maybe?
common MMO with lots of class and skills tend not to do AA because it won’t matter. however, RunningShot is a buff type skill that amplifies AA, looking like it is reasonable to insert AA, or even forget using other skill because this AA deals much more damage than any other skill. which is true why more common players tend to pick QS3 is because their AA is far more stronger than any other skill, as the example i made was 50k Runningshot, 30k for Retreat and 20k For forward.
BINGO!
This is indeed the main purpose of the Thread, i am here to show some proof that if you pick QS3 mainly because of Running shot, you are abandoning your future classes. but, after re-reading feedbacks, there are actually Cirles that ‘proved’ synergy to QS3’s Runningshot. those will be discussed further ahead.
Reality of every MMO
and here we are standing at R8. where in R9 will provide another set of Skill, as well as R10. giving the so called ‘AA’ hard time filling the rotations of every other skill.
and again, time to answer my own-made questions as listed on first post. but first:

Hey fellas wait, retreat shot can hit 3x if paired with chronomancer. you are doing it wrong !
No, because as you will notice on the Graph,assumed that RunningShot will be running in 100% uptime. but again, notice it, each time you do ‘ANYTHING’ you will losing the Value of RunningShot. what makes it tough is if Chrono exists, the Downtime for other Skill will be less than 30s. thus, neglecting your chance to do AA.
Noob, ofcourse i will only use Running shot while Both my SR skills are in cooldown.
While everyone might agree to this, that is not the case, given the bonus that RunningShot will be 100%, in a minute or two, other skill CD’s will overlap with each other, in example, 30s for retreat shot (-10for its skill duration), and 50s for Forward Shot (-10 for its skill duration).
and mind this: i only inserted two (2) skills in the cycle, if you imagine inserting other skill. the downtime for doing AA will be less.
and whats worse is, as mentioned above. R9 and R10 offers new set of skill. giving AA close to non-existent on the cycle / rotation.
So, relying on RunningShot as a QS3 is bad as the thread suggest??
at first that was my impression, but after reading other players post here, and as the Standards of Spell/Skill type follows. it is not bad to purely rely on RunningShot, if you know which class have a good synergy.
how can i know which class synergize well with QS3 mainly because of Runningshot?
Understanding the Skilltype is the Key, again i’m repeating myself. Runningshot is a BUFF-Conditional-Channeling type, in which [AA] is condition.
What are these skill types?
Most common we have are the FF:
- Deployment: just drop em on ground, and they’ll work
- Buff: provides additional stuff. be it for enemy, or yourself
- Targeted: skills that are only useable when there is a target
- Skillshot (free spell): can be casted anytime, but disappears after use, unlike deployment which lasts for a duration
- Channeling: most annoying type of all, you are LOCKED to do nothing except the said skill.
- Conditional Channeling: these are spell much like channeling, however, a special condition is met for it to work. (Runningshot = AA, Retreat shot = moving, Pouncing = moving)
hence you are using one of the most annying type (C-channeling), deployment skills and DoT (damage over time) skills works well. it will not hurt your Runningshot while having these skill type. because they won’t interrupt you that much with the condition given you need to AA.
BUFF types are also your bestfriend, i am actually hoping that there will be a Hidden Class that will be beneficial to AA (runningshot in particular.)
-bolt master or some sort of anyone?
please do keep the information coming. thanks for everyone who contributed. may this thread shed some light to other players.