Fashion is never useless
I don’t understand why won’t they give us the option to scale the raid difficulty with new reward table (arch frag, assister cards, bgs…) so people can still do speedruns or complete the raid for the challenge of it.
With every new content release, ToS is getting more and more “chores” do add to the list… Even if it’s obsolete content ou should either have fun while doing it, or get some shiny rewards as motivation. IMO content points are not that motivational
it’s sad, they changed the amount of content points you get for velcoffer fragments from 100 to just 20 when they brought the patch to the main server.
20 points means just 140 points per week of doing Velcoffer, which is like nothing at all.
700 points looks a lot more fair since content points are so limited anyway and would’ve enticed more players to do old content but once again it’s down to a meager reward.
The only material that’s actually worth more points after the patch is the moth powder (35 points), so yeah, IMC once again showed the red card to old contents and instead wants people to focus more on the newer old contents instead.
In my opinion,the unique raids are as dead as the old legendary ones because they do not drop anything that is required for endgame purposes. The only item that has endgame value is the thaw set, and only for normal/hard white witch forest, they rest is outclasses by goddess/demon stuff and vaivora equipment. You even get legend cards at a significantly higher rate from the weekly boss raid cubes, making raids dead content outside of events that send you into old dungeons for the sake of collecting coins/whatever the event staple is.
I don’t think getting more content points per week would be an equal exchange in any way, but at least it would be some sort of reward to get 700 content points for that 10 minutes you spend on the stupid mechanics in velcoffer. 140 points is just a big middle finger to the players, they could as well delete that crap and get over with it, or make it a regular dungeon with a boss that spawns every hour or so so you can farm the costume/the card if you’re interested.
returnee here, trying to play for a month to decide whether I continue to be a masochist or drop the game forever.
last gimmick of Velcoffer Raid (birb statue) is easily done (even without Skiaclipse Xbow) if you killed all Rytasworts (that plant thingy). the aggro system on that particular area of gimmick is whenever the birbs succeeded hitting you (block included), you will lose the threat of them (the ones hitting you).
this could be done as well with auto aggro quest bug (that bug IMC tried to fix).
Not true, once you reach the stairs, even if you have succesfully lured 'em with peltasta skill (forgot the name) or any other crowd control skill Without been hit, mobs Will imediately return to their original spots, and you’ll need to use another skill to keep them following you near the statue, that said, players found out that Poison ticks skills are far better to lure them compared to other skills, the reason why I can’t Tell, but plague and wugu are way better in that part than peltasta. And If you don’t see a problem there, ok, but I do, and that’s the point of this thread, you’re not helping at all.
If youre talking about boredom, you probably play the game too often, it burnt you out. For me Velcoffer gimmick was better because you are forced to do something rather than blunt your way out like how you did with Skiaclipse weeklies. Too lazy to do gimmick? Bring out your QS and Skiaclipse Xbow (no need to ichor it out).
ET was reworked because it gave “too” much gimmick and the run costed 15+ min, rather than Velcoffer that lasted around 10 min if you did the last gimmick even in proper way (Matador/Peltasta pull, DoT pull with bleed/poison).
Did I say boredom? Where? Please don’t come here to flame my thread, thread was meant to suggest a rework, I’m not asking for a tutorial Guide on How to clear Velcoffer Raid… geez… @Staff @GM_Francis you could at least reduce the statue HP, so would only take 4 mobs killed to Destroy It, each mob dealing 25% damage to it OR everytime a flying mob is killed it drops a cursed shard or something like that, the players gather those and bring it to the statue to interact with it, I don’t know just make it simple.
Seeing how you keep tagging staff along because you dislike certain gimmick proved that you are denying everything that you seem not fit your likes.
You want a rework? Start from reusable rewards instead. ET rewards (Lolopanther/Solmiki) should have been an evolving equipment to begin with, like Drakonas, Karaline, Luciferie. Instead they even erased Goddess Zemyna existence away.
It should be same as well for Velcoffer reward. Make it become worthy raid by actually design how evolving legend equipment should be. It’s okay to add up more Legend raids (Skiaclipse, Glacia), but they might need to make those equipment different from the other raids. Dysnai & Legenda already gave the idea of it by differentiate how raid equipment & field equipment work. I would be so happy seeing more diversity in the armor equipment (not only Leather, Cloth, Plate diversity).
If you want to blame the gimmick, you should have been complaining how bugged Skia burst is and how ominous Moringponia gimmicks are.
In the end, my suggestion is still the same.
Git gud
Why are you telling players to git gud when you just encouraged them to completely ignore the gimmick altogether? That’s literally the opposite of improving in any way whatsoever. L m a o
By the way, Swordie pulls don’t work at all. They’re about as helpful as just hitting the enemy. They drop off around the staircase down.
Reapplying dots w/o weapons equipped or status effects that soft-taunt (Aiming, for example) are the only reliable methods to lure them. Oh, aside from ““gitting gud””, as you call it.
Ah, people who just love to be spoonfed everytime they hit a wall. Velcoffer raid is just a single run instance and you can take time happily doing the raid on single day.
Later what? Making Lepidoptera raid become one entry per week and delete those annoying gimmicks like Curse/Poison stack?
Giving them worthy rewards is what makes people actually encouraged to do some raids. If you fail to see this, perhaps you’re playing TOS with the power of money.
I’m all against simplifying things but in Velcoffer case… no.
The statue section has always being a pain in the ass and not in the good way, it could work as a section that test players performance but fail to do so because of how clunky the AI is programmed, to the point people tried to find multiple ways to cheese it or have to bring a character with a specific skill type just to be able to go by.
When Velcoffer was the peak, or as a second tier raid, it would be reasonable to keep it even if they weren’t capable of improving that. It’s been more than 2y since it was released and Velcoffer isn’t even relevant to the endgame, if they can’t fix it it’s better to just remove it and make it less of a burden. It’s the same issue ET had with the waiting floors, they weren’t fun, they just wasted your time with boring tasks.
If they ever made Velcoffer relevant again, then sure, keep that, but as it is now, fix or remove it.
Ahh yes IMC, please spoonfeed me by making a gimmick more reliable to do!
Compared to other raid gimmicks, I believe Velcoffer just falls to less annoying than other. Also Velcoffer is still relevant because of its legend equipment being used for trading ichors as well.
I just…Well, I think I wouldn’t be so sh*t if TS here complaining about Skiaclipse gimmick (which is for me, outrageous for those sudden bugged curse blast). But cmon man, Velcoffer is way easier and challenging than pre-reworked ET at most. There are so much tedious gimmicks that IMC has to rework but if you put Velcoffer first, I just don’t get it.
The point is… we both know that it isn’t a priority (like classes that haven’t been touched since R:B) and that IMC doesn’t give a damm about Velcoffer anymore, just like they they don’t give a damm about 80%+ of their old content.
It’s exactly for being that outdated and limited that there’s no point in keeping such an annoying segment, specially when it puts the majority of the party on wait cause any attempt to coordinate makes it worse. I’m not even saying that they should touch anything on it, they can just straight up delete that section completely and jump straight to Velcoffer fight.
It’s still a tier higher and, if i recall correctly, is still at the second tier of legend equipment (which falls into budget equipment in ToS standards). They could do the same treatment to Skiaclipse once they add the next tier of equipment and it stops being relevant for direct use.
This happend to ET, the worst rooms were made less terrible once that content was no longer relevant for what it was designed to be.
As i said, they don’t care about the old content and they won’t do anything that takes any effort to address it, so the best they can do (and people can ask) is to remove something that doesn’t work.
That’s because mobs have an aggro range and will lose aggro if they are too far from their initial position. There’s a quest on Pilgrim Path that demands to lure mobs near a spot to kill them and usually there are none generated near that spot so you face the same problem. Basically placing the mobs closer to the statue would fix the problem in Velcoffer raid.
When I don’t find anyone to do Velco I go there with my Falconer and I use Aiming, it also works fine to lure the mobs.
The problem is wasting 10 minutes to do a gimmick when it takes three seconds to kill the boss. It was fine when killing Velcoffer was actually a thing, but now I don’t see a point to keeping it like that. Giving the statue half the hps would probably fix the problem in a simple way.
This is a shame. She should be back with an improved version of the raid that gives one archstone fragment as a reward!
it’s not just that, it seems that with a recent patch, the maximum amount of explosions that can hurt the statue was decreased if you kill all the shard statues at once, most of the times 5 shard statues killed result in just 2x damage dealt to the statue, in rare cases I’ve managed to have 3 lines.
You need multiple players luring the statues now so the guard can receive the maximum amount of damage per amount , or you need to kill the shard statues one by one (which might be hard since they tend to go back once they catch up to the player even if damaged further), otherwise the mechanic takes way longer than before, which is pretty bad in my opinion.
Sorry that you guys seem like seeing me so persistent that Shardstatue gimmick is an okayish. Because even when I havent gotten my Skiaclipse crossbow, I did it easily with Zealot build + Prison Cutter card (also using quest that gives you aggro). I did those when velco run still 5 runs per week.
My old velco time was using Zwerchau with a lv1 weapon so that it only inflict the bleeding to keep aggro XD. Many used PD also at that time. You can even use Twist of Fate on it which should be accessible also.
It’s okay, you can think the mechanic is “okayish” as it is right now, but it’s completely understandable that most people in this thread are advocating for it to be changed to something smoother that doesn’t rely on broken item interactions or classes that ignore the mechanic entirely. ONE mechanic in the raid shouldn’t take longer than a boss fight, especially for outdated content.
