Tree of Savior Forum

Rest In Peace DEX STAT

You are missing the point. Now when all skills are getting %damage, old SA would feel lacking.

Coutting attribute damage it is:

  • now: 200%+2x400%
  • ktest: 750%+2x1500%

Damn, that’s a huge nerf. Overheat is needed to balance it, but you guys are like:
“Scout without 0CD skill is bad =(((”.
“I need to press more than 1 button now =/”.
“I cannot clear low-level dungeons with OP char fast now, that was my playstyle”.

IMC just noticed that class using one skill 90% of the time is bad and fixed it by buffing the skill and putting a CD to encourage skill rotation.

Also, comparing an instant cast skill that can hit 1+2 targets with homing arrows to Double Punch/Effigy is plain wrong. Double punch’s AoE is not that good and require positioning while effigy require some setup.

Intellectually dishonest argument. The skill was updated like everything else was in an earlier ktest. They clearly did not have to rework it to buff it.

Subjective opinion that people who play Scout clearly don’t share.

You’re not going to rush out to make a Scout because of this change, but all the people playing Scout currently will probably reroll.

If skill spam builds are so bad, why are autoattack builds acceptable? They just spam autoattacks 90% of the time, right? What if Split Arrow was just a buff that turned your autoattacks into bouncing shots that did bonus damage on bounces? Would you have a problem with it then? Explain the difference to me here.

Why are you rounding up ktest Split Arrow @atari?
The base damage of Split Arrow also still has to be put when you make a comparison with the current version.

Final problem is if you’re comparing it for DPS you have to account for 1) the downtime when Split arrow ktest is down and current version is still shooting.
and 2)Dex’s aspd increase, although I suppose you could try to ignore DEX.

Still without 1) this isn’t going to work so solidly to measure the value of the change between the old and current version.

@slygoat did you watch either of the two posted SA videos?

Yeah, I saw both. Why?

Not everything. And this is not enough to justify a 375% damage buff.

So, if skill remains unchanged then you can consider this a nerf, right?

Objective opinion from a scout emissary, that all scouts share? OK.

Let’s talk about the most famous AA from the same tree.

↑This remains unchanged. In fact, there is a 20% ASPD nerf to accomodate DEX changes.

Talking about dishonest arguments. ( ͡° ͜ʖ ͡°)

OK, 739,5%+2x1479% and 369,75%. This makes a huge difference.

You can subtract few more % in the world of transcended weapons.

We should consider other skills as well. Even if it’s 0,5 seconds and you can fire all 5 charges in 2,5 seconds and 5 lv15 oblique shots, then it is:

(200+2x400)x(12,5/0,5) = 25.000% in 12,5 seconds
(750+2x1500)x5+(450+390)x5 = 18.750+4.200 = 22.950% in 5 seconds + 7,5 seconds for other skills. This gets even better with more skills from circles above 6.

Oops, I rounded it up again. ( ͡° ͜ʖ ͡°)

This can make difference, I guess.

Don’t forget that split arrow is not that accurate. Sometimes the char shoots to infinity and beyond, other times the side shot simply does not detect the mob, although it is near and in the range, not to mention that the side shot seems to prioritize sta crystals, or I’m extremely unlucky hahha.

Even with these problems it was easy to relieve, considering that the skill had no downtime. Now every time the shot backfires, it will be sad you know.

I know it’s not the only skill with problems in the game, the game itself has mechanical problems and is strangely heavier than it should be.

The fact is that it will be possible to play with scout 3 after the change, but I am seriously thinking of moving to reiter 3 and investing in limacon bounce, if in practice it is not fun to play scout 3 anymore.

Let’s see what awaits us, even after the tests are over, things can still change or not.

While I’m aware of “playstyle” did you really feel that Scout 3 died?
For Both Ranger C2 and Archer C3 bases there were other things to throw out in the 10s window to use (I limited it to aoe attack skills) without considering R7-R9.
Although I think one video shows lack of Block Pen being a pain.

Limacon will hit pretty hard if Dex is maxed.

I would rather see a full rework of all of the useless Scout skills first before they make any changes to Split Arrow. Additionally, if they are worried about skills with 0s cooldown then they should take a look at the regen mechanics. Rather than have potions replenish a certain amount it should be percentage based. Then make Classes that rely on low cooldown skills need to invest in Spirit.

Again, none is going to play c3 unless imc rework the others skills because it’s simply no worth it to take. Also imc is promoving autoattack builds, so i can’t see why you can’t play a spammin build

You do understand you took classes before Scout 3 and you will take new classes after Scout 3 RIGHT ?

But I agree with you, Scout1/2 is really not the best, you don’t really know what those classes are supposed to do until C3.

Y’see people are extremely sad that they cant just mindlessly look away and mash 1 button while farming trash mobs.

Some players really thinks 1 button mode is a good design, and uses “but Normal attack” as an excuse.

There is only 1 normal attack ingame, but there are several ammounts of skills, some people does a really fair comparison.

I wonder how many “old split arrows” would be necessary to meet up with 5x “new split arrow” :^)

But yeah its mostly just scout3’s that likes to 1shot low lvl content that will take the biggest blow from this i guess.

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Because IMC buffed its overall damage output? I’m considering scout actually.

De facto nerfing Running Shot by keeping its %dmg while buffing other skills?

SA now is the most damaging instant cast non-ground R6 archer semi-AoE. And you don’t need many skills counting those from previous/next circles.

You also won’t have all time in the world to spam one skill with more potent R8-R10 skills.

But it was changed, before they added the overheat. What an absurd argument you’re making. You could say this about literally any skill that previously had a % modifier, obviously if they were left unchanged when every other skill got a % modifier they would be ■■■■. But they weren’t.

I guess English isn’t your first language or something and you didn’t actually comprehend what I was saying. If you think skill spam builds shouldn’t exist because you’re doing the same action 90% of the time, you should also be against autoattack builds because the same logic applies. But you’re not addressing that, either because you don’t understand the equivalency or because you realize your stance is untenable due to this simple contradiction.

“non-ground R6 archer semi-AoE”

Lmao, wow it’s the best in an extremely narrow category you just made up. Let’s just ignore that nobody actually gives a ■■■■ how strong it is.

Yeah, and what do you play? I guarantee I could deconstruct it in the same way. “Hur hur, lazy cooldown-reliant builds don’t have to mash buttons constantly, made for lazy noob players who want to wait around and just hit a few buttons per minute on mass groups of mobs.” You seriously just sound like a petulent child judging someone for playing a game in a way you don’t enjoy.

Are you seriously unable to accept other peoples opinions to a point where you actaully get offended?

And im not the one doomsaying a class that was changed in a TEST SERVER, it havent even hit final release and you’re already trying to protect your 1 button mode bad.

Which is most braindead to you?
Mash 1 button nonstop
Versitale build that makes use of more skills than just 1.

You can have your “hur hur” back, :slight_smile:

New combat system arrives today on KToS…

But tell me why i will take C3 over fletcher c3 or wugu c3? just tell me

The same i said before, it’s simply not worthy, cloaking not worth beyond 5, flare shot mediocre aoe and all the others skills almost useless, Why i would pick it over fletcher or wugu?

Talking about absurd arguments. Do you honestly think that skill with a combined damage output near lv10 headshot which you can use w/o musket should be spammable?

I guess you are hard pressed on finding proper arguments.

And you are the one having comprehension problems, because I explained that the most popular AA build got nerfed. They’ll need to use more skills now, I guess.

It should be narrow. Wugu/Fletcher/Ele have true AoEs, but they are weaker and/or placed on the ground/need to be casted.

Scout was a niche class from the beginning.

Players except few Scouts-crybabys who will whack low level mobs slower = nobody.

Maybe because the only worthy offensive skill it has just became better?

Really? really? that’s your answer? In the current state other c3 circles simply offers much more. Just accept it, you can say whatever you want but there is no reason to take scout c3, c1 is still good utility. I won’t response to this thread again im just tired, you are not seeing it probably because you guys never play scout 3. I have 3 by the way and i probably will conserve one just for the love to the class . I can accept the nerf, but they should revamp the others skills.