Table of Contents:
- General idea
- Rodelero
2a. Basic information
2b. Rodelero skills and attributes
2c. Swordsman skills and attributes - Stats information
- Useful formulas
- Useful links
- Tips & Tricks
- Builds
7a. PvX/PvP AA/CC/Tank - Copyrights, Edit date
1. GENERAL IDEA
Hello fellow ToS players.
After a long time I decided to pick up Rodelero class as my main character. I like to play mostly PvE (boss hunting mainly) classes. Sadly last patches implemented significant resistibility of bosses for majority of debuffs. If this wont change or if developers don`t rework Rodelero skills the only possibility of end game boss farming are future higher rank classes skills. But I decided to stick with my choice. After many tips in this thread I think that Rodelero potential lies in two other areas: a) being the good basis for rank 7th+ class, b) great single target disabler for PvP and regular above player level mobs. I really like the idea of one hand sword and shield single target builds so I will not give up that easily. Lets think of it like a part of the bigger picture rather than full thing.
This is only the basic idea so I will like that you contribute to it or point out any errors. I will add up Our concepts to this post as We go. Any replays are welcome.
2. RODELERO
2a. Basic information
Base Class – Swordsman
Characteristic – Tanker
Main Stat - Strength
Attack Range - Melee
Main Weapon - Sword
Sub Weapon – Shield
Rank - 4
Rodelero is 4th rank class from the Swordsman archetype branch. Rodeleros are specialized in single target focus rather than big field of effect skills. They got a variety of skills able to control targets actions. This enables them to be great in ambushing and disabling opponents. Primary attack stat is Strength making them a melee character lacking long range attacks. Recommended gear contains of one hand weapon coupled with shield and heavy plate armor. Usage of shield and heavy protection wear make them potential tankers. Rodeleros will fit in any PvP scenario and in many PvE encounters.
2b. Rodelero skills and attributes
Rodelero - http://www.tosbase.com/game/classes/Rodelero/
NAME [Link to www.tosbase.com]
Dmg - (max lvl skill dmg divided by max lvl mana used divided by max lvl cooldown time(divided by skill multiuse before cooldown potential)) additional info
Type – (skill type/subtype)
Element – (skill element used)
AoE – (area of skill effect)
Level required – (character lvl required to pick first lvl of skill)
Skill max level – (skill lvl cap)
Min/Max Mana – (mana used on first/last lvl of skill)
Min/Max CD – (cooldown on first/last lvl of skill)
Effects - (skill additional effects)
Duration - (skill/effect duration)
Other - (additional skill info)
Attributes:
Attribute Name [Link to www.tosbase.com]
Max level - (max attribute lvl)
Type - (attribute type)
Resources - (additional resource used)
Effect - (attribute effect)
Price/Time - (learning cost and time)
1st CIRCLE:
SHIELD CHARGE http://www.tosbase.com/database/skills/10501/
Dmg - 0.21; dmg from shield??
Type - Attack/Strike
Element - Physical
AoE - 1 square/front(+movement)
Level required - ??
Skill max level - 15
Min/Max Mana - 23/51
Min/Max CD - 40/40
Effects - Push
Duration - Max 5 sec Movement
Other - Movement (tactical maneuver); Consumes stamina (formula??)
Attributes:
Enhance http://www.tosbase.com/database/attributes/106001/
Max level - 100
Type - Passive
Resources - ??
Effect - [Shield Charge] dmg will increase by 1% per attribute level
Price/Time - ??
MONTANO http://www.tosbase.com/database/skills/10502/
Dmg - 0,93
Type - Attack/Slash
Element - Physical
AoE - 1 square/front
Level required - ??
Skill max level - 15
Min/Max Mana - 22/64
Min/Max CD - 20/20
Effects – Stun; Push
Duration - 1 sec Stun
Other - 2 charges; trigger chance formula??
Attributes:
Enhance http://www.tosbase.com/database/attributes/106004/
Max level - 100
Type - Passive
Resources - ??
Effect - [Montano] dmg will increase by 1% per attribute level
Price/Time - ??
Size Slow http://www.tosbase.com/database/attributes/106014/
Max level - 2
Type - Active
Resources - +12 Mana
Effect - [Montano] will add 10 seconds [Slow] effect (+3/2/1[small/medium/big target] sec based on attribute level)
Price/Time - ??
TARGE SMASH http://www.tosbase.com/database/skills/10503/
Dmg – 0.67; dmg from shield??
Type - Attack/Strike
Element - Physical
AoE - 1 square/front
Level required - ??
Skill max level - 15
Min/Max Mana - 24/66
Min/Max CD - 30/30
Effects – Darkness; Push
Duration - 3 sec Darkness
Other - 3 charges; trigger chance formula??
Attributes:
Enhance http://www.tosbase.com/database/attributes/106007/
Max level - 100
Type - Passive
Resources - ??
Effect - [Targe Smash] dmg will increase by 1% per attribute level
Price/Time - ??
Flame http://www.tosbase.com/database/attributes/106015/
Max level - 3
Type - Active
Resources - +5 Mana
Effect - [Targe Smash] spreads [Flame] equal to attribute level when killing target under [Flame]
Price/Time - ??
Frozen Stone http://www.tosbase.com/database/attributes/106013/
Max level - 5
Type - Active
Resources - +5 Mana
Effect - [Targe Smash] deals 20% additional flat/unscaled?? dmg per attribute level to target under [Freezing] or [Petrification]
Price/Time - ??
SHIELD PUSH http://www.tosbase.com/database/skills/10504/
Dmg – 0.59; dmg from shield??
Type - Attack/Strike
Element - Physical
AoE - 1 square/front
Level required - ??
Skill max level - 15
Min/Max Mana - 23/65
Min/Max CD - 15/15
Effects - Unbalance
Duration - X seconds Unbalance??
Other - Defense decrease (formula??)??
Attributes:
Enhance http://www.tosbase.com/database/attributes/106010/
Max level - 100
Type - Passive
Resources - ??
Effect - [Shield Push] dmg will increase by 1% per attribute level
Price/Time - ??
Duration http://www.tosbase.com/database/attributes/106018/
Max level - 5
Type - Active
Resources - +5 CD
Effect - [Shield Push] [Unbalance] effect will last 1 sec longer per attribute level
Price/Time - ??
2nd CIRCLE:
EVASION MOVEMENT http://www.tosbase.com/database/skills/10505/
Dmg - 0.59; dmg from shield??
Type - ??
Element - Physical
AoE - ??(+movement)
Level required - ??
Skill max level - 10
Min/Max Mana - 25/52
Min/Max CD - 35/35
Effects -
Duration - Max 5 seconds
Other - Movement (tactical maneuver); Increased evasion(formula??)
Attributes:
Enhance http://www.tosbase.com/database/attributes/106017/
Max level - 100
Type - Passive
Resources - ??
Effect - [Evasion Movement] dmg will increase by 1% per attribute level
Price/Time - ??
3rd CIRCLE:
SHOOTING STAR http://www.tosbase.com/database/skills/10506/
Dmg – 1.02; dmg from shield+weapon??
Type - Attack/Stab
Element - Physical
AoE - ??
Level required - ??
Skill max level - 5
Min/Max Mana - 26/38
Min/Max CD - 30/30
Effects -
Duration - Continuous attack??
Other -
Attributes:
Enhance http://www.tosbase.com/database/attributes/106016/
Max level - 100
Type - Passive
Resources - ??
Effect - [Shooting Star] dmg will increase by 1% per attribute level
Price/Time - ??
2c. Swordsman skills and attributes
Swordsman - http://www.tosbase.com/game/classes/Swordsman/
1st CIRCLE:
THRUST http://www.tosbase.com/database/skills/10001/
Dmg - 1.9; flat/unscaled dmg??
Type - Attack/Stab
Element - Physical
AoE - 1 square/front
Level required - ??
Skill max level - 15
Min/Max Mana - 8/22
Min/Max CD - 6/6
Effects - Push
Duration -
Other -
Attributes:
Enhance http://www.tosbase.com/database/attributes/101004/
Max level - 100
Type - Passive
Resources - ??
Effect - [Thrust] dmg will increase by 1% per attribute level
Price/Time - ??
Bleed http://www.tosbase.com/database/attributes/101017/
Max level - 1
Type - Active
Resources - +5 Mana
Effect - [Stuned] enemies attacked by [Thrust] [Bleed] for 5 seconds, dmg is based on strength(formula??)
Price/Time - ??
Continuous Attack http://www.tosbase.com/database/attributes/101014/
Max level - 5
Type - Active
Resources - +3CD +3 Mana
Effect - [Thrust] has a 1% per attribute level chance to activate repetitive attacks(formula??)
Price/Time - ??
BASH http://www.tosbase.com/database/skills/10002/
Dmg - 2.21; flat/unscaled dmg??
Type - Attack/Slash
Element - Physical
AoE - X square??/front
Level required - ??
Skill max level - 15
Min/Max Mana - 8/22
Min/Max CD - 6/6
Effects - knock back??
Duration -
Other - 2 charges
Attributes:
Enhance http://www.tosbase.com/database/attributes/101001/
Max level - 100
Type - Passive
Resources - ??
Effect - [Bash] dmg will increase by 1% per attribute level
Price/Time - ??
Knock Down http://www.tosbase.com/database/attributes/101015/
Max level - 1
Type - Active
Resources - +2CD +2 Mana
Effect - [Bash] knock down monsters(formula??)
Price/Time - ??
Splash http://www.tosbase.com/database/attributes/101013/
Max level - 3
Type - Active
Resources - +5 Mana
Effect - [Bash] AoE increases by 1 per attribute level(formula??)
Price/Time - ??
GUNG HO http://www.tosbase.com/database/skills/10003/
Dmg - +50 base/scaled dmg
Type - Buff
Element - Physical
AoE - Self/Circle
Level required - ??
Skill max level - 15
Min/Max Mana - 7/21
Min/Max CD - 40/40
Effects -
Duration - 135 sec
Other - Lowers defense(formula??)
Attributes:
Enhance http://www.tosbase.com/database/attributes/101007/
Max level - 50
Type - Passive
Resources - ??
Effect - [Gung Ho] dmg increases by +1, defense decreases by -1 per attribute level
Price/Time - ??
CONCENTRATE http://www.tosbase.com/database/skills/10004/
Dmg - +26 additional flat/unscaled dmg
Type - Buff
Element - Physical
AoE - Self/Circle
Level required - ??
Skill max level - 15
Min/Max Mana - 11/25
Min/Max CD - 20/20
Effects -
Duration - 135 sec or 26 attacks
Other -
Attributes:
Enhance http://www.tosbase.com/database/attributes/101008/
Max level – 50
Type - Passive
Resources - ??
Effect - [Concentrate] dmg increases by +2 per attribute level
Price/Time - ??
PAIN BARRIER http://www.tosbase.com/database/skills/10005/
Dmg – No dmg
Type - Buff
Element - ??
AoE - ??
Level required - ??
Skill max level - 15
Min/Max Mana - 27/69
Min/Max CD - 39/39
Effects -
Duration - 29 sec
Other - Resistance to stun, push and fall(formula??)
2nd CIRCLE:
RESTRAIN http://www.tosbase.com/database/skills/10006/
Dmg - No dmg
Type - Buff
Element - Physical
AoE - Self/Circle
Level required - ??
Skill max level - 10
Min/Max Mana - 14/23
Min/Max CD - 120/120
Effects - knock down??; knock back??
Duration - 60 sec
Other - Enemy has 20% chance of stun(formula??); Lowers HP(formula??)
Attributes:
Slow http://www.tosbase.com/database/attributes/101018/
Max level - 4
Type - Active
Resources - +8 Mana
Effect - After Stun gets removed Slow effects will begine, lasting 3 seconds per attribute level
Price/Time - ??
DELETED?? Duration http://www.tosbase.com/database/attributes/101019/
Max level - ??
Type - Active
Resources - +3CD
Effect - Duration time of [Stun] will be increased by 1 sec per attribute level
Price/Time - ??
POMMEL BEAT http://www.tosbase.com/database/skills/10007/
Dmg - 1.20; flat/unscaled dmg??
Type - ??
Element - ??
AoE - ??
Level required - ??
Skill max level - 10
Min/Max Mana - 13/22
Min/Max CD - 14/14
Effects -
Duration -
Other - Additional flat/unscaled dmg to stunned(formula??); Ignores 70 defense of small and medium targets(formula??)
Attributes:
Enhance http://www.tosbase.com/database/attributes/101010/
Max level - 100
Type - Passive
Resources - ??
Effect - [Pommel Beat] dmg will increase by 1% per attribute level
Price/Time - ??
3rd CIRCLE:
DOUBLE SLASH http://www.tosbase.com/database/skills/10008/
Dmg - 0.86; flat/unscaled dmg??
Type - ??
Element - ??
AoE - ??
Level required - ??
Skill max level - 5
Min/Max Mana - 15/23
Min/Max CD - 21/21
Effects -
Duration -
Other - 2 charges; Additional flat/unscaled dmg to targets under [Bleed] status(formula??)
Attributes:
Enhance http://www.tosbase.com/database/attributes/101012/
Max level - 100
Type - Passive
Resources - ??
Effect - [Double Slash] dmg will increase by 1% per attribute level
Price/Time - ??
Critical Rate Increases http://www.tosbase.com/database/attributes/101016/
Max level - 5
Type - Active
Resources - +8 Mana
Effect - Critical Rate increases by 5% per attribute level
Price/Time - ??
Swordsman additional attributes:
Weapon Swap http://www.tosbase.com/database/attributes/10000/
Max level - 1
Type - Passive
Resources - ??
Effect - You can change weapons
Price/Time - ??
Plate Mastery: Defense http://www.tosbase.com/database/attributes/10014/
Max level - 50
Type - Passive
Resources - ??
Effect - ??
Price/Time - ??
Leather Mastery: Dexterity http://www.tosbase.com/database/attributes/10013/
Max level - 50
Type - Passive
Resources - ??
Effect - Evasion increases based on number of [Leather] armor equipped and attribute level. (at least 3 same equipment type)
Price/Time - ??
Cloth Mastery: Magic http://www.tosbase.com/database/attributes/10012/
Max level - 50
Type - Passive
Resources - ??
Effect - ??
Price/Time - ??
3. STATS INFORMATION
4. USEFUL FORMULAS
5. USEFUL LINKS
Class Builder - http://www.tosbase.com/tools/class-builder/
Skills List - http://www.tosbase.com/database/skills/
Skills Simulator - http://www.tosbase.com/tools/skill-simulator/
Attributes List - http://www.tosbase.com/database/attributes/
Stats Calculator - http://www.tosbase.com/tools/stat-calculator/
Tree of Savior Base - http://www.tosbase.com/
Tree of Savior Wiki - http://toswiki.treeofsaviorgame.com/
6. TIPS & TRICKS
7. BUILDS
7a. PvX/PvP AA/CC/Tank
Skills - http://www.tosbase.com/tools/skill-simulator/build/geak5su9gw/
Stats for 240 lvl - http://www.tosbase.com/tools/stat-calculator/build/2y4x2mc0vt/
Potential stats for 600 lvl - http://www.tosbase.com/tools/stat-calculator/build/kwtagr4vyf/
This build is designed to reconcile PvE and PvP possibility of play. Lets call it a hybrid build, which will be greatly influenced by the future Swordsman higher rank classes. PvX/PvP AA/CC/Tank stands for Player vs. Anything (to a greater or lesser extent), Player vs. Player, Auto-Attack, Crowd Control, Defensive build able to withstand fair amount of beating. Swordsman skills provide overall addition to basic parameters like damage, stun and survivability. Rodelero bring a lot of debuff and crippling effects being fancy defensive tools. Higher classes picks need to involve some direct dps abilities, to make this build work out in the long run.
Current stat distribution is pure speculation. Stats calculation are divided in two levels: 240 (current) and 600 lvl (future lvl cap). Stat values calculated for level 600 include added 100(guess) stat point from quests, achievements, etc. Starting from the lowest values it is important to notice that you don’t need any points in Intelligence or Spirit. Intelligence provides only magical damage and block penetration not needed by this class. Spirit Increases SP and SP recovery rate that will increase itself by natural level advancement and can be managed by potions. I added fairly small amounts of Agility and Vitality to make more versatile character. I don`t want it to suffer in areas of HP, Critical and Hit rates or Evasion. Strength is the most important stat. Our “bread and butter” of this build. Strength increases Physical Damage and Critical Hit, so it deserves the majority of stats spent. This mixture of 75% Str, 12,5% Dex and 12,5% Con is in my opinion good place to start future speculations.
PvE will focus on farming single regular mobs but on the slightly higher level than the character level. This will not be an easy or fast task. This specific build will demand big amount of what might be considered a monotonous repetition, regarding farming. Slightly “outdoing” content level designed for specific stage in character development can potentially yield better loot. Other benefits of this approach can include: lesser space for farming spot needed, higher tier loots, less “crowded” hard to predict situations, potential for finding higher level party and so on. As for now efficient solo boss hunting is out of the question, but we will try to “implement” this someday. As far as it goes for party play, parties can also benefit from timely and precisely provided CC to maximize grind or to rescue the situation when things don’t go as planed. Bare in mind that you will be OK, but not but not necessarily a top end dmg machine. The key to success in a party is variety. So play your part properly and don’t try too much to be other class.
PvP is not yet to well known so I don`t want to overspeculate. I will add more here in future updates.
Build Pros and Cons
Pros:
- great PvP potential
- plenty of crowd control skills
- possibility of tanking
- not mana thirsty
- evenly rounded skill effects
- good base for future classes
Cons:
- hard to level up
- no distinct pure dmg skills
- single mob farming oriented
- unable to solo bosses
- push effects on many skills
Skills overview:
15lvl Targe Smash - Our main CC/Dmg skill. It causes Darkness state that reduces target seeing radius,making it great skill for PvP. It`s got 3 charges. It deals biggest Dmg in this build.
Attributes maxing order: Enhance, Frozen Stone, Flame
15lvl Montano - Stunning skill with good dmg. Second in the CC/Dmg “department” thus another good PvP skill. Its got 2 charges. It
s attribute [Size Slow] enables extended CC by slowing down targets. It works on bosses.
Attributes maxing order: Size slow, Enhance
15lvl Shield Push - Good debuffing skill with low attack Dmg. Inflicts Unbalance status on enemies decreasing their defense. [Duration] attribute expands this effect. Initial Dmg is not that great though.
Attributes maxing order: Duration, Enhance
15lvl Gung Ho - Best swordsman buff period! Increases base dmg, which is used with all types of skills and auto attacks. It`s only downside is defense reduction.
Attributes maxing order: Enhance
10lvl Restrain - Buff with Stun chance. Good for PvP and PvE. It`s a great addition to Targe Smash skill. Reduces small part of HP pool.
Attributes maxing order: Enhance, Duration(if not DELETED?? max this first)
15lvl Pain Barrier - Life saving buff. Prevention from stun, push and fall. This is a must have for any PvP or Boss fight. No attributes available.
5lvl Bash - Additional skill. Last resource skill. It`s not intended as dmg/dps skill. We pick this only for AoE Knock Down which is provided by [Knock Down] and [Splash] attributes.
Attributes maxing order: Knock Down, Splash, Enhance(optional)
8. COPYRIGHTS, EDIT DATE
Topic contains material/information from other sites and all credit for it goes to those sites owners and contributors (If anyone of them don`t want me to share this here I will delete it immediately):
http://toswiki.treeofsaviorgame.com/
Last edit date: 25 August 2015 by Vedyrr