It’s not Ausrine that’s overpowered or any other skills. It’s the combination of Ausrine and Revenge Sevenfold. If Revenge Sevenfold was removed from the game, the pvp would be much more balanced.
Make it so that getting either buff cancels the other. Just choose one. 
What a balanced? This is Tree of cleric.
Remove cleric tree from PVP will make it better.
Revenge 7fold is stupid. It’s even more stupid when you can’t see it on the buff bar or on top of their heads half the time.
IMC-ed.
Affects objects (caltrops, pears, statues, pavise, etc.) and minions too. 
They should just remove PVP (and all the stress with it) until its fixed
Revenge isn’t that bad, it does need adjustment so that you don’t get one shot by it or at least not by hitting pets. But for example, if you’re using one AoE skill and hitting all the team with a strong attack it is interesting to have you to think you moves otherwise you just get death upon you.
Same goes for Ausrine, it is only that bad in TBL, imo. One interesting adjust would be a penalty for having the buff such as damage penalty, unable to use certain skills or lose immunity after dealing a certain amount of damage or hits or taking a certain amount of damage or hits.
I’d say the same for Missile Hole, it is mostly unbalanced but only against archers. It is unbalanced in a sense that it applies to party and gives almost same immunity as Ausrine with a too long uptime and can’t be removed by Gohei or other Lv.1 buff removal.
I’d like to add another yet to be balanced skill to this list as Fletcher’s Broadhead arrow. In the same way it is “stupid” to have damage immunity such as Ausrine it is to have one skill that inflicts a certain-death to any class/character that doesn’t get status immunity or damage immunity in time to prevent or reduce effectiveness of the skill. One status effect alone, mainly one that is applied by ranged attacks, shouldn’t be able to kill players after inflicting the status just once. The skill needs to be adjusted either to lower and fix maximum duration, lower damage calculation in PvP, reduced DoT rate after stopping all movement for some amount of time or maybe until the buff is cancelled. Or, even better balancing between Wugushi (the class that was supposed to be relying on DoTs) and Fletcher, allow the use of a similar item such as Antidotes to cancel a bleeding effect.
On the other hand, having damage immunity and/or something that makes your opponent plan your attacks makes things interesting, even in the current state it is better to have Missile Hole, Ausrine and Revenge than, for example:
- Cata rushing entire team with a T10 weapon hitting 25k+ per hit and killing everyone without a counter.
- Dragoon using Dethrone on a group of person all buffed up and getting killed offscreen without a counter.
- SR hitting everyone with Marching Fire/Retreat Shot.
- (TBL-only) Kinos using teleport bug advantage to exit base space before the battle start countdown ends.
- Scouts+Cannon Blast from 1-shotting entire team.
It is ok to have 1-shot skills but it is not to have one class to use a status effect to shadow the real DoT relying class, to have classes that can 1-shot entire enemy team in an AoE skill.
IMHO, these skills should still be there, but adjusted. In GvG scenario you have a greater map and can plan your team composition beforehand so you have those skills as well counters but need planning for the how and when to use them. The worse aspect of the given skills is their uptime and/or how it shadows an entire class effectiveness without counters or reflects great damage even after hitting a single player.
A worse issue to unbalanced skills is some bugs related to them:
- When enemy have over around 10 buffs (not sure on amount of buffs) on the first bar some of them won’t be displayed. Character modification such as Revenge won’t be displayed as well.
- Lack of visual indication of Ausrine and Missile Hole. Really, anything will do, such as Reflect Shield around a character.
- Revenge applying to companions and summons making the player get killed by reflected damage on an extremely low defense target that is mainly used by some players for this exact reason.
Not a glitch but another factor as well: Better aiming for Archers and Wizards in Keyboard and Controller mode. Some players uses companions and summons as well to abuse how hard it is sometimes to target the desired player in these input modes.
One easy adjustments could be:
Allow mouse targeting similar to Mouse Mode while in Keyboard mode and Controller mode.
Really, it’s PvP system that need to be changed… I don’t understand why this game that more suitable for RO’s WoE or Dota system (strategic battle field) suddenly get street fighter/boxing type PvP system (direct fights)
Definitely, it’s not.
Depends. Meteor is supposed to be an 1-shot skill.
I enjoy matches were their no immunity or revenge. Just out right brawl. No crazy abilities that prevent everything. Or no abilities that can damage off screen
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Praise the perfect balance triad
As a Kabbalist I find this offensive! (and Racist!!!)
Tree of Clerics fo life!!! 
well they can lessen the duration to mere seconds. just like Nyx Assassin’s Spiked Carapace in dota2. even add a little stun effect like it. so it’s will be utility, and will just be casted when needed.
if they wanted to improve TBL, they could follow Dragon Nest’s pvp mechanics. add compe on/off option; skills have different atk power / duration / cd during PVP.
but i guess that will take time to do.
They should make every base class have an ability which removes a single opponent’s beneficial buffs. The ability can be on a 60 secs cooldown.
This makes every class and build have the bare requirement to be viable in any sort of PVP/GVG/TBL. The ability can be locked via an attribute so that it is usable only in PVP context as not to affect PVE for the moment, until we have monsters who will cast missile hole or R7F.
This is really insightful and well written, we’ll done
Ausrine looks cute at least :<
More like the “how hard can we ■■■■ over archers” triad.
And I actually only think missile hole is unbalanced as it removes most archer classes from the game. R7 could be tweaked a little bit, I think the issue is that on most max level archers, even the smallest or lowest damage attack or ability will still get you oneshot.
Only other thing I’ll add: Balancing anything around TBL is stupid, until TBL isn’t random classes on both sides, and I think that’s where most of the grief comes from.
TBL-only you can swap to a low level crossbow for single target AA.
But then:
- Diev silence statue bug sometimes prevents you from AA’ing entire enemy team.
- Keybard/Controller targeting is bad.
- Can’t use any AoE (not even weak) because of pets and summons.
- By the time you remove one revenge to lose 30-50% of your hp the enemy can just kill you with AoE/high damage back because nothing you can do alone, CC-wise.
You’re pretty much right ><
Wish TBL was reworked for a bit larger arena and more time per session, feels it would be better.
Why are you so mad about missile hole? Because you can’t one shot from cloaking anymore?
I still see SR’s and QS being able to kill people with missile hole, what I can’t see is anybody killing people in Ausrine lol
For R7X I do agree that things like caltrops, pets zombies and stuff like this sholdn’t have it, it would be a fine counterable skill then.
