Reborn’s Paladin/Oracle Zoo Build [Conversion Guide]
Gotta Convert 'Em All.
Zoo Paladin game play…
Zoo Oracle game play…
**:Update:**June 14th patch
Improved AI for Converted mobs. Follow constistently by teleporting to you.
Greetings Saviors! If you enjoy pet classes or games such as Monster Rancher, Pokemon or Digimon I have created the build for you, Zoo Oracle. This I found is the strongest build using Oracle abilities and can possibly put out 100,000+ damage every 2-5 seconds. The focus of this build is turning enemy monsters into allies and turning them into stronger monsters.
I have been running Zoo Oracle since CBT and have found the Trinity, the 3 skills that that most Clerics avoid leveling are extremely powerful together: Priest’s Monstrance, Paladin’s Conversion and Oracle’s Change.
PROS
Can solo maps and grind maps alone
Will play as an Archer, Swordsman, Wizard and Cleric because of converted mobs abilities
High damage
Converted mobs provide tanking
extremely fun and spontaneous build
Tons of party support
Can create flashing mobs
CONS
High damage is situation
Learning curve, not the easiest build to play
Slow start but shines after rank 5
Mobs can get stuck in place if not converted properly
Large group of converted mobs can confuse allies if mobs converted are same as attacking mobs
BUILD.
Stats:
The main stats with this build are STR, SPR & CON. STR will make basic attacks and Paladin abilities hit harder. Also Converted mobs hit harder based on your STR with attribute. SPR is needed for larger SP pool, it also effects buffs and debuffs. I focus this in early ranks since you’ll be playing more heal support in this phase. CON is for more health.
Skills:
With this build it will require you to save skill points until reaching next class level.
Here is a look at skills and class development:
Break Down of Skills:
CLERIC
Heal:
Provides healing to allies, converted mobs and self.
Cure:
Can provide decent damage with priest buffs, can also trigger conversion.
Safety Zone:
protection for allies and self. Doesn’t effect converted mobs.
PRIEST
Monstrance:
This is one of the major buffs for your converted mobs and allies. It will make them hit harder and miss less. This skill is effected by the high amount of SPR this build has.
Blessing:
Another strong buff. At max level and attributes will provide an additional 150 dmg per hit that effects skills as well like Cure and Barrier. Doesn’t effect your converted mobs.
Resurrection:
Brings back fallen allies.
Sacrament:
I use 1 point in Sacrament to get holy property and additional hits for Blessing.
Revive:
Immediately resurrect fallen allies and provides invincibility, can effect converted mobs.
Mass Heal:
Heals allies and converted mobs at range.
PALADIN:
Conversion:
One of the primary skill in the build, used to convert mobs to allies. The Duration of field and amount of mobs converted is determined by skill level. Lvl 10 will allow conversion of 10 monsters.
Restoration:
Restoration is used to buff heals since Cleric C1 doesn’t provide a lot of tiles this can boost them.
Turn Undead:
Strong aoe damage. Can 1 shot some mobs.
Smite:
Great damage skill, synergy with Conviction.
Conviction:
Nice damage skill, can boost Smite damage if used after Conviction.
Barrier:
Boost MATK defense based on SPR, provides defense by pushing enemies out the circle[only large enemies can enter] and damage synergy with Blessing and Sacrament.
ORACLE:
Change:
One of the main skills in this build, has synergy with Conversion. Change mob into stronger mob then use Conversion for maximum potential.
Counter Spell:
Provides more magical defense.
Reborn’s Tips:
.Don’t try to convert enemies that your already converted mobs are attack, it may cause them to get stuck because they now view an ally as an enemy. Instead, give them work to do while converting. Make them attack an enemy away from the enemy you want to convert.
.When using Cure on top of Conversion the damage of Cure can convert mobs. Grabbing a lot of mobs then Conversion+Cure bombing them is a quick way to build converted mobs.
.In dungeon areas where kills matter I will only convert mobs in the beginning of the map or after I have passed the kill count point. Also converting mobs in boss fight will avoid the gate staying locked. If you convert a mob and gate gets stuck just go to character select and reenter and mob will die.
.Also Red Orbs can be used to summon monsters, change and convert.