This topic is meant to collect ideas on how to improve/balance/adjust Sadhus Out of Body skill.
This is how the skill currently works:
When using the skill the Sadhu will separate his spirit from his body. The player can now control the spirit while the real body can not be moved directly. When the body takes damage (a number for dmg must be shown) the effect is canceled. While using out of body the body has a physical Defense of 0.
The spirit can walk around a lot faster than normally and can attack. The damage is based on the players MATK.
The spirit can not be attacked by anything and will also be ignored by enemies.
The damage is 1 hit which is visually split into 3 hits.
The base damage is 150% of the players MATK + 70 (please correct me if I’m wrong in this).
The spirit can only walk around near the players body. For each additional level of Out of Body the spirit can walk further away from the body.
There is an attribute on Out of Body to increase its damage by a max of 100%. Leveling Out of Body does not increase the skills damage.
While this might sound very nice it is kinda hard to use efficiently due to the following problems:
Mobs will often run away.
Attack speed is low and after attacking the spirit is stuck for a while due to animation delay.
The base damage starts very low but can be amplified (Transmit Prana/Elemental Damage/Magic Amp).
Out of Body does not get any damage increase from sacrament or blessing.
Now let’s collect some ideas on how to improve this skill.
Thank you!