I’m well aware the term “Balanced MMO” is practically an oxymoron. It’s outright impossible.
Relative balance between most classes where you just have things like “Bad matchups” where X class is just bad against Y class, but overall both classes are still “Balanced” is what is a possibility and what they should aim for.
When a skill really just simply doesnt work in PvP, the easiest solution is splitting PvE and PvP skill info. A lot of games do this and make all skills useful in all modes: A single skill may just work vastly different in either mode.
Anyhow, this is a thread about the revive option in PvE, which makes Ressurection and to some extent revive not as useful as they should be, in PvE. I know its going to be real cash in live because that’s what iCoins are, but 1 iCoin is obviously too cheap. Relative to the cost of things in the cash shop, it should cost an amount people aren’t immediately going to spend if someone with Ressurection is around.