Tree of Savior Forum

Saw this response on the survey, and it perfectly summarized how I felt - Let's Discuss

What he/she said is bad and wrong as fk. The premise of bosses being easy or dumb is true for low level, not for higher levels. You need a party or you cant do the bosses. (Some of them can still be soloed, but it is hard as fk) Besides, the game is not just auto attack… You do have skills and you can use them to kill. If you want to go for an auto attack build with crits and stuff, that’s a different story, but don’t generalize like that. I disagree with everything the ignorant you quoted just said. The game is not perfect, I accept that, but most of the points he said are not well justified, they are just ramblings of an ignorant.

I’m exited to see the upcoming patches IMC games is releasing on a daily basis to improve the game further. I also wish they hear the good well thought and founded feedback and not just some random trash from a casual ignorant player.

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However, if you look at the result of the survey of iCBT, there are quite a numbers of them who were complaining about the exp rate.

Patches will most probably be release on a monthly/quarterly basis. hopefully.
it will not be on a daily basis.
it will be too much work for the programmers i think.

Too many inconsistencies in his feedback.

[quote=“Azure, post:1, topic:38035”]
SP regen is non-existent.[/quote]
This is why you invest into the SPR stat. We can’t expect to have decent SP regen right from the start of the game.

[quote=“Azure, post:1, topic:38035”]
Skills like the Sorcerer’s Ride, Variation, Hold, and Attack Ground skills. Bokor’s Tet Mamak skill. Quarrel Shooter’s Stone Picking skill. Skills like that should be given for free as soon as I pick the class.[/quote]
This was okay until he mentioned Tet Mamak La, the most overpowered pre-Rank-4 Cleric skill. It serves as a knock-back and good DPS skill with no cooldown and low SP cost.

[quote=“Azure, post:1, topic:38035”]
Get rid of traps.[/quote]
The Boss AI should be improved, but traps shouldn’t be removed along with it as that just nerfs the difficulty-- even when they do improve the AI.

[quote=“Azure, post:1, topic:38035”]
That’s not fun, and making the quests “hidden” didn’t do anything.[/quote]
Making the non-storyline quests hidden was actually a good decision. It implores people to explore if they actually want to do side-quests, instead of saying “HEY, THERE’S A SIDE BOSS QUEST OVER HERE AT THE EAST-SIDE OF THE MAP. KOCHI KOCHI.” and guiding their hand to them all throughout the entire game.

Other than those things, he was more or less correct.

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They improve the game on daily basis as you can see here: http://pastebin.com/u/ToSPatch

I don’t talk if I don’t know what I say.

Those aren’t the only archers in the game you know, and there are other monsters with projectile attacks just like those that have the same problem.

I don’t know about other archers, I’ve only played around Ponds enough to have a decent idea of what they do. You said archers do a homing auto attack but I’ve never seen it with Ponds. So I’m not sure whats going on with that. Their hits might work differently with some classes I guess, if not by a mechanic, then as a by product of different classes play-styles. But I am very sure I was able to avoid all hits from Ponds if I played right, because not being able to avoid hits is something I would definitely have noticed.

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Then you must be forgetting their crossbow auto attack? I’m sure if you just run around in the game a bit you’ll remember very clearly that you can’t just move to the side like any other monster. This isn’t a difference in class or play styles, all the archers (except maybe PERHAPS SOMEHOW Ponds) have this attack. It’s what makes them unique.

I do remember lvling on Ponds clearly… Thats the main place I levelled, I didn’t get hit by Ponds if I kept moving @_@… But I obviously can’t say for absolute certain because I can’t go and try it now. I am ridiculously sure I was able to avoid ponds attacks though unless I stopped dodging…

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Bro dw lol. You are right and they are wrong. I leveled on panto archers from 30-44 and I was able to dodge the shot as long as i moved from their line of sight before they got the shot of. I love how pple qq about a game being too easy, then qq about how you cant dodge archers when you actually can. Just requires better timing/reaction time.

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I also quite vividly remember being able to evade the pond basic attacks only and only if I kept moving. their attacks are not homing, they are linear skillshots that move very quickly, but you can see them winding up this attack, if you are in their line of sight it will stick on you. I was moving around a lot as barb, and was able to avoid almost every attack. I could also solo every boss in the game with ease, even being able to fight the level 70+ bosses alone without ever having to use a potion most of the time if I played correctly.

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Also, the other archers, like the ones ib chapel b1 , telegraph their attacks. You can see red arrows appear along the ground before they attack.

I’ve never played a MMORPG where Quests are actually “entertaining” and not linear with no variation?
Wich kind of variation could he want?
Collecting Carrots for some fluffy bunnies?
Next Quest shoot Balloons from the sky - an archer only quest (trololol)
Climbing up the tree to get some honey for papa bear?
Flirting with in game npc until you are able to date them? Given many choices for an answer - if you fail once you cannot take the quest again.
Baking a cake quest for grandma puppy - you choose ingredients and (kids at home stop reading) if you fail she might even die (again trololol)

oh ya nice variations…

most people dont even care about quest variation all they want is lvling up and hoping for quest to give enough exp…(i even love if quests are “Killing stuff” only and pray for no “collecting crap” quests)
and some just want another reason to be fussy

if ya want variation that bad just rp in game? aka

“oh dear lord butterfly lets go out for another dangerous quest today to save our princess from the mighty poring”

“yes indeed my dear friend just let me buy some potions to make sure we even have a slight chance on this impossible task”

It’s a closed beta. It’s supposed to have flaws that need to be reworked. Take all the suggestions, both pro and con from the entire population, into account. It’s not supposed to be perfect and polished instantly for any one player. Give it time and it will come out better for the majority.

DIsagree with all most everything.

Only agree about the bosses AI and the SP regen (Also for HP regen).
The rest is very nice as it is, no spamming skills each second (Think this guy played monk in rag with lots of Ygg and want it back).

That’s it, see ya!

I’d say whether I agree or not, I can totally understand where he is coming from. The game as it is now is built for a very specific kind of player. The kind who loves hours of grinding with just autos, who doesn’t care about flashy skills and is willing to spend a long time fiddling with the game to get it to work just how they want to. Considering even level 100 could be considered “early game”, it’s no wonder at the moment the AI feel like they have down syndrome, and we don’t even know if they improve.

Now I got to say I agree to a point. The AI could be better, but it isn’t so bad that I could afk, make myself some tea and see if the fight was over. Some bosses did have moves which were hard to dodge, or hit way too hard for me to zone out of the battle. The complete reliance on auto attacks is perfectly fine for archers or swordsmen, however I honestly don’t see the point it making the Wizard or Cleric classes rely on auto’s… If I main wiz, I main it for the spells. The EXP was brutal, but about 50 topic’s have already started this discussion, and considering it wasn’t on the survey, it’s obvious that they know too.

So it’s no surprise to me, that a casual player who wants to work, spend time with friends and have a life outside the game wouldn’t enjoy the auto attacking grind-fest, with simplistic questing we have. The only bit I don’t agree with at all is the idea that Hidden quests are a band-aid. He/she has missed the point entirely for why they are hidden if that’s what they think. It’s to provoke exploration and less hand holding.

Well those are my thoughts :))

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I’m sad when everyone talks about grinding, it is all only auto-attacks/ no flashy skills.

I personally enjoy grinding in a party, where the party consists of different classes, where we do different tasks for the party. Tanks go around and provoke the monsters, classes with aoe spells stand by and ready to cast their spells, clerics setup safety walls, healing party mates.

That’s make grinding fun, the community.

Well, that applies to me. And i only enjoy grinding in party, only grinding alone occasionally.

I think base sp regen should be increased a little bit, and I agree about the tool-tips (they don’t give you all the information you need).

GW2 had jump quests, escort quests, siege weapon targeting quests, multi tiered group quests, herding quests. I don’t know any more or forgot. But you really can be creative in quests if you want.

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I didn’t find the GW2 quests any more or less fun than ToS quests lol.

Hmm… must be from personal tastes. Either way, you can have variety in quests. Not necessarily add more ('cause many are allergic to it) just make it a little more interesting.