Thanks for the reply! I agree in some ways, but personally I’m an avid hater of Pay to Win.
To be clear I did mean that American MMO players would pay more FOR A TOKEN, but I believe the Free To Play aspect of the game is important.
What if Token Benefits included Unlimited Gear Potential?? That might do well in iTOS.
RNG is one of the biggest complaints that I am seeing on the forum today. Many people would rather a long grind that they can predict the time of rather than layers of gambling. If a game is fun, grinding is fun.
RNG can be used properly to make things cool in an MMO. RNG should be for rare loot that is only barely better than the best easily attainable loot. The difference in a rare item should be cosmetic superiority, or a stats that are definitively better, but not so crazy that everyone will require/desire such a rare item for proper gameplay.
Basically ToS needs to take a good look at the way the implement RNG and the way they design Gear Progression/Intended Gear Use.