Tree of Savior Forum

Running Shot (in-depth Guide and Understanding)

there is a hidden interaction with missile penatly.

you do notice my finisher upon swapping does way lower for five hits. which is why i said the five hit mod. it is a hidden interaction with all missile type weapon issue.

the damage buff is not brought over on swap. only duration…

if you are hitting lower mob one shot for initial damage there will be no reason to regard that after all you do have a damage range which i do calculate before you can see the range of the self bow i used. Steady aim is up to 20% but it stacks as a T2 additively my retreat shot deal for a average of 4.5~4.8 spiking up to ,6.1 on steady aim.

i am neither on both but being back on topic it just means QS for now isnt suitable for weapon swapping classes which need another form of arsenal exception are two hand bow against flying unit, but the moment GC variant does increase up to rs level 12 there is back to zero point of using two hand bow as well.

with this as a limitation for now there isnt much choices as a QS 3

i will upload a video later to showcase why it is important to stack hits on a target before the max stable damage is out later when i get home. kinda busy lol break time

Given the difference in damage though of a GC or DGC and the end game bows, do you still find this to be the case? GC certainly, I guess I’m asking more about DGC.

As an example, I’m only comparing it to a Viper.

I think QS is still best for Wugu (seems you agree), but I really think it shouldn’t be discounted for SR.

SR is pretty much er i dunno, i feel like it might work out but not as good as Wugu for sure.

It more along the same issue with musket since it’s more cast centralize. We need R9 to determine if QS will work out for SR future. As for now it’s a limacon replacement(cheap alternative that is as good just single target).
The usage is of this “is on low priorities with Chrono comps”, but workable as a direct fire damage to fill in on boss target.

We need MGC to push as much as possible.
You will want to bring out the potential of the GC series which is actually the main selling of QS other than aggro attraction caltrops and block pavise.

This is another one I think that can go either way.

Can already hit damage cap on a musk, steady aim isn’t really going to provide much of a difference here.

Agreed that rank 9 will change an awful lot, which is another reason I hate the doom and gloom about early class choices.

There’s at least one undisputed benefit of ranger 3 over QS3: The sick ■■■■■■■ costume coming out.

WHERE IS IT IMC

Damage cap will be revamp as time pass by. I highly believe ( with jumping hp range)

The next revamp might be 500k

Then again which is why i said until they fix the swap buff. QS is heavily handicap and tied to a main Xbow item. Unless there are situational bonus that is better.

RS + Rifle are also funny. Butt stroke modifies gun damage to 100% more

The only part of Rifle/gun that get modified is the base attack because it has gun properties. The RS part was totally unaffected. -_-… Since it’s missile pure add on damage. welp.

Lemme take a quick video later on displaying damage gets stablize over more shots. with XBOW, 2H bow and Rifles etc.

QS3 is an ‘AA’ Focus Class. in which any caster type circle will not fit in. i am not saying SR3 is a bad choice. SR3 is the King of AoE which can cope up with what QS3 single targetting DPS lacks. but you have to accept the fact that, while you gain AoE capability with SR3, having said it is heavy channeling/Caster type circle. you literally kill, rather nerf your own QS3 circle into 70-80%. and that’s what i wanted people to understand.

Wugu3 actually comes into my mind to fill the missing AoE for QS3, + the DoT on poison makes it much worth for AA centralize circle.

btw, anyone got the link for future skills (datamined) R8 circle has? i want to look up on hacka regarding its 2nd and 3rd circle skills. i have a feeling it might be the successor of pistol using class.

More of a sword sub class than pistol…

He has weird artillery bombardment stuff

Hackapell Charge: https://tos.neet.tv/skills/3130444
Bombardment Orders: https://tos.neet.tv/skills/3130345
Hacka Pelle - https://tos.neet.tv/skills/31302

I will just leave this here. Missile stack regardless of weapon will reduce physical defence by 10%

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Does anyone know if it’s true that running shot increases critical attack?

running shot is a T2 mod it affect crit attack.

basically ur crit base attack (ur damage *1.5 + crit attack) <<----- will be affected by running shot.

Take running as your "enhance ability attributes "

good that means that yellow gems will be great especially on an SR with full dex
okay ty

Yea when you have high crit rate. Yellow is the generally to go to for main and red for off hand

Could you try this? (with running shot on)

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Doesn’t work for running shot there seem to be a cap attack speed animation after applied the cancel is harder as well due to running shot speed up

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tried it from swapping 2HB into Musket?

same effects.

doesn’t really work lol. the attack speed animation of running shot is actually the same as cancel aa. movement. Canceling AA allows you to hit 30% faster actually.

Running shot basically “remove the delay of animation canceling” they call this 30% faster :^)

and here i thought we can get runningshot-like buff effect from swapping 2HB-musket. :joy:

it’s gunna be fun for non QS build to play with

it’s not as easy as this is also ping and multi-input reliant :laughing:

Those who are used to fighter games / using controller are much easier to pull this off

Thank you for testing! :slight_smile:

Np, if ya need my help on testing mechanics just give me a heads up