Tree of Savior Forum

Remove Item Requirement for Support Skills (Priest/Chaplain/etc)

Issue

To begin with, this game favored DPS classes in all aspects and makes full support class a very hard life.

As a chaplain myself, I found it very problematic that many priest/chaplain skills consume items and some even have a short cool down.

I partied with my pyromancer friend from the start to lv 200, he ended up having twice the silver than me, when we almost play exactly the same amount of time.

I have a strong feeling that the item requirements in support skills are unnecessary and unfair, and only make the hard life of support classes even harder.

Reasons
Why we need to remove the item requirements for skills like Blessing/Sacrament/Last Rite/Aspersio and more support skills:

  1. Full support classes have no way to farm silver themselves and rely heavily on party. When in a party with shared root, support class have to pay silver to cast buffs while DPS classes do not need to do so. In a long run, support classes will have less amount of silver compared to DPS classes.

  2. All these buffs are party buffs, you shouldn’t be forced pay a fee to serve your people. When you are doing the SUPPORT job, why you need to pay instead of being rewarded?

  3. In dungeons or missions, support classes are forced to pay to cast their buff to do their job. People choose support classes because they like to help people and feel usefull, not because they are masochistic.

  4. Your party members get your buffs for free, but you have to pay it yourself. This is a very ridiculous situation.

Suggestions:

Remove all item requirements for support skills like Blessing/Sacrament/Last Rite/Aspersio, and also other support skills that consume item like Diev’s statues.

I think it’s fine to lower the skill duration like sacrament or last rite when the item consumption is removed.

Feel free to leave your comment here as we all hope the support classes can get better treated when we played an important role in this game.
We want fair reward as all other classes.

12 Likes

u fAil so hard. period

Definitely agree. There’s nothing at all wrong with money sinks, but they sure as heck shouldn’t target ONLY support classes. If money sinks are in, then more classes need to have consumable requirements added to their skills, there’s just no reason to discourage buffing or, worse, force players to do it because they’ll be harassed if they don’t, even though nobody in their party is going to pay them for the reagent costs.

This isn’t new stuff, it happened back in EQ, you tipped your healer because their buffs were pricy to upkeep, or you didn’t get them. Common courtesy but that sorta thing doesn’t fly anymore in games, especially with trade restrictions and dungeon finders. Ease up the cash-cost of basic support buffs, or even it out with other classes somewhat.

1 Like

Now I want to know… what you and your friend do while leveling on and playing because method of geting silver is different o.o

This mechanic is not the problem but how often you use your skills.

Having a strong Buff not mean you should spam it every minute.

For example I’m not spamming 2 or 3 statues against 2 monsters when I use my Monk Diev.

In the closed beta I played monk priest and kept my blessings to save money.

Sapper, Wugushi, Necro, Rune Casters says HI.:grinning:

4 Likes

All these chaplain bots would be happy if this ever happened

6 Likes

I’m a full sup PD and the richest player in my guild.
I do no dmg, so there are no reasons to upgrade dmg attributes like my team. One guy spend 2kk week in attributes and he’s far from the end.

I made an Archer in the last week and the money I spent with pots are much much higher then the one with itens for buffs.

You may feel its not good. But you are only looking to yourself, rly. This is one of the few things in this game that doesnt need to be changed.

Actually its not the buffs reagents that coz the problem… its the damn BUFFFS DURATION!! :eyes:

4 Likes

How about shinobi ?
Most expensive item requirement for skills … hahaha

This would benefit the BOT, not us tbh

1 Like

I’m also a chaplain but you can save tons of money by not buying mana (if spr build) and hp pots. But I buy those item required skills and used 22k-30k (didnt bother to buy capes, its not that useful), but we can obtain it by doing dungeons and mission which makes it easier to gather silvers. I have a pyro that keeps on buying HP pots for dungeon runs because most of the times I didnt matched with a cleric.

  1. because my pyro friend always play with me, he don’t need to buy hp pots for dungeons. My argument is when PARTIED UP, support classes with such money sink skills always get less than DPS classes because they spent on skills to keep the whole party run, while all others benefit from it free of charge.
    Don’t compare solo players, cuz, full support players have a hard time leveling themselves while DPS classes not.

  2. And yes, for attribute, DPS classes need attributes. But this doesn’t prove anything, it simply means attributes are so useless for support classes. Why? Cuz the game only want you to be a buff and heal slave. There seems to be hardly any ways to excel in full support role, since as long as you picked the right class and skills, attributes and gears matter very little in the end.

  3. The reason that it benefits bot doesn’t mean that we shouldn’t improve the life of full support classes. Instead, they should have more consideration in terms of skill designs. If you think this only benefits bots, think about removing trade restrictions, why you are against it, doesn’t it benefit bots too?
    I would say the problem of bots are the skill design itself, aka blessing. They should make the dmg scale with stat like int, instead of adding a fixed amount of huge base dmg from attribute.

edited some grammar

have you ever played a full support? to say something like that

  1. You pyro friend having pt doesn’t mean other players have one. Your friend not needing pots doesn’t mean others don’t :
    Your argument is when partied up… then I think what you should do is managing your item consuming better likes himechii said earlier, and let your pt member[s] be more independent or help you with the items in some ways.

  2. No. It proves that you don’t have to spend money to be stronger. For DPS, they have to spend money to be strong.
    And you’re belittling your own classes. You choose to be a supporter, so you build your character to be one, so ofc your skills would be mostly supporting ones : \ Me and most of the players I’ve been with feel great and grateful when there’s a healer in pt.

i’m also a chaplain buff slave and these items are never an issue when it comes to the cost, the cost is negligible tbh, the only thing i hate is how it consumes a considerable chunk of your weight limit

i’m all in if they remove it, i do find it a hassle that you have to restock every so often, but i personally don’t find it necessary

  1. I can totally be an a$$ in dungeon and not cast a single item consuming skills in dungeon.
    I never do that because Im a legit player, however i think this is very unfair to support class.
    Asking party members to help is unrealistic in dungeon runs.

  2. Of course you are grateful when theres a free hp pot with you.
    however as a support, Im not satisfied with only being the hp slave, and burning my silvers to serve others like jesus.

You picked the wrong class. You should probably play linker or chrono or even cryo if you “don’t want to burn your silvers” to increase overall party effectiveness. But then you’d probably say “But I want to play priest!” go ahead and don’t buff anyone, as long you can heal and do your stuff not everyone will complain. We also buy pardoner buffs at high levels(some low levels even do so) so we also count it as an expense.

1 Like

then you listed another problem for the priest class.
i dont bother to discuss it here, will write a review for priest class instead.

im listing this feedback here cuz i think its unfair among party members. The one who served others have to pay.

Agree! I’m not asking to have long buffs effects but come one 30 sec on Blessing is just damn annoying to spam :confused:

weight is another problem

the issue here is that its unfair for priests, when you buffed others, they get 50 silvers and you get only 30 silvers.
the amount of silver doesnt matter, but support class simply shouldnt get punished for buffing others.