Tree of Savior Forum

Running Shot (in-depth Guide and Understanding)

So btw both of the experts here ill lvl up my QS from now on!

As a late game viable char do u think i should go heavly into STR and fallow the wush build

Or

Go with the DEX bandwagon, and maybe go falc instead or musket?

I’m tired of this swordsman i must get back to my ranged love :stuck_out_tongue: plz help me unicorn and diehardlancer senpais :stuck_out_tongue:

I think is better those experts post some video on high level maps.

My QS SR is working perfectly fine in terms of the DPS portion. Even with a chronos, I still havequite a long down time between each passes to auto attack after rotating my skills on any content out there so I actually am able to maximize my damage with the running shot. Most QS doing high level.maps should also be utilizing their package and caltrops because those are very good in terms of luring mobs especially for the times DPs checks in et or 315 dungeon. I could post some vids of my damage but I’m a little embarrassed since I’m not really that geared and I don’t want people to make fun of my damages :frowning:

I choose to use a xbow + pistol against non flying because you can’t just ignore the gem bonus you get from the two sockets which the pistols give. O only switch to my gorithos when the mobs are flying.

maybe?

common MMO with lots of class and skills tend not to do AA because it won’t matter. however, RunningShot is a buff type skill that amplifies AA, looking like it is reasonable to insert AA, or even forget using other skill because this AA deals much more damage than any other skill. which is true why more common players tend to pick QS3 is because their AA is far more stronger than any other skill, as the example i made was 50k Runningshot, 30k for Retreat and 20k For forward.

BINGO!

This is indeed the main purpose of the Thread, i am here to show some proof that if you pick QS3 mainly because of Running shot, you are abandoning your future classes. but, after re-reading feedbacks, there are actually Cirles that ‘proved’ synergy to QS3’s Runningshot. those will be discussed further ahead.

Reality of every MMO

and here we are standing at R8. where in R9 will provide another set of Skill, as well as R10. giving the so called ‘AA’ hard time filling the rotations of every other skill.

and again, time to answer my own-made questions as listed on first post. but first:

Hey fellas wait, retreat shot can hit 3x if paired with chronomancer. you are doing it wrong !

No, because as you will notice on the Graph,assumed that RunningShot will be running in 100% uptime. but again, notice it, each time you do ‘ANYTHING’ you will losing the Value of RunningShot. what makes it tough is if Chrono exists, the Downtime for other Skill will be less than 30s. thus, neglecting your chance to do AA.

Noob, ofcourse i will only use Running shot while Both my SR skills are in cooldown.

While everyone might agree to this, that is not the case, given the bonus that RunningShot will be 100%, in a minute or two, other skill CD’s will overlap with each other, in example, 30s for retreat shot (-10for its skill duration), and 50s for Forward Shot (-10 for its skill duration).

and mind this: i only inserted two (2) skills in the cycle, if you imagine inserting other skill. the downtime for doing AA will be less.

and whats worse is, as mentioned above. R9 and R10 offers new set of skill. giving AA close to non-existent on the cycle / rotation.

So, relying on RunningShot as a QS3 is bad as the thread suggest??

at first that was my impression, but after reading other players post here, and as the Standards of Spell/Skill type follows. it is not bad to purely rely on RunningShot, if you know which class have a good synergy.

how can i know which class synergize well with QS3 mainly because of Runningshot?

Understanding the Skilltype is the Key, again i’m repeating myself. Runningshot is a BUFF-Conditional-Channeling type, in which [AA] is condition.

What are these skill types?

Most common we have are the FF:

  • Deployment: just drop em on ground, and they’ll work
  • Buff: provides additional stuff. be it for enemy, or yourself
  • Targeted: skills that are only useable when there is a target
  • Skillshot (free spell): can be casted anytime, but disappears after use, unlike deployment which lasts for a duration
  • Channeling: most annoying type of all, you are LOCKED to do nothing except the said skill.
  • Conditional Channeling: these are spell much like channeling, however, a special condition is met for it to work. (Runningshot = AA, Retreat shot = moving, Pouncing = moving)

hence you are using one of the most annying type (C-channeling), deployment skills and DoT (damage over time) skills works well. it will not hurt your Runningshot while having these skill type. because they won’t interrupt you that much with the condition given you need to AA.

BUFF types are also your bestfriend, i am actually hoping that there will be a Hidden Class that will be beneficial to AA (runningshot in particular.)

-bolt master or some sort of anyone?

please do keep the information coming. thanks for everyone who contributed. may this thread shed some light to other players.

If you are strictly thinking of future ranks in terms of DPs for archers then nothing really beats a2 ranger 3 because everything will fall off as more ranks are released except for the Swift step buff and the steady aim buff. Might as well not take SR because it’s a dead class if they don’t release anything that synergizes with it for r9 and might as well not take musk or cannoneer either because they are on the second circle and they don’t seem to have enough AOE currently to even compete with at (dead class once you think about r9-10) and definitely no point taking scout3 because dead class. Wugu dead class vs r9-10 rogue dead class vs r9-10 but it does have hope with 9-10 lv10 werewolf cards so it might be worth taking. Fletcher dead class too because it can’t out DPs a goon and Denver together and once the monster moves away from magic arrow = gg. Speaking of classes falling off, it’s better to just go cleric so you are future proofing your character. No point going linker either btw because some mobs already resist links such as BIOS and the yellow tymeris mobs so what if r9-10 mobs are all immune to linking? Do t take swords either because fencers are dead classes since you don’t know how much stronger r9-10 swords classes can give especially with the constant changes to HL Barb and swords circlea. No point taking any wiz class because if the magic def of the mobs are high now, imagine r9+10!!!

Anyway what I’m saying is that you can’t really completely future proof your characters unless you are a full support like a linker/cryo Chrono sage or a FS cleric. Play what works for you and what you enjoy vs what you think is meta now. Fencers used to be “garbage” in a way and many quit when fencer only had 2 circles since they were underpowered but now they completely decimate mobs with serpentine. Amazing how much the meta changed in just one rank update right? Play what you enjoy Bois =}

Dry about the typos I’m on mobile.

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Fencer never was garbage in circle 2, but was in circle 1.

Serpentine? really?
I see you didn’t playied Fencer…

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future proof regarding class is indifferent of what the thread is all about. ‘Running Shot’ is a skill, not a class. it was just that this specific skill relies on AA. in which does not have a place on most endgame content in any MMO.

unless special cases were given. that is, but the chances are always slim.

"Skills set beats AA. thats a Golden Rule in any game. "

no need to be salty.

The issue with wizards are the lack of Upcoming skills in the circle.

Warlock was crap at C2. Mdef was never the huge issue when they introduce transcend. It was a hint already for players what you need to do to get pass the barrier. Pretty much R8 wizards are for support path Lol.

SR might be a dead class, but pistol and rfiles are part of the game and will be forever in place. I won’t be surprise there will be upcoming pistol class.

It’s always base weapon > advance weapon. This case Mergen is the 2hand bow, Hakka is Base+ sub xbow/sword.

The next might be a pistol sub class + rifle/Cannon who knows.

Also they are highly recycling skill and stance all from GE i mean why not they are bloody IMC…

As for Ranger 3 . No not end game class circle does mix with ranger3.

I mean steady aim is useful for almost all.
Classes with swap eccentric play is hard to pull off unless you like manual swapping. Another key issue is Skill rotation down time on major skills.

Certain class end builds metrics still can be in play with QS3. Arrow stacking hakka etc. Which might turn out to be one of the next level Fletcher.

Until we are able to obtain MGC, A 2h bow does significantly more damage than Xbow + BIS to flying targets.

MGC --> 360%/400%/440% at max with Divine Might, stonehenge/miko
2h bows —> 400%/480%/560% at max with DM, stonehenge/Miko Applies only to flying.

A QS3/Wugu for this case is pretty much a ultra boss killer with the poison revamp on Flying Ghost target. Though is abit (risk)/ banking on R9 class to be good well it’s uncertain for sure.

which makes me ask the same question again
why would anyone ever choose to use a 2h bow with a QS on NON-FLYING MOBS
there is absolutely no reason to weapon swap to 2h bow on ground mobs.
At rank 8, except for mergens and scout 3s, xbow+offhand with gems is basically much better on ground mobs because of the high defense.
It varies from class to class, but certainly better on a QS.

Yes, but if they do manage to fix the bug with swapping and snapshotting RS buff. (which highly they will not LOL.)
There is no reason to invest in QS weapons :stuck_out_tongue: .

Depending on your end class hahah… that was the issue where you require to swap. Also it make certain class hard to fit into/with QS3 as the potential of the class diminished it’s extremely sad

Which is actually the whole point of this thread. Class synergy current and discussion on future versus the viability of this carried out versus casting orientated . Can they fit it in properly? Well PVP is a different case, but this day no one like to play broken PVP so yea.

i’m honestly not sure if it worth the effort
you’d have to calculate a lot of things
you’d have to calculate 550% marvel grand cross vs w/e the strongest 315 bow is trancended, then you’d have to take into account monster defense, take the average and how it would reduce the damage of a 2h bow compared to an xbow
you’d have to calculate BiS gems for the offhand (w/e it is)
im not sure it really worth the effort
but because running shot is calculated with 360% of physical damage at lvl 9 with mgc and running shot gem, it makes it even harder to determine since 2h bows have higher base damage especially with trancendence

it depends some guys do play like koreans.

Or we call this type of players. Micro management players. They are more effectively in micro managing single characters than most of us here.

Differs from each one. Some might prefer to squeeze out some won’t, but with values going so big in future alot of things might change.

Which is why this discussion is here for us to contribute idea and shed some insight or playstyle that new players can take up.

This is also why i like the archer forums everyone here is more open minded.

i think Wugu clearly fits within QS3, both skills are win-win situation, you don’t lose that much compared to picking other class.

another class that comes is my mind is Fletcher3. dropping Magic arrows as deployed skill, throwing 1 Bodkin for armor break, broadhead for bleed, crossfire for burn?

Yea as Wugu does not need to recast it’s poison until the effect is nearly wearing off. So QS3 fill in is pretty much ideal for single target truck damage.

Fletcher depends heavily on the player decision. Since MA and the other fletcher skill all have extremely low cool down.

Another possible consideration is Cannoner

I apologize, but you are mistaken.

I have not tested this with DGC, it could certainly be possible that it does not function with DGC. It does function with GC though. You may consult the buff timer.

Actually I think you got the answer, that being viper for a wugu build. But additionally, if you wanted the higher top end a 2h bow gives you.

Moreso given the upcoming change to poisons not being overwritten anymore.

He said higher in the thread that only the buff timer was kept, but the damage multiplier went down

Strange, given that the video he posted shows the same damage throughout the duration of the buff? Or is this elsewhere?

edit: I tested this myself and I am doing 100-200 more damage per hit with swapping than without.

edit^2: I also tested steady aim but it’s kind of dubious because I’m max attribute and the sheet display does not update at all. Basically the old story was that on itos it was significantly less than a 15% buff. When the code was “merged” with ktos it was allegedly fixed and then allegedly reverted.

I also want to emphasize again that I am not anti-ranger here, I like both plenty.

That’s kind of the point, he buffed with a higher level skill to end up with a higher duration but the same damage as if he had a lower level skill active.