Tree of Savior Forum

Remove Pay to Win Options (Like resurrecting with icoins)

I’m well aware the term “Balanced MMO” is practically an oxymoron. It’s outright impossible.

Relative balance between most classes where you just have things like “Bad matchups” where X class is just bad against Y class, but overall both classes are still “Balanced” is what is a possibility and what they should aim for.

When a skill really just simply doesnt work in PvP, the easiest solution is splitting PvE and PvP skill info. A lot of games do this and make all skills useful in all modes: A single skill may just work vastly different in either mode.

Anyhow, this is a thread about the revive option in PvE, which makes Ressurection and to some extent revive not as useful as they should be, in PvE. I know its going to be real cash in live because that’s what iCoins are, but 1 iCoin is obviously too cheap. Relative to the cost of things in the cash shop, it should cost an amount people aren’t immediately going to spend if someone with Ressurection is around.

My only problem with resurrection skill would be that sometimes the body slides off when people die. If you try to aim where the body is or was… well. … sometimes /a lot of times/ it misses. The damn cool down for the damn skill is too damn long too. It can be a whole you game too, find the body, res wait for cast time, misses, wait for cool down, find body and try again.

What they should really be doing is fix the res skill first before trying to ever remove the icoin revive since so far icoins are being given freely.

But seriously, have you tried resurrect skill during a boss or dun run? We actually tried it and we’ll, we face palmed. The boss sometimes turns you around while your casting it, making you miss, he’ll it’s even worst when the body slides off. I gave up saying “just use an icoin because your body went mia.” Only reason I had resurrection in the first place was for the revive attribute.

Yes but that cop out doesn’t work here. They have stated their intent to implement a guild vs guild vs boss mode meaning pvp and pve will be together and not separate.

You think everyone will pay for icoin and spam icoin revive on release ? no way, only those who have too much money can spam those, and they are only about 1%~5% of the player base

You greatly underestimate the value of cosmetic items in games such as this. Ragnarok Online has literally been kept running from releasing good looking costume gear with decent stats in RNG boxes for the last three years.

Seperating PvE and PvP functionality isn’t a copout, what. It’s a perfectly valid way of dealing with certain balance issues in both modes.

Anyhow, guildVguildVboss can easily just use the PvE versions of skills, and obviously, things that are good in PvE are useful there AND things that are good in PvP are useful there. For a mode like that you dont even need to seperate

However, not seperating certain things for a pure player vs player situation is usually a terrible idea and a nightmare for balancing.

Example, skill X gives 5s invincibility : Great skill for PvE and certainly not that broken in GvGvE, as there will be so many things going on you could really just try and avoid the player as he activates it. In a pure PvP fight in an arena, especially 1 on 1? Broken as hell, which is what I want to avoid.

The thing is skill seperation isn’t even unprecedented in ToS itself. OoB’s auto attack specifically doesn’t work in PvP for a good reason. Granted I’d rather have them modify it than outright disable it from doing damage, but still.

Cosmetic stuff shouldn’t have stats ragnarok added stats to force people to buy them or be weaker. All the costumes that can get stats have to be obtained real money or from someone who purchased it via real money. THIS IS NOT WHAT WE WANT IN THIS GAME. ragnarok is a horrrrrrrible example to use for a cash shop, they have tons of things that shouldn’t be there like brokenly strong top tier equipment / costumes with stats/ safe refines all of those fall in pay to win category since they can’t be obtained normally

That explained everything.

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I have seen people with different headgear and i believe putting some cosmetics on shop is one the thing they should do to gain $ money lel. You can see that players really murdered hanamings for a black hair and craft to death for the white one. If they will put unique hairs and colors, people would really buy that. Putting lots of hair color and hairstyle is a must! HA!

Also, i don’t mind if they will put exp boost on cash shop. The developer needs to have an income.

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When it comes to “Free revives” perhaps ToS should use a simillar system as Dragon Nest? For those that dont know, DN gives you 5 free revives everyday, this number doesnt go over 5, you can purchase more tokens aswell, but these dont go back up unless you buy more but i dont think ToS need that.

As someone who have soloed most of the time the revives have been invaluable, but i wouldnt mind seeing a daily limit to them.

With iCoins being only cash, it would be really unbalancing(p2w).
People said about revive not geting any buffs, try taking some damage after the revive, “oh I’m immune” .
Try dying and having to walk 2 maps cause of the lack of respawn points.
At my first char I could not craft rokas bp cause I died at the end of the boss, and had no iCoins to revive, it is impossible on most of bosses to get the loot if you die at the end of the battle, that include field bosses, so you gonna have to party with a priest EVERYTIME cause you aren’t a casher? and remember your loot becomes free for all after a while, so expect no mercy of the other party priest.
If the real competition goes really hard you gonna see people trying to kill you on the bosses, people asking for duels and if you by mistake accept, byebye world boss.
Oh, but they cant solo content cause they lose durability, did you ever heard about squires?

I thought resurrect scrolls do exist?

Ressurecting in pvp shouldn’t be allowed (by system) except for the cleric+ skills wich revive. That would give you a reason to level that skill (for pvp sake - some spells are only good for pvp but not useful in pve).

Muahahahaha.
Ice Wall!

Exactly.

I’ve never seen it, and if it do exist they should introduce them in the initial quests reward. Unless Pardoner get a ress, so they can craft Ress Scrolls, priests may become master race. (maybe I’m saying bullsh it)[quote=“aqupaq, post:113, topic:121004”]
Ressurecting in pvp shouldn’t be allowed (by system) except for the cleric+ skills wich revive.
[/quote]
There is no way they allow iCoin ress in pvp(immunity+no cd+instant), so you are right, and priests ress can be an OP PvP skill.

FTFY.

@topic: Well, Paronders can create blessing and heal scrolls, so why not resurrect? There is a list, if you really want to know try to google it.

They can’t for now, why? I don’t know.
and if they decide to allow it we would still have to wait a pardoner to get rank 5 :3

Pardoner is practically useless except for that OP cure and a couple other cool spells.

Yes they just keep taking more and more skills away from simony to point where it does pretty much nothing now.

That is currently how it works on the KCBT no reason to think it will be different for us.

I don’t see a problem with it, they are for pve. If they add raids one day i would say disable it in there so they are difficult but other than that i don’t see it as p2w.

So your saying the game shouldn’t punish you for playing poorly and/or not buying potions?

seems fair to me:
play bad = miss out on rewards

I’m not sure if you been under a rock or ben paying attention but icoins are earned with achievements so why even throw the fact on paying for them <.<? When they are simply earned thus I find this topic irrelevant.