm ‘real’.

The thing I would agree tho is the boss fights, they need to be more challenging thats for sure (saw most people agreed on that as well).

Overall experience of the game felt to me very nice, refreshing and so on… ( there are things that need little fix but that’s normal for a new game ) !

Thank you! I was a tester,and although the community seems to be a little mixed on this,I’m personally pretty tired of the comparison to RO.This has a different title,different features,and they aren’t slapping the words RO all over it to try and attract more players.To me,that’s enough to tell me that they aren’t trying to make that connection.People were comparing constantly in the beta,and it annoyed me a good deal.If you want a game like RO,play it. Because nothing else is going to be that game for you.

Like I said,I get the majority of the complaints,but this level of it just says this game won’t ever be what this person wants it to be.

Edit: Love your icon by the way,been pretty into Fallout Shelter lately…

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Wrong.

ToS is not trying to stay close to RO combat. In fact, they’re totally different. imo, the only similarity that ToS and RO have is the Character Sprite. Though they too are different coz of costumes. :yum:

Yeah I disagree with almost everything. The game play felt great, smooth, and fun. I will admit wizard early game could be tweaked with higher sp regen or better autos.

The game is headed in a great direction.

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I think it’s too early to be judging the game on how it feels when 1-100 is still considered early game… I do how ever agree with boss AI it was terrible and some traps needed to be nerfed or put on some sort of cooldown because as a cleric going against a silence trap is a nightmare made me want to pull my hair out.

I think the game is nice the way it is right now, I like the grind, I love the fact that abilities feel useful and situational depending on what’s going on around you instead of spam this button for hours till you get your new toy.

One thing I think this game needs to improve on is giving information to new players about small stuff like weapon types and monster weaknesses even if you have to earn it somehow.

So we can’t judge Tree of Savior by comparing it to Ragnarok Online? Sure they’re two different games, but this is still made by the same creator and clearly follows a lot of the same gameplay patterns and mechanisms.

What’s next? We can’t compare a spade to a shovel because they’re magically different?

RO and ToS are completely different, doesn’t really make sense to compare them.

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