Tree of Savior Forum

Sacrament & Last Rites Crowd Data Sourcing

maybe it has something to do with the number oscillations :smiley:

I believe the values to be subtracted by 3 because of mobā€™s defense.
I have exactly 140~140 physical damage. And kowaks have 143 defense.

So I guess I was doing -3 damage but since you canā€™t deal negative it was just going to 1 damage.

Now when I got the sacrament buff alone at level 10, I dealt exactly 37 damage on my first hit, which is precisely the -3 negative I should be hitting for.

Not sure if thatā€™s how it should work for holy property damage (since it should ignore defense I suppose?) but it sorta makes sense to follow that logicā€¦

additional damage ignores defense (so the sac and lr hit shouldnā€™t be influenced by that)

But the additional damage from SAC only applies to the SAC hit.

See, on this table:

Itā€™s pretty clear that the first hit is getting +40 damage and the second hit +80 (+40 from holy and +40 from additional)

But the first hit is also getting subtracted by 3 (mob remaining defense).

Yes, lvl 10 sac = 40 base damage from sac and +40 holy property dmg to every line

every additional line (speak additional damage) is ignoring defense

Yes but my question is: shouldnā€™t the +40 holy property being added into the first line be ignoring the mobā€™s defense? Why is it getting subtracted by 3?

no, the first hit isnā€™t ignoring defense: 140+40 - 143
only the additional lines ignore it

So the holy property attack IS getting subtracted by defense. I thought it would only get subtracted by holy resistance (even being in the first line).

the damage formula is kinda awkward :slight_smile: but the first line is a physical attack and therefore fully affected by defense

actually itā€™s adding 40 damage to -3 in the calculation.

I know, Iā€™m just saying itā€™s weird.

The damage should be:
min(0, 140 - 143) + 40

Not plain:
140 + 40 - 143

Because thatā€™s likeā€¦ elemental damage getting reduced by physical defense, which is quite odd. But well, I donā€™t make the rules for the game :sweat_smile:

Those are the calculated hit values (both buffs active) without any other dmg source
the higher we get the more iā€™m undercutting your value (maybe because I need to round at some point?)

LV --- Sa Hit --- LR Hit --- Sa 40% --- LR 40%
01 --- 039,00 --- 042,00 --- 042,00 --- 048,00
02 --- 048,75 --- 052,50 --- 052,50 --- 060,00
03 --- 058,50 --- 063,00 --- 063,00 --- 072,00
04 --- 068,25 --- 073,50 --- 073,50 --- 084,00
05 --- 078,00 --- 084,00 --- 084,00 --- 096,00
06 --- 087,75 --- 094,50 --- 094,50 --- 108,00
07 --- 097,50 --- 105,00 --- 105,00 --- 120,00
08 --- 107,25 --- 115,50 --- 115,50 --- 132,00
09 --- 120,25 --- 129,50 --- 129,50 --- 148,00
10 --- 130,00 --- 140,00 --- 140,00 --- 160,00
11 --- 143,00 --- 154,00 --- 154,00 --- 176,00

Well if you switch SA and LR on the left tables you get a very good approximation

Like I said: I just considered SAC hit to be the second hit and LR hit to be the third for all tests.

I have no idea why the game would switch them up.

same with rounded buff values

LV --- Sac --- LR. --- S40 --- L40
01 --- 039 --- 042 --- 042 --- 048
02 --- 049 --- 053 --- 053 --- 061
03 --- 059 --- 064 --- 063 --- 072
04 --- 068 --- 073 --- 074 --- 085
05 --- 078 --- 084 --- 084 --- 096
06 --- 088 --- 095 --- 095 --- 109
07 --- 098 --- 106 --- 105 --- 120
08 --- 107 --- 115 --- 116 --- 133
09 --- 120 --- 129 --- 130 --- 149
10 --- 130 --- 140 --- 140 --- 160
11 --- 143 --- 154 --- 154 --- 176

Wait, how did that 60,00 on L40 get rounded to 61?

22,5 * 2 = 45
23 * 2 = 46
+15 sacrament

in the first table i didnā€™t round the buff values posted earlier. in the second i did. I did not round the result

Yeah makes sense then why the weird rounding.

The additional attack and the holy property gets rounded separately (instead of rounding the sum).

I guess leveling Blessing is better then unless you consider the 40% hp LR bonus :pensive:

uhm, why would you say blessing might be better?
leveling blessing = +4 damage (to every line)
leveling sacrament = +3-4 damage (sac) to every line, another +3-4 to the sac base line and +3-4 damage (last rites) to every line, another +3-4 to the lr base line

letā€™s say you have basic attack + sacrament + last rites
blessing adds 12 dmg per level:
3 times 4 dmg = 3 instances where dmg would be added: initial hit + sacrament hit + last rites hit

sacrament adds ~24-32 dmg per level (without the 40% bonus):
8 times 3-4 dmg= 8 instances where 3-4 dmg would be added: initial hit * 2 (sac holy dmg+lr holy dmg), sac hit * 3 (sac base dmg + sac holy dmg + lr holy dmg), last rites hit * 3 (lr base dmg + lr holy dmg + sac holy dmg)

now add cafrisun and aspergillum (for the chaplains out there)
blessing would add 20 dmg per lvl
sacrament would add ~36-48 dmg per lvl (just add the amount from above twice for aspergillum hit and twice for cafri hit)

something for my personal interest:
difference between lvl 1 sac and lvl 10 sac for a 5 hit chaplain is
540 (lvl 10) - 162 (lvl 1) = 378 Damage per Attack

the same for a chaplain without cafrisun:
450 - 135 = 315

Youā€™re right.

Iā€™m sleepy.

Thanks for sharing this.
Based on the numbers here. At 40% hp LR gets a 15% damage boost. Thatā€™s pretty decent in big numbers.