Team Name: AlphaLegion
Server: [EU] Fedimian
Hello! Have you ever asked: “What is the best way to deal damage in this game?” I hope that this post will be your answer.
Introduction to sapping
This short guide is all about dealing damage. Why sapping? Because sapper class in ways of dealing damage is mandatory because of how broken the sapper damage per second is.
You thought that ice wall is OP, well… not really.
Inquisitor have alot of dps? Nop. Not even close.
Bullet makers can deal alot with silver bullet under capella? Nah, not even half of what only sapper, without supplementary classes or dedicated supports does.
Sapper skills
All sapper skills use whatver weapon you have on you and can deal critical damage.
Sapper is not weapon restricted class, and that makes sapper even more awesome.
Stake Stockades I put it to 10. for filler dps and exploding.
This skill puts a stake stockade before you and whoever is stupid enough to step on it will get 3 ticks.
2 overheat
CAN EXPLODE ( it’s important)
Damage - moderate
Amount of targets - not limited
Every target will be only hit once by stockade
Attributes - only enhance.
Damage - moderate. 1212 % damage on 10 lvl 100 atribute per stockade.
Claymore
This skill puts a directed explosives that can be triggered by pressing the button again.
Damage is low, amount of targets - 1 can be used only once. 1 overheat Bosically it is the only skill we do not lvl up. Even it has some synergy with canoneer smoke bomb - the 100% crit on 600% skill factor is nothing to write home about. Make it x4 IMC and we will have a second thought.
Punji Stake 15, filler dps and Feud/GTW trolling
Some sticks, a spring and leafs to cover the deal. “Dutch” Sheffer used it to battle high tech alien. You can use it to deal whooping 2897 % SF(15 lvl 100 attri). Bosically it’s a 999999 skill that kills around 80% of players stepping in it. Also launches your target into space.
CAN EXPLODE ( it’s important)
1 overheat
Disappeares when triggered
Active for 105 secodns on 15 lvl.
Attributes - enhance only
Damage - high 2897 % SF(15 lvl 100 attri)
Spring Trap 1 point for explosions
New skill for a sapper. Very low damage but can be exploded. When stepping on it targer is thrown away.
CAN EXPLODE ( it’s important)
2 overheat
Stays for around 15 seconds after used.
Attributes - enhahnce only
Damage 371% 1 lvl 419% 15 lvl. 100% attri.
Detonate Traps 1 point max.
This skill explodes up to 4 traps. And with attribute decreases CD of all sapper skills by 2 second per exploded trap. Up to 8 seconds. Not a “Pass” but helps. Bosically - 2 stockades 2 springs - detonate.
1 overheat 20 s cd
Attributes - enhance, and -50% damage and -2s cd for every trap.
Damage 776% , 388% with attribute 1552 % with 4 traps.
Broom Trap 10 points. Quality skill.
Trade mark skill of a trapper, revolves, deals some damage ( DOES NOT HIT FLYING MONSTERS ) And slows down. Around 21 hits per target (will count the exact amount later) It’s a good dps skill and also decreases enemy speed by 75%. Witch is important. Trick in using this skills - is not to explode it too early.
CAN EXPLODE
1 overheat 45 s cd
Attributes - enhance - speed up relovling - slow Bosically - take all.
Damage - 336% per hit. 7056% for 21 hits. That’s alot of damage.
Conceal 1 point max
It’s pvp skill that hides your traps, How exactly works and what traps it can hide - no idea. This guide is about dps, not pvp. But you can spare 1 point and test yourself.
No attributes
20 sec cd
Leghold Trap 1 point ( 10 points if you don’t take punji)
3 bear traps per skill PvP demobiliser. Useful in pvp. But we’re not for pvp here.
In pve can also deal some damage. Even a bit more than Punji strike, but mostly on boss with aiming.
Useful if punji strike hits cap - this way legholds can really do more flat damage.
DOES NOT EXPLODE.
3 overheat 35 s cd 20 second trap duration 5 second immobilise duration.
Attributes - enhance only.
Damage - 428% x 3 traps x3 overhit. If all traps hit the boss it’s 3859 %
Spike Shooter - 5 ( i would drop all 45 there, if i could. )
Behold ladies and gentlemen: Damage incarnate. This skill puts in front of you a line that shoots arrows. 6 arrows on 5 lvl 7 arrows on 6 lvl (with gem) and 8 arrows on 7 lvl. ( gem and divine might).
ALL AROWS CAN HIT 1 target ( if it big enough or it’s size is increased by aiming). Per deployment 1 spike shooter shoots 27 times. Every 1.5s 468% per each arrow. Once deployed ( almost instan animation, like other traps) It keeps shoting using your attackd and buffs to deal damage. That’s 3744 % damage every 1.5 seconds.
Over 40 seconds it deals 468x27 = 12657 % damage per arrow. 75945% with basic 5 lvl, with gem - 88603% Aaand 101260,8 with gem + divine might.
Once again - it’s a flat modifier without any bonuses, just skill in itself. While doing this unholy amount of damage - you are free to run around the map, tank the boss, use rotations of supplementary class, run away and use Kraujas set or piper’s buff. In fact it’s 88-101k % per 1 button.
It’s not a magic circle so boss cannot steal it, it cannot be broken and you can put more than one if you have diev or chrono with you. Does piercing damage. 25% more on velcoffer or boruta. Boosted up by hoplite’s spear lunge and by highlander’s cross guard.
DOES NOT EXPLODE
1 overheat 60 s cooldown
Damage - Unholy. I have yet too see anything thad deals more damage.
Attributes - enhance ( 100 it. the most effective way to spend money for dps increase)
Pve -
Pve - pvp
Supplementary classes
“Okay, sapper is good, what next?”
Next it what to take with sapper.
All classes can be split as weapon restricted and not restricted. Restricted classes require certain weapon to use some of their skills.
Restricted are :
Musket - Musketeer
Cannon - Cannoneer
Bows - Ranger Fletcher Mergen
Xbow - Quarrel shooter.
not restricted are :
Hunter Falconer Wugushi Piper Appriser
Let’s do a short crackdown on what can they give us.
Musketeer - fine choise
Snipers’ serenity minimum = maximim damage. With musket’s attack power it’s an important bonus, too bad the crit power works on missle attacks only.
Burst damage with musketeer skills ( while it’s less than sapper’s damage - it’s skill alot in a very short timeframe).
Cannoneer
Can give us nothing except dps from it’s own skills.
Ranger - fine choise
Can give us up to 50% critical power and cut some crtitical resistance off target.
And some dps
Fletcher
Can decrease target’s armour by ~15%
And some dps
Mergen
Nothing but his own dps
Quarrel shooter
Nope. Nope - Nope. Just nope.
Hunter
-12% target def with coursing and retrive, - alot of critical resistance. Growling is for missle attacks, so no. Also 500 loot chance if it matters, and broken pet AI.
Falconer - fine choise
Aiming. Bosically if there is no aiming - you deal half of your sapper dps at best. That’s still alot and you can get aiming from other falconers, but it’s good to have your own. Also some damage from pheasant, tomahawk and preeptive ( if you like it, imo - it’s good only for pvp blinding)
Wugushi
Some poison dps and you can change attack type to poison, good for atribute WB, other than that - i have no idea why would anyone take him.
Pied Piper - fine choise
Kind of big deal. 100% damage buff, that you can cast twice, knockdown resists, some CC ( sleep them come close and put a pugni stake righ behind his ass) makes piper a good choise
Appriser - fine choise
Adds clean damage by adding + 7 on your weapon, extra crit roll for everyone and boss debuff. Yes, blindside is a big deal, it’s like a lvl 16 legendary marnox card for everyone. At very least one appriser is recommended in every raid. Devaluations helps too.
Long story short - restricted classes bring more dps, unrestricted - more synergy. Personally i have sapper - musk - falconer and sapper - musk - pied.
Equipment
Your goal - alot of basic attack, alot of critical rate, alot of physical def, alot of magical def.
Right now aim for velcoffer weapon and armor, Armor - plate or leather. Plate for more def, leather - for more crit rate. Weapon of your choise, but i would not recommend crossbows.
In fact sapper is a tool to kill bosses and do raids, it’s a bad choise for farming HG, but it’s not like it is impossible.
If you want to do velcoffer on archer - take supporting classes, appraiser - falconer will always be welcome everywhere.