Tree of Savior Forum

RIP Swordsman class specially to shinobi(kToS latest patch)

Archer tree class is op, specially on boss hunt but on latest kToS patch they still give alot of increase in their skills compare to the “increase” for swordie class.

See the patch for yourself, and as you know they mostly implement kToS patch also in iToS.

Below I copy the archer tree and swordie patch changes.
Original source: http://pastebin.com/gRWPfJam

[Archer]

[20/12/2015]
    ► 'Missile' attack damage has been increased vs. Large monsters
    ► Full Draw, Heavy Shot:
        ○ Skill Damage has been increased.
    ► Twinshot:
        ○ Cooldown has been reduced from 30s to 20s.
    
[28/12/2015]
    ► Swift Step:
        ○ now applies effects to party members aswell. Evasion increase has also been added to the skill.
    ► Missile attacks on the enemy reduces physical defense by up to 50%.
    
[23/12/2015]
    ► Damage has been increase for the following skills:
        ○ Multi-Shot
        ○ Heavy Shot
        ○ Twin Arrows
    ► The following Skills have had the SP Consumption reduced:
        ○ Multi-Shot
        ○ Full Draw
        ○ Heavy Shot
        ○ Twin Arrow 
        ○ Kneeling Shot
        ○ Swift Step
        ○ Oblique Shot

[28/01/2016]
    ► Twin Arrow:
        ○ Now has 5 Overheat Charges.
        ○ Cooldown has  been reduced from 20s to 7s.  
        
[25/02/2016]
    ► Swift Step:
        ○ The skill has changed so that only the caster receives the effects of swift step.
        ○ [Swift Step: Include Party Members] Attribute has been added.
    ► Twin Arrow: 
        ○ Stamina will no longer decrease during the skills use.

[Ranger]
[23/12/2015]
► Damage has been increase for the following skills:
○ Full Draw
○ High Anchoring
○ Time Bomb
○ Bounce Shot
○ Barrage
[07/01/2016]
► Critical Shot:
○ SP cost decreased from 18 and +3.2 per level to 15 and +2.5 per level.
[28/01/2016]
► High Anchoring:
○ Skill cooldown is reduced from 20s to 15s.
► Critical Shot:
○ Skill damage increased from 101.5 + 20 per skill level to 131.5 + 29.2 per skill level.
► Time-Bomb:
○ Skill cooldown is reduced from 43s to 10s.
► Barrage:
○ Now has 3 Overheat charges.
► Steady Aim:
○ Skill has been revamped and now does the following:
:diamonds: Steady Aim cooldown changed from 65s to 25s
:diamonds: Increases skill damage by 3% per skill level.
:diamonds: Decreases SP cost of skills by 10% + 1% per skill level.
:diamonds: Lasts for 10s + 1s per skill level.
► High Anchoring:
○ Critical Chance (Circle 1) Attribute Has been added.

[Quarrel Shooter]
[23/12/2015]
► Damage has been increase for the following skills:
○ Throw Caltrops
○ Running Shot
○ Stone Shot
○ Rapid Fire
► Running shot:
○ now gives more attack speed alongside the damage bonus noted earlier.
► Deploy Pavise:
○ Monsters have been adjusted to attack the Deployed Pavise first.

[07/01/2016]
    ► Deploy Pavise:
        ○ Now has a chance to afflict the enemy with [Bleeding].
        ○ Bleeding Chance attribute will be added.
    
[28/01/2016]
    ► Running Shot:
        ○ This skill is now available for all weapon stances.
    ► Rapid Fire: 
        Rapid Fire: Critical Chance (Circle 1) Attribute Has been added

[19/05/2016]
( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! ) 
    ► Stone Shot:
        ○ The duration of the stun effect has been halved.

[Sapper]
[14/01/2016]
► Punji Stake: Splash damage range will be increased.
[28/01/2016]
► Claymore:
○ Claymore: Aerial-Type (Circle 1) Attribute Has been added.
► Detonate Trap:
○ Detonate Trap: Aerial-Type (Circle 1) Attribute Has been added.

[18/02/2016]
     ► Collar Bomb
        ○ Resistance rate of Collar Bomb has been reduced.
        ○ Cooldown Reduced.
    ► Broom Trap:
        ○ Cooldown Reduced.
    ► Detonate Trap:
        ○ Cooldown Reduced.
[02/06/2016]
    ► Claymore:
        ○ Damage per skill level has been increased. (53.4 → 80.1)
    ( THE FOLLOWING APPLY TO PVP ONLY: )
    ► Stake Stockades:
        ○ The duration of this trap has been changed to 15 minutes.
    ► Punji Stake:
        ○ The duration of this trap has been changed to 15 minutes.
    ► Spike Shooter:
        ○ The duration of this trap has been changed to 15 minutes.

[Hunter]
[14/01/2016]
► Hunter’s Growling Effect affecting bosses has been corrected and is no longer possible.
[28/01/2016]
► Coursing:
○ Skill will now render the target unable to move.
○ Now deals 132.2 + 30.2 Damage per skill level.
○ Coursing: Enhance (Circle 1) Has been added.
► Coursing, Retrieve:
○ During the use of these skills, the companion will constantly ‘bite’ the target dealing some damage.
► Snatching:
○ This Skill will now cause also cause a bleeding effect to the target.
○ Now deals 143.5 + 32 Damage per skill level.
○ Snatching: Enhance (Circle 1) Has been added.
► Retrieve:
○ Now deals 209.6 + 65.2 Damage per skill level.
○ Retrieve: Enhance (Circle 2) Has been added.
► Rush Dog:
○ Skill damage has been increased from 100%
attack and 343.56 + 57.24 damage per skill level to 150% attack and
453.56 + 89.24 per skill level.
○ Rush Dog: Enhance (Circle 1) Has been added.
► Rush Dog, Snatching, Retrieve:
○ These Skills will be changed to activate relative to the characters direction.

[Wugushi]
[14/01/2016]
► Bewitch:
○ This skill being able to confuse bosses has been changed to no longer be possible.
[28/01/2016]
► Needle Blow:
○ Skill damage increased from 194.2 + 40.9 per skill level to 254.2 + 56.9 per skill level.
○ Cooldown Reduced from 25s to 20s.
○ Poison damage frequency changed from 0.8s to 0.5s.
► Needle Blow, Wugong Gu:
○ These Skills poison duration have been reduced.
► Wugong Gu:
○ This Skill will now be affected by physical damage
○ Cooldown reduced from 30s to 25s.
○ Skill will be changed so that the
poison-over-time damage is the same as the initial tick of other poison
damage skills.
○ Damage Increased from 252.8 + 73.9 per skill level to 302.8 + 88.9 per skill level.
► Throw Gu Pot:
○ Damage changed from 204.2 + 41.8 per skill level to 414.2 + 91.8 per skill level.
○ Skill hitbox increased.
○ Skill has been changed to a Throwing Skill.
► Jincan Gu:
○ damage changed from 393.7 + 85.1 per skill level to 593.7 + 145.1 per skill level.

[04/02/2016]
    ► A change has been made so that it's no longer possible to resist Wugushi's Poisoning effects.
    ► Wugong Gu: 
        ○ Enhance attribute not applying  increased damage on the poison has been fixed.

[18/02/2016]
    ► Poison Pot:You can now un-equip an equipped card in the poison pot with right-click

[Scout]
[07/01/2016]
► Flare Shot:
○ The skills hitbox has been increased slightly.
► Perspective Distortion:
○ The effect of the skill will now be influenced on the skills level.
[28/01/2016]
► Flare Shot:
○ Skill damage will be increased from 90% attack and 0 damage to 90% attack and 152.1 + 34 per skill level.

[Rogue]
► Note!: For a list of Capturable skills - Please
See :
https://docs.google.com/spreadsheets/d/1KiYi8LmhljhvByqzeAh2NhMWN9EFFmsi--WN2z5kwe8/edit#gid=0

[07/01/2016]
    ► Vendetta:
        ○ cooldown decreased from 40s to 30s.
[28/01/2016]
    ► Capture:
        ○ Skill cooldown has been reduced from 5 minutes to 3 minutes.
[24/03/2016]
    ► Capture:
        ○ This Skill will no longer be able to steal [Spike Shooter] and [Tet Mamak La]

[Fletcher]
[07/01/2016]
► Broadhead Arrow:
○ SP cost decreased from 35 and +5.3 per level to 28 and +4.7 per level.
► Bodkin Point:
○ SP cost decreased from 37 SP and +5.6 per level to 31 and +4.9 per level.
► Barbed Arrow:
○ SP cost decreased from 37 SP and +5.6 per level to 31 and +4.9 per level.
► Crossfire:
○ SP cost decreased from 40 SP and +5.8 per level to 33 and +5.2 per level.
► Magic Arrow:
○ SP cost decreased from 42sp and +6 per level to 35 and +5.3 per level.
► Divine Machine Arrow:
○ SP cost decreased from 42sp and +6 per level to 35 and +5.3 per level.

[21/01/2016]
    ► Fletchers will be allowed to use Crossbows with all of their skills.
    ► Small Arrows Deal Additional damage to enemies under the Corruption debuff.
    
[28/01/2016]
    ► All skills Have had SP Costs Reduced, Skill damage has also been increased.
    ► Broadhead:
        ○ Arrow SP Consumption Reduced from 28 + 4.7 per skill level to 22 + 4 per skill level. 
        ○ changed from 364.2 + 96.8 per skill level to 470.2 + 113.8 per skill level.
    ► Bodkin Point:
        ○ SP cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
        ○ damage changed from 434.2 + 99.8 per skill level to 564.2 + 121.8 per skill level.
    ► Barbed Arrow:
        ○ SP cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
        ○ damage changed from 434.2 + 112.8 per skill level to 582.2 + 119.8 per skill level.
    ► Crossfire:
        ○ SP cost changed from 33 + 5.2 per skill level to 27.5 + 4.5 per skill level.
        ○ damage changed from 324.2 + 91.8 per skill level to 474.2 + 111.8 per skill level.
    ► Magic Arrow:
        ○ SP cost changed from 35 + 5.3 per skill level to 30 + 4.6 per skill level.
        ○ damage changed from 100% attack and 0 damage to 100% attack and 320 + 91 per skill level.
    ► Divine Machine Arrow:
        ○ SP cost changed from 37 + 5.7 per skill level to 0 + 5 per skill level.
        ○ damage changed from 100% attack and 795 + 213 per skill level to 200% attack and 1395 + 314 per skill level.
    ► CrossFire:
        ○ Skill hitbox has increased.

[25/02/2016]
    ► CrossFire: 
        ○ [CrossFire: Burn] The cooldown timer increase that applied when the Attribute was active has been removed.
    ► Magic Arrow:
        ○ [Magic Arrow: Silence] The cooldown timer in this Attribute has been changed to 9 seconds.

[18/02/2016]
    ► Broadhead:
      ○ Skill Tool-tip will be changed.
      ○ Bleeding damage will  take into account the bonus damage attribute of this skill.
      ○ The timer for Bleeding effects being applied will be faster than normal.
      ○ Default duration of Bleeding [5s + SkillLevel * 1s] From  [5s + Skill LVL *0.5s ]
      ○ Cooldown changed to 10 seconds.

[Falconer]
[21/01/2016]
► Hanging shot:
○ Now allows the user to use the Quarrel Shooter ‘Running Shot’ skill whilst flying.
► Call:
○ ‘Call: Obtain’ attribute has been modified so that potions obtained via this skill have a resale value of 0.
[18/02/2016]
► Hanging Shot:
○ If you swap weapon whilst you are under the hanging shot effect, the skill effect will immediately cancel.
:diamonds: When swapping to a Musket weapon, Hanging shot will immediately cancel.
○ During Hanging shot you will not be allowed swap to a musket weapon.
:diamonds: For 2-Handed bows with Hanging Shot, Changing to 1-Handed Bow is still possible.
[21/04/2016]
► Sonic Strike:
○ Now has 30% Chance to afflict the enemy with [Blind] when attacking.
[28/04/2016]
► Sonic Strike: Confusion Attribute has been added.
○ Targets in line of fire from Sonic Strike
will be afflicted with [Blind], Afflicts the enemy with [Sonic Strike:
Confusion] debuff for 3 seconds.
○ [Sonic Strike : Confusion]: Reduces
Psychical Defense by 15% Per Attribute level, Increases physical damage
by 2% Per Attribute level.


[Schwarzer Reiter]
[25/02/2016]
► Concentrated Fire:
○ Maximum hit counter has been changed to deal [2 + SKILL LVL]hits.

[Canoneer]
[28/12/2015]
► Shootdown:
○ Attribute - Shootdown : Crash Monsters
will now take additional damage from cannon skills whilst the they are
on the ground.

[21/01/2016]
    ► All Cannoneer's Skill damage has been increase & Cooldowns reduced.

[28/01/2016]
    ► All skills after-cast delay is reduced. Skill damage has also been increased.
    ► Cannon Shot:
        ○ cooldown reduced from 10s to 5s
    ► Cannon Shot:
        ○ damage changed from 100% attack and 1447 +

363.43 per skill level to 150% attack and 1847 + 363.43 per skill
level.
► Shoot Down:
○ cooldown changed from 10s to 5s.
○ damage changed from 100% attack and 1553 +
390.37 per skill level to 150% attack and 1853 + 390.37 per skill
level.
► Siege Burst:
○ damage changed from 100% attack and
1859.36 + 359.12 per skill level to 150% attack and 2159.36 + 359.12 per
skill level.
► Cannon Blast:
○ damage changed from 100% attack and 2232 +
450.38 per skill level to 300% attack and 2832 + 470.38 per skill
level.
► Canoneers Damage will increase even further based upon ATK of the Cannon.

[Musketeer]
[21/01/2016]
► Headshot, Snipe, Covering fire:
○ Skill damage has been increased.
► Covering Fire:
○ The skill will be changed to deal 2 hits per step in the animation.

[28/01/2016]
    ► Damage of All skills will be increased.
    ► Covering Fire damage changed from 100% attack

and 230 + 38.32 per skill level to 150% attack and 430 + 108.32 per
skill leve l.
► Head Shot:
○ Skill Damage changed from 150% attack and
1629 + 401.23 per skill level to 300% attack and 2229 + 431.23 per
skill level.
► Snipe:
○ Skill Damage changed from 200% attack and
2293 + 601.2 per skill level to 400% attack and 3193 + 701.2 per skill
level.
► Penetration Shot:
○ Skill Damage changed from 100% attack and
789 + 200.13 per skill level to 150% attack and 1189 + 200.13 per skill
level.
► Butt Stroke:
○ Skill Damage changed from 781 + 213.23 per skill level to 881 + 213.23 per skill level.
► Bayonet Thrust:
○ Skill Damage changed from 894.1 + 245.9 per skill level to 994.1 + 245.9 per skill level.
► Headshot:
○ Headshot: Stun (Circle 1) Attribute has been added.
► Snipe:
○ Snipe: Stun (Circle 1) Attribute has been added.
[03/03/2016]
► Snipe:
○ The skill having an unusually large hit box has been fixed.

[Swordsman]

[20/12/2015]
    ► Double Slash:
        ○ damage has been increased.
        
[07/01/2016]

     ► Skill amnimations will now be faster for the following skills: 
        ○ Thrust
        ○ Bash
        ○ Helm Chopper
        ○ Seism
        ○ Cleave
        ○ Targe Smash
        ○ Shield Push
        ○ Slithering
        ○ Hexen Dropper
        ○ Mordschlag
        ○ Redel
        ○ Zucken
        ○ Attaque Coquille.
        
[14/01/2016]
    ► Thrust:
        ○ Skill attaack range has been increased slightly.
[12/05/2016]
    ( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! ) 
    ► Pain Barrier:
        ○ For the duration of the buff, Resistance rate against abnormal status effects will be increased by 20%.
[19/05/2016]
    ► Pain Barrier:
        ○ The increased chance at resisting negative statuses has been changed to also be applied in PVE.

[26/05/2016]
    ► Whilst sprinting, you now also gain a 30% Resistance to negative status ailments.
    ► The Attack Power gained from the STR stat will be increased by 30%

[Highlander]

[26/05/2016]
    ► Skyliner: 
        ○ Skills animation time has been decreased, and can also now be canceled.

[Peltasta]
28/12/2015
► Shield Lob:
○ The Decreased resistances have been taken
away from these skills. (uncertain ► otherwise, mobs blocking the skill
has been disabled)
[21/01/2016]
► Langort:
○ Langort: Strengthening Attribute added.
○ Langort: Blocking Attribute added.

[Hoplite]
[28/12/2015]
► Throwing Spear:
○ The Decreased resistances have been taken
away from these skills. (uncertain ► otherwise, mobs blocking the skill
has been disabled)
[07/01/2016]
► Throwing Spear:
○ Cooldown Removed. - The spear has to be picked up again before re-casting.
► Synchro Thrusting:
○ Now has a 15s Cooldown.
○ Now has an overheat gague.

[04/02/2016 ]
    ► Stabbing:
        ○ Cooldown has been reduced from 40s to 20s.
[25/02/2016]
    ► Throwing Spear: 
        ○ The skill will now also be available for use in the Spear + Dagger stance.

[Barbarian]
[07/04/2016]
► War Cry:
○ Cooldown has been reduced.
► Cleave:
○ Cooldown has been reduced.
○ Overheat has been changed to 3 charges.
► Helm Chopper:
○ Cooldown has been reduced.
○ Chance to afflict the enemy with stun has been increased.
► Seism:
○ Cooldown has been reduced.
○ Chance to afflict the enemy with stun has been increased.
► Frenzy:
○ Cooldown has been reduced.
[14/04/2016]
► Cleave:
○ Now afflicts targets with a ‘Cleave’ debuff for 5 seconds.
:diamonds: Cleave Debuff : Target Recieves 50% more damage from [Slash] type attacks.
[12/05/2016]
► Pouncing:
○ Stunned targets will receive 200% additional damage when hit with Pouncing at a 2% chance per skill level.
[26/05/2016]
► Pouncing:
○ Skills hit range has been increased, Damage will also apply a little bit faster.


[Rodelero]
[07/01/2016]
► Slithering:
○ Cooldown has been reduced.

[04/02/2016]
    ►  Slithering: 
        ○ Enhance Attribute has been moved to Circle 3.
    ► Shield Bash:
        ○ The property of this attack will be changed to Strike Property.
        
[07/04/2016]
    ► Shooting Star:
        ○ Cooldown has been reduced.
        ○ Skill damage has been increased
        ○ The skill now is a 'Strike' Property Attack.
    ► Shield Shoving:
        ○ Skill Damage has been be increased.
    ► Shield Bash:
        ○ Skill Damage has been increased.
    ► Targe Smash:
        ○ cooldown has been reduced
        ○ [Darkness] Debuff chance has been increased.
    ► Montano:
        ○ Cooldown has been reduced.
    ► Slithering:
        ○ Cooldown has been reduced.
    ► High Kick:
        ○ Cooldown has been reduced.
[12/05/2016]
    ► Shield Charge:
        ○ When hit by missile attacks, the chance to block will increase.
    ► Slithering:
        ○ Block chance is increased during use.
[02/06/2016]
    ► Slithering:
        ○ Now also adds 70% Resistance against negative status ailments for its duration of use.

[Cataphract]
[14/01/2016]
► Earth Wave:
○ Skill knockdown rate has been reduced.

[28/01/2016]
    ► Impaler:
        ○ Skill cooldown has been reduced from 50s to 40s.
    ► Earth Wave:
        ○ Skill cooldown has been reduced 17s to 12s.
    ► Steed Charge:
        ○ Skill cooldown has been reduced 13s to 8s.
    ► Doom Spike:
        ○ Skill cooldown reduced 25s to 20s.
    ► Rush:
        ○ Skill cooldown has been reduced 50s to 40s.

[18/02/2016]
    ► Rush
        ○ Attacking duration of the skill has been reduced.
        ○ AOE attack ratio of this skill will now also become affected by the characters equipment/items.
        ○ Skill Damage increased.
    ► Earth Wave
        ○ Changed to always deal 5 consecutive hits.
        ○ Skill damage scaling will change .
        ○ The stiff part of the animation for the skill has been removed.
    ► Doom Spike:
        ○ Changed to always deal 5 consecutive hits.
        ○ Changes to damage scaling.
        ○ The stiff part of the animation for the skill has been removed.
        
[07/04/2016]
    ► Steed Charge:
        ○ Skill damage has been increased.

[19/05/2016]
( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! ) 
    ► Impaler:
        ○ Duration is now fixed at 8 seconds.

[Squire]
[07/01/2016]
► Refreshment Table:
○ SP Consumption has been changed.
[14/01/2016]
► Repair Shop, Weapon/Armor Maintenance:
○ These stores will now label the Squire as
not being participant in Quests, preventing them from being warped into
different locations unintentionally.
[24/03/2016]
► Base Camp, Refreshment Table:
○ Skill SP Consumption has been reduced to 0.


[Corsair]
[21/01/2016]
► Jolly Roger:
○ The pillage function will no longer take effect in quest scenarios.

[07/04/2016]
    ► Dust Devil:
        ○ Overheat will be changed to 3.

[Doppelsoeldner]
[21/01/2016]
► Zornhau:
○ Skill now can inflict an [Impact] debuff.
► Zucken:
○ Skill now inflicts additional damage to enemies suffering from the [Impact] debuff.


[Fencer]
[28/01/2016]
► Attaque Composee:
○ Skill SP Consumption reduced from 42 SP to 35 SP.
► Flanconnade:
○ Skill SP Consumption reduced from 36 SP to 30 SP.
[19/05/2016]
( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! )
► Esquive Toucher:
○ The duration of the Evasion Increase has been changed to 4 seconds.


[Dragoon]
[28/01/2016]
► Dragontooth:
○ Skill cooldown reduced 25s to 20s
○ Skill damage has also increased from 287.33 + 34.71 per skill level to 337.33 + 39.71 per skill level.
► Serpentine:
○ Skill cooldown reduced 27s to 22s.
○ Skill damage has also increased from 329.12 + 39.34 per skill level to 439.12 + 48.34 per skill level.
► Gae-Bolg:
○ Skill cooldown reduced 35s to 30s.
○ Skill damage has also increased from 1523.29 + 237.23 per skill level to 2223.29 + 397.23 per skill level.
► Dragon Soar:
○ Skill cooldown reduced 24s to 20s.
○ Skill damage has also increased from 215.43 + 57.33 per skill level to 385.43 + 77.33 per skill level.

[04/02/2016]
    ► Gae-Bulg : 
        ○ When hit by physical attacks, Receive 15% more damage, applies on the 2nd hit.
        ○ Debuff skill duration is now calculated to be: [5 seconds + 0.5 * Skill Level] Seconds.

[18/02/2016]
    ► Dragon Tooth:
        ○ Skill Damage Increased.
        ○ Number of hits increased.
        ○ This skill will now charge 50% faster than before.
        ○ Cooldown reduced.           
    ► Serpentine:
        ○ Skill Damage Increased.
        ○ Skill attack range increased.
        ○ The skills number of hits increased.
        ○ Cooldown Reduced.           
    ► Dragon Soar:
        ○ Skill Damage Increased.
        ○ The skills number of hits increased.
        ○ Cooldown Reduced.

[Templar]
[14/01/2016]
► Guild Summoning:
○ The Tooltip will change.


[Shinobi]
N/A

1 Like

TL;DR

Keep us posted.

1 Like

you’re not even sure if all those will be implented here… we mostly get

FIX…

OPTIMIZE…

QUEST…

SKILL/ CLASS BALANCE
BUFF A…
W…
C…
NERF
SW…

2 Likes

isnt everything you posted ‘old’ already? that steady aim buff was nerfed and it was already applied to iToS. dunno what u bitchin about.

3 Likes

not “everything” master.

… we haven’t gotten any of the Ktos patches after early access started. Which apparently you don’t know. We don’t know if we will ever get these changes or not.

Apparently you don’t know guys that they test it on kTos first as it is launch first than iToS. Almost the patch we currently have like changes on Linker joint penalty, cleric heal circle count, token user can instantly upgrade attributes which we don’t have before, costumes, etc. Now you tell me if this changes are not on kToS first, if you know it.

Also this one soon:

And you seem to be forgetting that we have balance changes that Ktos does not. Meaning we won’t necessarily have the same balance changes. We could get some / none / or all.

Those buffs are good, but we can stay here to discuss for 38971203710 yeas, if IMC doesn’t apply them, those buffs will remain simply words on a virtual document.

Forgetting what? Did I ever say “ALL” kToS changes? I think you’re the one who is forgetting something lol. Atleast you now know that some changes that came from kToS is already in our patch unlike your previous post. Let me quote again before you forgot. [quote=“thebloodyaugust, post:6, topic:291615”]
… we haven’t gotten any of the Ktos patches after early access started. Which apparently you don’t know. We don’t know if we will ever get these changes or not.
[/quote]

We haven’t gotten any of the Ktos patches. Patches that IToS and Ktos get simultaneously do not count as strictly Ktos patches.

Very old news. You missed the train.
We got less than 5% of ktos patches and imc said we will get different balances

damn…im lusting about those skill changes for HL, Barb, and Doppel
let’s just hope those things will be implemented soon…

also. i like this one, too

Swordman class? Whuts this? Did you NOT mistake it for Peltasta tree and variants? Classes? Choices? Is that good? Anyways, dont loose hope? Maybe one day in a distant future… if the game dont die before it…

Oh so we’re getting a crappier TOS forever? I’m quitting if that’s the case.

Maybe. Swordsman is a for fun class and I don’t know if they will “fix” them.
So don’t expect too much for a sw improvement.

I posted on the pastebin specifically so that it doesn’t become a wall-of-text post on the forum. :confused:

I don’t understand what’s bad in the patch? But well anyway it’s ktos patch, and they implemant patchs from ktos on itos by packs, after correcting most of the patch, rebalancing multiples times etc.
Maybe i didn’t read well or something but i’m seeing only buff to swordsmen except the impaler duration fixed to 8sec (that can have 22sec duration at level 15 right now ^^) they are buffing strength on swordsmen too, to try to change the full con/dex builds in pvp too maybe. Making everything equals takes time, and by the way there seems to be patch with massives nerfs on magic so everything is gonna be daijobu.

You can’t just find every perfect possibilities in one go to make every classes being equal. And another thing is to think, with all you have in hand to find ways to exploit your build at 100% in every situation. You can’t win against everyone except if you find how to counter each playstyle of each people. ^^

" But well anyway it’s ktos patch, and they implemant patchs from ktos on itos by packs, after correcting most of the patch, rebalancing multiples times etc."

The last time we got a kToS change was like… never. Well, besides the shared storage update, I suppose.

Well at least that’s what the dev said once anyway. That the changes affected to ktos aren’t necesseraly put in itos, but some are. something like that.